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Property:Hit dice

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HD redirects here. For the long-gone player race, see Hill Dwarf

Hit dice (or HD) is roughly equivalent to a monster's level. It is not the same as hit points. Hit dice affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.

Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.

As some examples: hobgoblins and other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27, Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire at 30: that is why they are so damaging with their fire conjurations.

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Pages using the property "Hit dice"

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Acid blob +18  +
Acid dragon +5  +
Adder +2  +
Agate snail +14  +
Agnes +11  +
Air elemental +6  +
Aizul +14  +
Alligator +12  +
Alligator snapping turtle +16  +
Anaconda +11  +
Ancient bear +14  +
Ancient champion +14  +
Ancient lich +27  +
Ancient zyme +8  +
Angel +12  +
Ant larva +2  +
Antaeus +22  +
Anubis guard +9  +
Apis +16  +
Apocalypse crab +8  +
Arachne +17  +
Archer statue +8  +
Asmodeus +17  +
Asterion +15  +
Azrael +11  +