Difference between revisions of "Intrinsic"
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− | Your character can gain various '''intrinsics''' which are shown when you press %: | + | Your character can gain various '''intrinsics''', which are shown when you press %: |
* [[Resistance]]s to fire, cold, poison, electricity and negative energy. | * [[Resistance]]s to fire, cold, poison, electricity and negative energy. | ||
− | * [[amulet of guardian spirit|Spirit Shield]] means that external damage sources will subtract both | + | * [[amulet of guardian spirit|Spirit Shield]] means that external damage sources will subtract from both your [[MP]] and your [[HP]]. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an [[amulet of guardian spirit]] or various [[artefact]]s. |
* [[Sustain abilities]] protects against losing your [[strength]], [[dexterity]] and [[intelligence]] to a potion of degeneration or the effects of [[sickness]], and provides partial protection from the stat drain effect of the [[Hell]]s. It is obtained by wearing a [[ring of sustain abilities]] or activating [[Zin#Given_Abilities|Zin's Vitalisation]]. | * [[Sustain abilities]] protects against losing your [[strength]], [[dexterity]] and [[intelligence]] to a potion of degeneration or the effects of [[sickness]], and provides partial protection from the stat drain effect of the [[Hell]]s. It is obtained by wearing a [[ring of sustain abilities]] or activating [[Zin#Given_Abilities|Zin's Vitalisation]]. | ||
− | * [[Resist mutation]] means that some perecentage of the time, attempts to mutate you will fail. The intrinsic can only be obtained by wearing an [[amulet of resist mutation]], [[Zin#Given_Abilities|Zin's protection]] and the [[Good_mutations#Mutation_Resistance| | + | * [[Resist mutation]] means that some perecentage of the time, attempts to mutate you will fail. The intrinsic can only be obtained by wearing an [[amulet of resist mutation]], [[Zin#Given_Abilities|Zin's protection]] and the [[Good_mutations#Mutation_Resistance|Mutation Resistance]] mutation. |
− | * [[rotting| | + | * [[rotting|Rot resistance]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], or being a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation. |
* [[Saprovore]] means that you can eat rotten meat. It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat. It can obtained by being a [[Troll]], [[Ghoul]], [[Kobold]], [[Ogre]], [[Hill orc]], or a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation. | * [[Saprovore]] means that you can eat rotten meat. It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat. It can obtained by being a [[Troll]], [[Ghoul]], [[Kobold]], [[Ogre]], [[Hill orc]], or a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation. | ||
− | * [[See invisible]] means that you can see [[invisible]] monsters. It is obtained from several mutations: [[Good_mutations# | + | * [[See invisible]] means that you can see [[invisible]] monsters. It is obtained from several mutations: [[Good_mutations#Acute Vision|Acute Vision]], [[Antennae|Antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a headgear of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic. |
* [[Warding]] means that summoned monsters will often be unable to attack you. It is obtained by wearing an [[amulet of warding]] or wielding a [[staff of summoning]]. | * [[Warding]] means that summoned monsters will often be unable to attack you. It is obtained by wearing an [[amulet of warding]] or wielding a [[staff of summoning]]. | ||
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* [[Resist corrosion]] means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an [[amulet of resist corrosion]] or [[cloak of preservation]], or being a worshiper of [[Jiyva]]. | * [[Resist corrosion]] means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an [[amulet of resist corrosion]] or [[cloak of preservation]], or being a worshiper of [[Jiyva]]. | ||
− | * [[Clarity]] means that you cannot be confused or suffer amnesia. It is obtained as a [[Good_mutations#Clarity|mutation]], wearing an [[amulet of clarity]] or being a worshiper of [[Ashenzari]]. | + | * [[Clarity]] means that you cannot be confused or suffer amnesia. It is obtained as a [[Good_mutations#Clarity|mutation]], wearing an [[amulet of clarity]], or being a worshiper of [[Ashenzari]]. |
* [[amulet of stasis|Stasis]] can only be obtained by wearing an [[amulet of stasis]]. It prevents all translocations (except [[banishment]]), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, ''only'' disallowing translocations (except banishment). | * [[amulet of stasis|Stasis]] can only be obtained by wearing an [[amulet of stasis]]. It prevents all translocations (except [[banishment]]), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, ''only'' disallowing translocations (except banishment). | ||
− | * [[Teleportitis|Random Teleports]] causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a [[ring of teleportation]]. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control). | + | * [[Teleportitis|Random Teleports]] causes periodic, random teleports -- usually a bad thing! It is obtained as a [[Bad mutations#Teleport|mutation]] or by wearing a [[ring of teleportation]]. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control). |
− | * [[Teleport control | + | * [[Teleport control]] means that you can choose the approximate destination of your teleports, or even choose to cancel them entirely. It also allows you to choose the direction of uncontrolled [[blink]]s. It is obtained as a [[Good mutations#Teleport Control|mutation]], by casting the [[spell]] [[Control Teleport]] or by wearing a [[ring of teleport control]]. Controlled teleports cause a little [[glowing]]. |
* [[Levitation]] means you can [[levitate]] at will, usually from a [[ring of levitation]]. | * [[Levitation]] means you can [[levitate]] at will, usually from a [[ring of levitation]]. | ||
− | * [[Control Flight]] means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an [[amulet of controlled flight]]. | + | * [[Control Flight]] means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an [[amulet of controlled flight]] or by being a [[draconian]]. |
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Intrinsic]] | [[Category:Intrinsic]] |
Revision as of 09:01, 14 April 2013
Your character can gain various intrinsics, which are shown when you press %:
- Resistances to fire, cold, poison, electricity and negative energy.
- Spirit Shield means that external damage sources will subtract from both your MP and your HP. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an amulet of guardian spirit or various artefacts.
- Sustain abilities protects against losing your strength, dexterity and intelligence to a potion of degeneration or the effects of sickness, and provides partial protection from the stat drain effect of the Hells. It is obtained by wearing a ring of sustain abilities or activating Zin's Vitalisation.
- Resist mutation means that some perecentage of the time, attempts to mutate you will fail. The intrinsic can only be obtained by wearing an amulet of resist mutation, Zin's protection and the Mutation Resistance mutation.
- Rot resistance will protect you completely from any sources of rotting, including miasma clouds. It is obtained only by being under the effects of Necromutation or Statue Form, being an undead species (ghoul, mummy or thirsty vampire), Zin's Vitalisation, or being a Demonspawn with the foul stench mutation.
- Saprovore means that you can eat rotten meat. It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat. It can obtained by being a Troll, Ghoul, Kobold, Ogre, Hill orc, or a Demonspawn with the foul stench mutation.
- See invisible means that you can see invisible monsters. It is obtained from several mutations: Acute Vision, Antennae 3, or Jiyva's eyeballs 3; being a worshiper of Ashenzari, from some randarts, or by wearing a ring of see invisible or a headgear of see invisible. Nagas, spriggans, vampires, and felids start with this intrinsic.
- Warding means that summoned monsters will often be unable to attack you. It is obtained by wearing an amulet of warding or wielding a staff of summoning.
- Conservation means that your items are less vulnerable to destruction, and is obtained by wearing an amulet of conservation or cloak of preservation, or being a worshiper of Jiyva.
- Resist corrosion means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an amulet of resist corrosion or cloak of preservation, or being a worshiper of Jiyva.
- Clarity means that you cannot be confused or suffer amnesia. It is obtained as a mutation, wearing an amulet of clarity, or being a worshiper of Ashenzari.
- Stasis can only be obtained by wearing an amulet of stasis. It prevents all translocations (except banishment), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, only disallowing translocations (except banishment).
- Random Teleports causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).
- Teleport control means that you can choose the approximate destination of your teleports, or even choose to cancel them entirely. It also allows you to choose the direction of uncontrolled blinks. It is obtained as a mutation, by casting the spell Control Teleport or by wearing a ring of teleport control. Controlled teleports cause a little glowing.
- Levitation means you can levitate at will, usually from a ring of levitation.
- Control Flight means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an amulet of controlled flight or by being a draconian.