Difference between revisions of "Hill Orc"
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==Preferred Backgrounds== | ==Preferred Backgrounds== | ||
− | *'''Warriors:''' [[Fighter]], [[Gladiator | + | *'''Warriors:''' [[Fighter]], [[Gladiator]] |
*'''Zealots:''' [[Berserker]], [[Abyssal Knight]], [[Death Knight]], [[Healer]] | *'''Zealots:''' [[Berserker]], [[Abyssal Knight]], [[Death Knight]], [[Healer]] | ||
− | + | *'''Mages:''' [[Necromancer]], [[Fire Elementalist]] | |
− | *'''Mages:''' | ||
− | |||
==Level Bonuses== | ==Level Bonuses== |
Revision as of 01:23, 21 April 2014
This page is about the player species. For the monster, see Orc.
Hill Orcs are Orcs from the upper world who, jealous of the riches which their cousins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure.
Hill Orcs are as robust as the Minotaurs, yet they have human-like reserves of magical energy. Their forte is brute-force fighting, and they are skilled at using most hand weapons (particularly axes, with which they are experts), though they are not particularly good at using missile weapons. Orcs are passable users of most types of magic and are particularly skilled with Fire. Many Orcs feel superior to all other species and beings, and they have formed a religion around that idea. Only Orcs can worship Beogh, the Orc god. They can join Beogh whenever an orc priest is in sight. |
Contents
Innate Abilities
- Saprovore 1: Hill Orcs can tolerate rotten meat if they are hungry or worse.
- Hill Orcs gain bonuses when using orcish equipment. For Hill Orcs, orcish armour impedes spellcasting less than other armours, and improves their effective Armour skill. They do slightly more damage when using orcish weapons.
- Hill Orcs encountering an orc priest are offered the chance to convert to Beogh on the spot.
Preferred Backgrounds
- Warriors: Fighter, Gladiator
- Zealots: Berserker, Abyssal Knight, Death Knight, Healer
- Mages: Necromancer, Fire Elementalist
Level Bonuses
- +1 strength every 5th level.
- 10% more HP than average.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Hill Orcs receive the skills and equipment listed for their background, with these exceptions:
- Bread rations are replaced by meat rations.
- All weapons and armor are orcish quality, where such variants exist.
Difficulty of Play
Simple • Intermediate • Advanced |
Hill Orcs are an easy species to play, because of their high HP and good aptitudes for combat-related skills. Also, having the Saprovore trait makes staying well-fed a little less of a hassle for them. Upon first seeing an orc priest, Hill Orcs can choose to worship Beogh. Finally, they receive small bonuses to the effectiveness of orcish equipment, which is much more common than dwarven or elven equipment.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 2 | Armour | 1 | Spellcasting | -3 |
Dodging | -2 | ||||
Maces & Flails | 1 | Shields | 1 | Conjurations | 0 |
Axes | 3 | Stealth | -1 | Hexes | 0 |
Polearms | 1 | Summonings | 0 | ||
Staves | -1 | Invocations | 3 | Necromancy | 0 |
Unarmed Combat | 1 | Evocations | 0 | Translocations | -2 |
Throwing | -1 | Shapeshifting | -2 | Alchemy | -2 |
Fire Magic | 1 | ||||
Short Blades | 0 | Ice Magic | -1 | ||
Long Blades | 1 | Air Magic | -2 | ||
Ranged Weapons | -1 | Experience | 0 | Earth Magic | 0 |