Difference between revisions of "Jory"
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==Useful Info== | ==Useful Info== | ||
− | '''Jory''' is a [[unique]] [[vampire (monster)|vampire]] capable of mesmerizing you like a [[mermaid]] | + | '''Jory''' is a [[unique]] [[vampire (monster)|vampire]] capable of mesmerizing you like a [[mermaid]] or staking you with [[Lehudib's Crystal Spear]] for massive damage. When he dies, he leaves an unusually large spray of blood instead of a [[corpse]]. |
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Revision as of 20:32, 2 May 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Jory V | |
---|---|
HP | 180 |
HD | 18 |
XP | 3954 |
Speed | 10 |
AC | 10 |
EV | 15 |
Will | 168 |
Attack1 | 40 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Actual spells Blood scent Evil Fighter See invisible Speaks Spellcaster Unique Warm-blooded |
Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, amassed great wealth and many possessions. |
Useful Info
Jory is a unique vampire capable of mesmerizing you like a mermaid or staking you with Lehudib's Crystal Spear for massive damage. When he dies, he leaves an unusually large spray of blood instead of a corpse.
Spells
Spell set | |
---|---|
Slot1 | Lehudib's Crystal Spear (3d37) |
Slot2 | Mesmerise |
Slot3 | Blink Close |
Slot4 | none |
Slot5 | none |
Slot6 | Vampiric Draining |
Location
- The Dungeon:20-27
- The Swamp:5
- The Snake Pit:5
- The Shoals:5
- The Spider's Nest:5
- The Vaults:2-5
- The Crypt
- The Hall of Blades
- The Tomb
Tips & Tricks
- Depending on his weapon, Jory can hit harder than a stone giant in melee, and getting mesmerized will make escape significantly more difficult, but neither of these are as great a concern as his Lehudib's Crystal Spear. High EV and SH will greatly reduce the chance of him landing this spell, even more so if you've got Repel Missiles or Deflect Missiles active. Considering that he's fairly durable, preparing yourself to deal with the possibility of multiple LCS's is a good idea.
- High MR will give you a good chance of resisting his attempts to mesmerize you. Clarity will grant immunity.
- Jory is vulnerable to silence. If you're a competent physical fighter, you can read a scroll of silence and then smash him in melee. A weapon of holy wrath will make this even easier.
History
Jory was added in 0.8.
Prior to 0.12, he had significantly less HP.
Prior to 0.13, he would only spawn in one extremely rare vault, and his entourage of silent spectres rendered his spells useless.
Categories:
- 0.14 articles
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Blood scent
- Evil
- Evil monsters
- Fighter
- See invisible
- Speaking monster
- Spellcaster
- Unique monsters
- Warm-blooded
- Monsters