Difference between revisions of "Transmuter"
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*[[Book of Changes]] | *[[Book of Changes]] | ||
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==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
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*[[Elynae's Sludge Elf/Merfolk Transmuter guide]] | *[[Elynae's Sludge Elf/Merfolk Transmuter guide]] | ||
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+ | ==History== | ||
+ | Prior to [[0.14]], transmuters started with 20 [[gold]]. | ||
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[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Revision as of 17:06, 15 September 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Transmuters specialise in transmutation magic, and can cause strange changes in themselves and others. They deal damage primarily in unarmed combat, often using transformations to enhance their defensive and offensive capabilities. |
Transmuters are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.
Preferred Races
Troll, Naga, Merfolk, Draconian, Demigod and Demonspawn are the recommended races if you pick a Transmuter Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 1
- Unarmed Combat: 3
- Dodging: 2
- Spellcasting: 2
- Transmutations: 2
Choosing Transmuter adds 2 to your starting Strength, 5 to your starting Intelligence and 5 to your starting Dexterity.
Strategy
See the following guides:
History
Prior to 0.14, transmuters started with 20 gold.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |