Difference between revisions of "Delver"
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==Strategy== | ==Strategy== | ||
− | Delvers are bound to luck; a stray [[orc priest]] or [[Centaur]] noticing you can end your game instantly. Thankfully, you start with a high Stealth to (hopefully) avoid said encounters; species like [[Spriggan]] or [[Gnoll]] boost Stealth even higher. [[ | + | Delvers are bound to luck; a stray [[orc priest]] or [[Centaur]] noticing you can end your game instantly. Thankfully, you start with a high Stealth to (hopefully) avoid said encounters; species like [[Spriggan]] or [[Gnoll]] boost Stealth even higher. [[Formicid]]s, oddly, enough, also benefit; they can dig through walls safely and can sense enemies with their antenae. Use your starting equipment wisely: a [[scroll of fear]] can scare away enemies reliably, [[scroll of magic mapping]] can let you skip a floor, the [[potion of haste]] gives you the speed to run away from fast foes such as [[killer bee]]s and [[adder]]s, and the [[wand of digging]] can help you getting to a stair safely. |
One strategy, abiet unreliable, is to use your magic mapping in order to find the [[Temple]] or an altar early.This may be considered start [[scumming]], but gives you a competent god as soon as D:1. The current [http://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20210612-102449.txt lowest turn count game] uses Delver in order to find an [[Okawaru]] altar on Turn 1. | One strategy, abiet unreliable, is to use your magic mapping in order to find the [[Temple]] or an altar early.This may be considered start [[scumming]], but gives you a competent god as soon as D:1. The current [http://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20210612-102449.txt lowest turn count game] uses Delver in order to find an [[Okawaru]] altar on Turn 1. |
Revision as of 23:08, 12 July 2021
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Delvers have, through some mishap, found themselves several floors below the surface of the dungeon. They're equipped with a wide variety of magical escape tools, and are well advised to use them to travel to earlier dungeon floors as quickly as possible. |
Preferred Races
Felid, Spriggan, Kobold, and Vampire are the recommended races if you pick a Delver Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (hand axe, spear, short sword, falchion, mace, or unarmed)
- +0 leather armour
- Scroll of fog
- Scroll of fear
- Scroll of magic mapping
- Potion of haste
- Wand of digging with 3 charges
Delvers start on Floor 5 of the Dungeon, always on top of a downstair.
Starting Skills and Stats
Adjusted for your species' aptitudes:
Choosing Delver adds 4 to your starting Strength, 2 to your starting Intelligence, and 6 to your starting Dexterity.
Strategy
Delvers are bound to luck; a stray orc priest or Centaur noticing you can end your game instantly. Thankfully, you start with a high Stealth to (hopefully) avoid said encounters; species like Spriggan or Gnoll boost Stealth even higher. Formicids, oddly, enough, also benefit; they can dig through walls safely and can sense enemies with their antenae. Use your starting equipment wisely: a scroll of fear can scare away enemies reliably, scroll of magic mapping can let you skip a floor, the potion of haste gives you the speed to run away from fast foes such as killer bees and adders, and the wand of digging can help you getting to a stair safely.
One strategy, abiet unreliable, is to use your magic mapping in order to find the Temple or an altar early.This may be considered start scumming, but gives you a competent god as soon as D:1. The current lowest turn count game uses Delver in order to find an Okawaru altar on Turn 1.
History
- Delvers were added in 0.26.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |