Difference between revisions of "Scroll of summoning"

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Reading a '''scroll of summoning''' will instantly summon a collection of allied monsters appropriate to the floor you are currently on, similar to the effects of casting [[Shadow Creatures]] 2d2 times, but with greater duration than the actual spell. These reinforcements can significantly vary in quality, but the scroll is capable of bringing a large amount of support to bear instantly at no cost beyond the scroll itself.
 
Reading a '''scroll of summoning''' will instantly summon a collection of allied monsters appropriate to the floor you are currently on, similar to the effects of casting [[Shadow Creatures]] 2d2 times, but with greater duration than the actual spell. These reinforcements can significantly vary in quality, but the scroll is capable of bringing a large amount of support to bear instantly at no cost beyond the scroll itself.
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==Sample Results==
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*In the [[Dungeon]], results can be extremely varied due to the very broad range of possible monsters you can encounter. For example, on D:12 it might produce a band of [[ogre]]s including an [[ogre mage]]... or it might produce a single [[hobgoblin]].
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*In [[The Lair]], this can produce anything from a single plant to a herd of [[death yak]]s. 
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*In the [[Orcish Mines]], it usually produces a group of orcs, possibly including warriors, priests, and sorcerers. [[Troll (monster)|trolls]] and ogres are possible, though.
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*In the [[Swamp]], it can spawn a single friendly plant or a pack of [[slime creature]]s.
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*In the [[Snake Pit]], it often summons a pack of [[list of nagas|nagas]], which can include magi and warriors, or a single [[adder]], [[water moccasin]], [[black mamba]], or [[anaconda]].
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*In the [[Vault]]s, it produces anything from [[Cyclops|cyclopes]] and packs of [[ogre]]s to packs of [[ugly thing]]s (including [[very ugly thing]]s) and [[deep troll]] skeletons.
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*In [[the Realm of Zot]], it tends to summon [[dragon]]s, [[electric golem]]s, "friendly" [[moth of wrath|moths of wrath]], entire bands of [[draconian]]s, and even the occasional [[orb of fire]]. It is absurdly powerful there, even they last for only a few turns
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**Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary. They may also "helpfully" send ''you'' berserk, potentially leaving you with very few options in the middle of a very nasty group of monsters.
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*It is much less useful in places that have weak "random encounters" but very strong special encounters, such as [[the Tomb]] and the last level of [[the Vaults]].
  
 
==Strategy==
 
==Strategy==
 
*These scrolls are very rare. Given the manner in which the summoned monsters scale with the player's current branch from where the scroll is read, its desirability remains fairly consistent throughout the game.
 
*These scrolls are very rare. Given the manner in which the summoned monsters scale with the player's current branch from where the scroll is read, its desirability remains fairly consistent throughout the game.
* Significantly, however, the scroll is '''much''' less useful in places that have weak "random encounters" but very strong special encounters, such as [[Hell]], the [[Tomb]], and the last level of the [[Vaults]]. (Consult the [[Shadow Creatures]] spell for specifics when in doubt.)
 
 
*The scroll can be particularly useful when fighting [[The Royal Jelly]], especially if you are reading more than one. Surrounding it with summons generated by this scroll will force any additional jellies created by damaging [[TRJ]] to spawn on the outskirts of your army, giving you a temporary, albeit reasonable buffer to finish it off.
 
*The scroll can be particularly useful when fighting [[The Royal Jelly]], especially if you are reading more than one. Surrounding it with summons generated by this scroll will force any additional jellies created by damaging [[TRJ]] to spawn on the outskirts of your army, giving you a temporary, albeit reasonable buffer to finish it off.
 
*Sufficiently [[Monster intelligence|intelligent]] monsters carrying this scroll can read it and use it against you. As with all summons, killing the reader will dispatch the summons instantly.
 
*Sufficiently [[Monster intelligence|intelligent]] monsters carrying this scroll can read it and use it against you. As with all summons, killing the reader will dispatch the summons instantly.

Revision as of 08:15, 30 January 2022

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of summoning
Icon Scroll of summoning.png
A scroll that calls forth several creatures woven from shadow into the shapes of those beings found within the reader's immediate vicinity.

Reading a scroll of summoning will instantly summon a collection of allied monsters appropriate to the floor you are currently on, similar to the effects of casting Shadow Creatures 2d2 times, but with greater duration than the actual spell. These reinforcements can significantly vary in quality, but the scroll is capable of bringing a large amount of support to bear instantly at no cost beyond the scroll itself.

Sample Results

  • In the Dungeon, results can be extremely varied due to the very broad range of possible monsters you can encounter. For example, on D:12 it might produce a band of ogres including an ogre mage... or it might produce a single hobgoblin.
  • In The Lair, this can produce anything from a single plant to a herd of death yaks.
  • In the Orcish Mines, it usually produces a group of orcs, possibly including warriors, priests, and sorcerers. trolls and ogres are possible, though.
  • In the Swamp, it can spawn a single friendly plant or a pack of slime creatures.
  • In the Snake Pit, it often summons a pack of nagas, which can include magi and warriors, or a single adder, water moccasin, black mamba, or anaconda.
  • In the Vaults, it produces anything from cyclopes and packs of ogres to packs of ugly things (including very ugly things) and deep troll skeletons.
  • In the Realm of Zot, it tends to summon dragons, electric golems, "friendly" moths of wrath, entire bands of draconians, and even the occasional orb of fire. It is absurdly powerful there, even they last for only a few turns
    • Be aware that moths of wrath will often berserk the hostile natives, which can lead to a nasty death for the unwary. They may also "helpfully" send you berserk, potentially leaving you with very few options in the middle of a very nasty group of monsters.
  • It is much less useful in places that have weak "random encounters" but very strong special encounters, such as the Tomb and the last level of the Vaults.

Strategy

  • These scrolls are very rare. Given the manner in which the summoned monsters scale with the player's current branch from where the scroll is read, its desirability remains fairly consistent throughout the game.
  • The scroll can be particularly useful when fighting The Royal Jelly, especially if you are reading more than one. Surrounding it with summons generated by this scroll will force any additional jellies created by damaging TRJ to spawn on the outskirts of your army, giving you a temporary, albeit reasonable buffer to finish it off.
  • Sufficiently intelligent monsters carrying this scroll can read it and use it against you. As with all summons, killing the reader will dispatch the summons instantly.
  • The combo of this scroll and a scroll of immolation is good for killing uniques and dangerous monsters, especially if you meet them in an open area. Summon allies, allow them to surround your target, and then read a scroll of immolation.

History

  • Scrolls of summoning were useless in the Labyrinth, which was removed in 0.23.
  • This current iteration of the scroll of summoning was added in 0.12.
  • Prior to 0.11, there was a different item called a scroll of summoning that would create a small abomination for you. It was renamed to a scroll of unholy creation in 0.11, and was removed entirely in 0.12.
Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability