Difference between revisions of "Invisibility"
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− | '' | + | {{version028}} |
+ | ''This page is about the Invisibility spell. For the item ego, see [[Invisibility (ego)]]. For the status, see [[Invisible]].'' | ||
+ | {{flavour|Turns the caster invisible.}} | ||
− | + | '''Invisibility''' is a monster-only spell that renders the caster [[invisible]], making it difficult to perceive by players that cannot [[see invisible]]. See the [[Invisible]] page for more details. | |
− | Invisible | + | This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] from [[Corona]] or a [[halo]]. |
− | + | {{monsters with spell}} | |
+ | The following enemies are [[:Category:Invisible monsters|inherently invisible]] with no need for a spell: | ||
+ | * {{monsterlink|Ghost moth}} | ||
+ | * {{monsterlink|Lorocyproca}} | ||
+ | * {{monsterlink|Shadow wraith}} | ||
+ | * {{monsterlink|Unseen horror}} | ||
+ | |||
+ | ==Notes== | ||
+ | *Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns. | ||
+ | *Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible. | ||
+ | **Do note that monsters ''may'' cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s. | ||
+ | |||
+ | ==History== | ||
{{Spell | {{Spell | ||
|name=Invisibility | |name=Invisibility | ||
Line 14: | Line 28: | ||
|school3= | |school3= | ||
|sources=<div> | |sources=<div> | ||
− | *[[Book of | + | *[[Book of Burglary]] |
− | *[[Book of | + | *[[Book of Party Tricks]] |
</div> | </div> | ||
|castingnoise=0 | |castingnoise=0 | ||
|spellnoise=0 | |spellnoise=0 | ||
+ | |power cap=200 | ||
+ | |range=Self | ||
+ | |flags=Helpful, Escape, Selfench | ||
}} | }} | ||
+ | *Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell. | ||
+ | *Prior to [[0.27]], players could cast Invisibility on either themselves or another target. | ||
− | + | [[Category:Monster spells]] | |
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Latest revision as of 01:27, 1 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is about the Invisibility spell. For the item ego, see Invisibility (ego). For the status, see Invisible.
Turns the caster invisible. |
Invisibility is a monster-only spell that renders the caster invisible, making it difficult to perceive by players that cannot see invisible. See the Invisible page for more details.
This spell cannot affect targets which are backlit from Corona or a halo.
The following enemies cast Invisibility:
- L Ancient lich
- g Boggart
- e Deep elf knight
- q Draconian knight
- L Dread lich
- x Erica
- O Erolcha
- m Ilsuiw
- @ Kirke
- L Lich
- f Maurice
- p Necromancer (monster)
- p Occultist
- O Ogre mage
- o Orc wizard
- @ Psyche
- W Shadowghast
- @ Sigmund
- i The Enchantress
- V Vampire (monster)
- V Vampire knight
- V Vampire mage
- p Wizard (monster)
The following enemies may be able to cast Invisibility, depending on their spell set:
- & Pandemonium lord (7.5% chance)
The following enemies are inherently invisible with no need for a spell:
Notes
- Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
- Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
- Do note that monsters may cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely unseen horrors, ghost moths, shadow wraiths, and lorocyprocas.
History
Invisibility | |
---|---|
Level | 6 |
School1 | Hexes |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
Power Cap | 200 |
Range | Self |
Flags | Helpful, Escape, Selfench |