Difference between revisions of "Invisibility"

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''This page is about the Invisibility spell. For the item ego, see [[Invisibility (ego)]]. For the status, see [[Invisible]].''
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{{flavour|Turns the caster invisible.}}
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'''Invisibility''' is a monster-only spell that renders the caster [[invisible]], making it difficult to perceive by players that cannot [[see invisible]]. See the [[Invisible]] page for more details.
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This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] from [[Corona]] or a [[halo]].
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{{monsters with spell}}
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The following enemies are [[:Category:Invisible monsters|inherently invisible]] with no need for a spell:
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* {{monsterlink|Ghost moth}}
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* {{monsterlink|Lorocyproca}}
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* {{monsterlink|Shadow wraith}}
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* {{monsterlink|Unseen horror}}
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==Notes==
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*Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
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*Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
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**Do note that monsters ''may'' cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s, and [[lorocyproca]]s.
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==History==
 
{{Spell
 
{{Spell
 
|name=Invisibility
 
|name=Invisibility
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|castingnoise=0
 
|castingnoise=0
 
|spellnoise=0
 
|spellnoise=0
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|power cap=200
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|range=Self
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|flags=Helpful, Escape, Selfench
 
}}
 
}}
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*Prior to [[0.28]], Invisibility was a player-castable level 6 [[Hexes]] spell.
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*Prior to [[0.27]], players could cast Invisibility on either themselves or another target.
  
''This page is about the Invisibility spell. For the armour ego, see [[Invisibility (ego)]].''
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[[Category:Monster spells]]
 
 
{{flavour|Turns a targeted creature invisible. Turning invisible causes magical contamination and may eventually cause glowing, nullifying the invisibility.}}
 
 
 
'''Invisibility''' is a level 6 [[Hexes]] spell which fires a single-target enchantment beam, rendering the first target it strikes [[invisible]]. This generally makes the target (usually the player) harder to perceive by opponents that cannot [[see invisible]], greatly benefiting [[stealth]]y [[stabbing]]-focused characters. See the [[Invisible]] page for more details.
 
 
 
This spell cannot affect targets which are [[Invisible#Backlighting|backlit]] from [[Corona]], a [[halo]] or [[glow]] from [[magical contamination]] (which includes casting the spell multiple times in succession) - casting it on yourself immediately gives you a small amount of [[magic contamination]] and then gradually more over time as you remain invisible.
 
 
 
==Strategy==
 
The most straightforward use for Invisibility is to cast it on yourself, greatly boosting your ability to sneak up on and [[stab]] enemies incapable of detecting invisible creatures. This will generate significant amounts of magic contamination if overused, so give yourself time to decontaminate if you find yourself casting it repeatedly. Alternatively, you may wish to use the [[Dazzling Spray]] spell. This level 3 spell both damages and [[blind]]s targets, including many enemies that can [[see invisible]], providing many of the benefits of invisibility with none of the penalties.
 
 
 
Casting Invisibility on your allies does not cause any magic contamination on your part, but provides them with little significant benefit.
 
 
 
Avoid remaining in water while invisible, as this will reveal your location to nearby monsters.
 
 
 
If you can cast it reliably before the [[Lair]] branches (the [[Swamp]], [[Shoals]] and [[Spider's Nest]]), it is a good investment because most monsters there do no have the [[See Invisible]] intrinsic, making them much easier to deal with. If you are a stabber it is particularly helpful. Invisibility is also useful in [[the Vaults]] and [[Elven Halls]], as even though many higher level enemies can see invisible, the weaker enemies and packs are trivialised by invisibility.
 
 
 
Notably in [[The Realm of Zot|Zot]], [[Draconian_(monster)|Draconians]] cannot [[see invisible]] either.
 
 
 
==Monster Version==
 
*Invisibility applied to monsters from any source, regardless of spell power, has a duration of 16 to 56 turns. Many enemy spellcasters can cast Invisibility.
 
 
 
*Monsters will generally not do so unless you're in line of sight, so you will at least see them for a moment before they become invisible.
 
 
 
*Do note that monsters also will cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely [[unseen horror]]s, [[ghost moth]]s, [[shadow wraith]]s and [[lorocyproca]]s.
 
 
 
See the [[Invisible]] page for a full list of monsters capable of casting Invisibility, as well as a list of monsters who are innately, permanently invisible.
 

Latest revision as of 01:27, 1 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page is about the Invisibility spell. For the item ego, see Invisibility (ego). For the status, see Invisible.

Turns the caster invisible.

Invisibility is a monster-only spell that renders the caster invisible, making it difficult to perceive by players that cannot see invisible. See the Invisible page for more details.

This spell cannot affect targets which are backlit from Corona or a halo.

The following enemies cast Invisibility:

The following enemies may be able to cast Invisibility, depending on their spell set:

The following enemies are inherently invisible with no need for a spell:

Notes

  • Invisibility applied from any source, regardless of spell power, has a duration of 16 to 56 turns.
  • Monsters will generally not use this ability unless you're in line of sight, so you will at least see them for a moment before they become invisible.
    • Do note that monsters may cast it when in sight of your allies (f.e. your undead minions rushing ahead of you). This can lead to an invisible spellcaster coming right at you, without giving you any hints about its presence until the first attack starts. While this may be a niche case, it is a rather deadly and unexpected one. There are also a few enemies which are inherently invisible and will never be seen, namely unseen horrors, ghost moths, shadow wraiths, and lorocyprocas.

History

Invisibility.png Invisibility
Level 6
School1 Hexes
Source(s)
Casting noise 0
Spell noise 0
Power Cap 200
Range Self
Flags Helpful, Escape, Selfench
  • Prior to 0.28, Invisibility was a player-castable level 6 Hexes spell.
  • Prior to 0.27, players could cast Invisibility on either themselves or another target.