Difference between revisions of "Weapon speed"
m |
(update longbow, shortbow, +heavy) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
''See [[Attack speed]], for an in-depth article on attack delay.'' | ''See [[Attack speed]], for an in-depth article on attack delay.'' | ||
− | This page lists the base and | + | This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum. |
+ | |||
+ | ==Useful Info== | ||
+ | Every weapon has a base delay. For every 2 levels, your attack delay is reduced by 1 aut, until it reaches the minimum delay. | ||
+ | |||
+ | [[Unarmed Combat]] works differently; for every 5.4 levels (27/5), attack delay is reduced by 1 aut. | ||
Most weapons have minimum attack delays of 5, 6, or 7 [[aut]]s. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions: | Most weapons have minimum attack delays of 5, 6, or 7 [[aut]]s. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions: | ||
*[[Rapier]]s, which reach 5 to match other [[Short Blades]]. | *[[Rapier]]s, which reach 5 to match other [[Short Blades]]. | ||
− | |||
*Crossbows ([[hand crossbow]]s, [[arbalest]]s, [[triple crossbow]]s), which have a mindelay of 10. | *Crossbows ([[hand crossbow]]s, [[arbalest]]s, [[triple crossbow]]s), which have a mindelay of 10. | ||
− | *[[Stone]]s and [[boomerang]]s, which are capped at 7 | + | *[[Stone]]s, [[dart]]s, and [[boomerang]]s, which are capped at 7. |
For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay. | For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay. | ||
Some factors may further alter weapons' speed: | Some factors may further alter weapons' speed: | ||
− | * [[Speed (brand)|Speed]]-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels. | + | * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 1/3 at all skill levels. |
+ | * [[Heavy]]-branded weapons, which increase attack delay by 3/2 at all skill levels. | ||
* [[Finesse]] halves all attack delays. | * [[Finesse]] halves all attack delays. | ||
* [[Haste]] or [[Berserk]] rage multiplies delays by 2/3. This does not stack with the effects of Finesse. | * [[Haste]] or [[Berserk]] rage multiplies delays by 2/3. This does not stack with the effects of Finesse. | ||
* If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]]. | * If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]]. | ||
+ | * [[Ranged weapon]]s are encumbered by [[body armour]]. See [[Ranged Weapons#Armour penalty|Ranged Weapons]]. | ||
Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut). | Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut). | ||
Line 133: | Line 139: | ||
| [[Sling]] || 14 || 7 || 14 | | [[Sling]] || 14 || 7 || 14 | ||
|- | |- | ||
− | | [[Shortbow]] || | + | | [[Shortbow]] || 15 || 7 || 16 |
|- | |- | ||
− | | [[Longbow]] || | + | | [[Longbow]] || 16 || 7 || 18 |
|- | |- | ||
| [[Hand crossbow]] || 18 || 10 || 18 | | [[Hand crossbow]] || 18 || 10 || 18 | ||
Line 148: | Line 154: | ||
! Name || Base Delay || Min Delay || Skill Required | ! Name || Base Delay || Min Delay || Skill Required | ||
|- | |- | ||
− | | [[Dart]] || 10 || | + | | [[Dart]] || 10 || 7 || 6 |
|- | |- | ||
| [[Stone]] || 11 || 7 || 8 | | [[Stone]] || 11 || 7 || 8 |
Revision as of 19:42, 26 June 2023
See Attack speed, for an in-depth article on attack delay.
This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
Contents
Useful Info
Every weapon has a base delay. For every 2 levels, your attack delay is reduced by 1 aut, until it reaches the minimum delay.
Unarmed Combat works differently; for every 5.4 levels (27/5), attack delay is reduced by 1 aut.
Most weapons have minimum attack delays of 5, 6, or 7 auts. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:
- Rapiers, which reach 5 to match other Short Blades.
- Crossbows (hand crossbows, arbalests, triple crossbows), which have a mindelay of 10.
- Stones, darts, and boomerangs, which are capped at 7.
For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.
Some factors may further alter weapons' speed:
- Speed-branded weapons, which reduce the attack delay of a weapon by 1/3 at all skill levels.
- Heavy-branded weapons, which increase attack delay by 3/2 at all skill levels.
- Finesse halves all attack delays.
- Haste or Berserk rage multiplies delays by 2/3. This does not stack with the effects of Finesse.
- If you are wearing a shield you may suffer some penalties. See Shields.
- Ranged weapons are encumbered by body armour. See Ranged Weapons.
Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).
List of weapon delays
Short Blades
Weapon | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dagger | 10 | 5 | 10 |
Quick blade | 7 | 3 | 8 |
Short sword | 11 | 5 | 12 |
Rapier | 12 | 5 | 14 |
Long Blades
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Falchion | 13 | 6 | 14 |
Long sword | 14 | 7 | 14 |
Scimitar | 14 | 7 | 14 |
Demon blade | 13 | 6 | 14 |
Eudemon blade | 12 | 6 | 12 |
Double sword | 15 | 7 | 16 |
Great sword | 17 | 7 | 20 |
Triple sword | 19 | 7 | 24 |
Maces and Flails
Name | Base Delay | Min Delay | Skill required |
---|---|---|---|
Club | 13 | 6 | 14 |
Whip | 11 | 5 | 12 |
Mace | 14 | 7 | 14 |
Flail | 14 | 7 | 14 |
Morningstar | 15 | 7 | 16 |
Demon whip | 11 | 5 | 12 |
Sacred scourge | 11 | 5 | 12 |
Dire flail | 13 | 6 | 14 |
Eveningstar | 15 | 7 | 16 |
Great mace | 17 | 7 | 20 |
Giant club | 16 | 7 | 18 |
Giant spiked club | 22 | 7 | 18 |
Axes
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Hand axe | 13 | 6 | 14 |
War axe | 15 | 7 | 16 |
Broad axe | 16 | 7 | 18 |
Battleaxe | 17 | 7 | 20 |
Executioner's axe | 20 | 7 | 26 |
Polearms
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Spear | 11 | 5 | 12 |
Trident | 13 | 6 | 14 |
Demon trident | 13 | 6 | 14 |
Trishula | 13 | 6 | 14 |
Halberd | 15 | 7 | 16 |
Scythe | 20 | 7 | 26 |
Glaive | 17 | 7 | 20 |
Bardiche | 20 | 7 | 26 |
Staves
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Magical staff | 12 | 6 | 12 |
Quarterstaff | 13 | 6 | 14 |
Lajatang | 14 | 7 | 14 |
Ranged Weapons
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Sling | 14 | 7 | 14 |
Shortbow | 15 | 7 | 16 |
Longbow | 16 | 7 | 18 |
Hand crossbow | 18 | 10 | 18 |
Arbalest | 19 | 10 | 18 |
Triple crossbow | 23 | 10 | 26 |
Throwing
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dart | 10 | 7 | 6 |
Stone | 11 | 7 | 8 |
Boomerang | 13 | 7 | 12 |
Javelin | 15 | 7 | 16 |
Large rock | 20 | 7 | 26 |
In-game display
There are three different ways to obtain some information about your attack speed.
- Viewing the weapon in the inventory will display its current average delay.
- The @ command will print your average attack delay.
- The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.
The former two commands display the average attack speed, to the nearest aut. If your attack delay is not an integer, it'll semi-randomly round up and down.
See Also
See individual weapon articles for more information about a given weapon.
History
- Prior to 0.17, unarmed combat was penalized by armour.
- Prior to 0.15, ranged weapons used a completely different delay formula:
Base delay - Weapon Skill*4*Average Stat/250
. - Prior to 0.14, the speed brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
- Prior to 0.13, Finesse had no effect on non-blowgun throwing weapons.