Difference between revisions of "Volcano"

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(Start of monster chance write-up, work in progress. Not being able to write more on lines with the monsterlink template looks bad to me, so thus this careful selection.)
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{{Flavour|Built from enormous blocks of obsidian, the volcano's sweltering chambers may once have served as a temple to some strange deity, or perhaps the dwelling of a mighty fire giant. The air shimmers with oppressive heat, and the dull roar of the volcano's heart never ceases.}}
  
{{flavour|Built from enormous blocks of obsidian, this sweltering chamber may once have served as a temple to some strange deity, or perhaps the dwelling of a mighty fire giant. The air shimmers with oppressive heat, and the dull roar of the volcano's heart never ceases.
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[[File:Volcano portal.png]] '''Volcano''' is a temporary [[portal]] level. It usually contains [[fire]]-themed monsters and loot, but may also feature the undead, various humanoids (armed with fiery equipment) and the occasional [[toenail golem]]. Its most defining feature is that the volcano occasionally erupts, with predictably dreadful results.
}}
 
{{Flavour|Leading directly into the rock is a dark and forbidding tunnel. Every so often air, hot enough to singe your face, blasts from within, and, as though triggered by the air, rocks fall from the roof and sides of the tunnel, slowly filling the entry.}}
 
  
The '''volcano''' is a single-floor mini-[[branch]] one can reach via a timed [[portal]] that shows up in the early- to mid-game ([[the Lair]] or the [[Orcish Mines]] may have such entrances). The volcano usually contains [[fire]]-themed monsters and loot, but may also feature the undead, various humanoids, a surprising number of [[toenail golem]]s, and the occasional [[unique]]. Its most defining feature is that it occasionally erupts, with predictably dreadful results.
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Volcanos may appear in [[the Lair]] and [[Orcish Mines]]. It is signaled by a "rumbling of an avalanche of rocks".
  
 
==Layout==
 
==Layout==
Although some variation is possible, the volcano generally consists of a small entrance area, a large central chamber with a [[lava]] pool taking up much of the area, in the center of which is a stone- or metal-[[wall]]ed chamber filled with fire-themed loot and powerful monsters. Other formats can incorporate twisting, narrow passages or a small central chamber with multiple branches each containing small piles of loot. One possible layout is a stone structure that is completely shielded from the volcano; eruptions here will instead collapse portions of the roof, sealing off the treasure chambers one by one (move quickly if you want to get the treasure; [[Apportation]] and [[Haste]] will both help).
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Although some variation is possible, the volcano generally consists of a small entrance area, a large central chamber with a [[lava]] pool taking up much of the area, in the center of which is a stone- or metal-[[wall]]ed chamber filled with fire-themed loot and powerful monsters. Other formats can incorporate twisting, narrow passages or a small central chamber with multiple branches each containing small piles of loot. One possible layout is a stone structure that is completely shielded from the volcano; eruptions here will instead collapse portions of the roof, sealing off the treasure chambers one by one. Move quickly if you want to get the treasure.
  
Be aware of the message, "The air gets thick with the scent of sulphur." This means that large portions of the volcano will soon be filling with fire [[cloud]]s, and in some maps will cause new rock walls to form. If this happens, you may need [[levitation]] and [[dig]] to fully explore certain maps.
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Be aware of the message, "The air gets thick with the scent of sulphur." This means that large portions of the volcano will soon be filling with fire [[cloud]]s, and in some maps will cause new rock walls to form. If this happens, you may need a source of [[flight]] and a [[wand of digging]] to fully explore certain maps.
  
 
==Strategy==
 
==Strategy==
*Even a single rank of [[fire]] resistance can make a big difference. Pile it on as best you can. If you lack it, be aware that much of the loot found here will provide it (though you'll probably have to fight your way through to get at it).
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*Even a single rank of [[fire]] resistance can make a big difference. Pile it on as best you can. If you lack it, be aware that much of the loot found here will provide it, including items that normally never offer the fire resistance [[ego]]. You'll face a brutal fight on your way through to get it, though; don't be afraid to quaff a [[potion of resistance]] or two to help you survive the heaviest fighting.
*If you have [[Mephitic Cloud]], you can avoid eruptions easily by creating mephitic clouds on yourself before the eruption occurs. New clouds cannot form on tiles that already have existing clouds. Just don't wander around while [[confuse]]d.
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**If you have no way of getting fire resistance at all, you may want to skip this side level. There's usually an exit near the entrance, so you can often take a look at what you'll be up against before deciding to continue or not.
*[[Conservation]] will protect your [[scroll]]s fairly well, but it's probably wisest to drop off any valuable ones you're carrying before going in.
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*New clouds cannot form on tiles that already have existing clouds. If you have [[Mephitic Cloud]], you can avoid eruptions easily by creating mephitic clouds on yourself before the eruption occurs. Just be careful if you lack poison resistance, since you'll probably end up [[confusion|confusing]] yourself.
*Most things found here will be weak against [[cold]], though mummies instead fear fire.
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*Most monsters found here are weak against [[cold]].
 
*[[Stealth]] helps tremendously here, giving you the option of ignoring all those pesky monsters living in the lava which really don't pay off when killed.
 
*[[Stealth]] helps tremendously here, giving you the option of ignoring all those pesky monsters living in the lava which really don't pay off when killed.
*[[Confusion]] can be absolutely lethal if you can hit an enemy standing by the edge of the lava with it. Although time-consuming, this CAN allow you to avoid [[death curse]]s.
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*Two particular volcano layouts will cut off access to the loot -- one where eruptions will periodically collapse parts of the roof, and one where the loot is spread around the edges of a long pool of lava which will eventually begin to rise, destroying anything you haven't picked up yet. If you have [[potions of haste]] and encounter one of these maps, it might well be worth your while to move to grab as much loot as quickly as possible. Just be careful not to attract more attention than you can handle at once in your mad scramble.
  
===Timeout Messages===
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== Monsters ==
{{crawlquote|1st: "Rocks fall inside the tunnel."<br>2nd: "Debris falls inside the tunnel, filling the entry."<br>3rd: "Rocks fall inside the tunnel, blocking the entry."<br>4th: "Rocks have almost completely blocked the tunnel."<br>Final: "There is a deep roar within the tunnel. Moments later, a river of lava pours forth, sealing it permanently."}}
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Nearly all volcanoes contain the following:
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 +
{|class = "wikitable" style="text-align: left;"
 +
|-
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|{{monsterlink|Lava snake}}
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|{{monsterlink|Fire bat}}
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|-
 +
|}
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Volcanoes have several possible sets of monsters, with the following chances of generating:
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{|class = "wikitable" style="text-align: center;"
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!Set
 +
!Chance
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|-
 +
|Humanoid sets||45%
 +
|-
 +
|Demons set||20%
 +
|-
 +
|Beasts set||20%
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|-
 +
|Elemental set||15%
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|-
 +
|}
  
== Monsters ==
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*Humanoid sets: [[centaur (monster)|centaur]]s and [[yaktaur]]s, [[ogre (monster)|ogre]]s, or [[salamander]]s, plus one base [[red draconian]] / [[hell knight]]. All are equipped with fiery weapons and armour.
Near-all volcanos contain the following:
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*Demons set: [[red devil]] / red [[ugly thing]] / [[hell hound]], [[smoke demon]] / [[sun demon]], [[orc sorcerer]] / [[hell knight]].
*{{monsterlink|Lava snake}}
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*Beasts set: [[hell hound]] / [[steam dragon]] / [[fire bat]] band, [[hell hog]] / [[lindwurm]], [[fire dragon]] / [[fire crab]].
*{{monsterlink|Lava worm}}
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*Elemental set: [[fire elemental]] / [[earth elemental]] / [[gargoyle]], [[efreet]], [[stone giant]].
*{{monsterlink|Fire bat}}
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The majority of volcanos (58.06% chance) have a long list of monster sets and corresponding bosses, equipped with [[flaming]] weapons and [[Fire#fire resistance|fire-resistant]] armour if possible. The chances will differ depending on the volcano's entry being in Lair or Orc, with the humaniod sets being slightly less common in Lair:
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Additionally, certain volcanoes may contain special monsters, such as [[wizard (monster)|wizards]], [[toenail golem]]s, [[obsidian statue]]s, or [[skeletal warrior]]s.
*Orcs (10.91% chance in Lair, 13.64% in Orc)
 
** {{Yellow|o}} [[File:Orc_warrior.png]] Regular enemies contains solely [[orc warrior]]s.
 
** {{Red|o}} [[File:Urug.png]] The boss has a 20% chance to be [[Urug]], and a 40% chance each for an [[orc sorcerer]] or an [[orc knight]]. If Urug has already spawned, the other choices have an equal chance.
 
* Ogres (10.91% chance in Lair, 13.64% in Orc)
 
** {{LightRed|O}} [[File:Two-headed_ogre.png]] Regular enemies of (66.66% chance) [[two-headed ogre]]s (with flaming giant clubs!) or (33.33% chance) [[hill giant]]s.
 
** {{LightBlue|O}} [[File:Erolcha.png]] The boss has a 20% chance to be [[Erolcha]] (if she hasn't spawned yet), and is otherwise an [[ogre mage]].
 
* Centaurs (10.91% chance in Lair, 13.64% in Orc)
 
** {{Brown|c}} [[File:Centaur_(monster).png]] First tier has a 66.66% chance for [[centaur]]s (with [[flame|flaming]] arrows) and a 33.33% chance for [[yaktaur]]s (with flaming bolts).
 
** {{Magenta|c}} [[File:Nessos.png]] The boss has a 20% chance to be [[Nessos]], if he hasn't spawned yet, and otherwise places a [[centaur warrior]] (with flaming arrows).
 
* Salamanders (3.64% chance in Lair, 4.55% in Orc.)
 
** {{LightRed|N}} [[File:Salamander.png]] First tier of [[salamander]]s.
 
** {{White|N}} [[File:Salamander_mystic.png]] Second tier of a [[salamander mystic]].
 
* Deep elves (3.64% chance in Lair, 4.55% in Orc.)
 
** {{Green|e}} [[File:Deep_elf_priest.png]] First tier of an even split between [[deep elf fighter]]s and [[deep elf priest]]s.
 
** {{Cyan|e}} [[File:Deep_elf_knight.png]] Second tier of a [[deep elf knight]].
 
* Beasts set (22.50% chance in Lair, 18.75% chance in Orc.)
 
** {{Red|l}} {{LightMagenta|D}} [[File:Fire_drake.png]] [[File:Mottled_dragon.png]] First tier contain (27.78% chance) [[fire bat]] bands, [[fire drake]]s, [[mottled dragon]]s, (8.33% chance) [[komodo dragon]]s, or [[hell hound]]s.
 
** {{LightCyan|l}} {{Green|D}} [[File:Lindwurm.png]] [[File:Fire_dragon.png]] Second tier of (40% chance) a [[manticore]], a [[lindwurm]], (10% chance each) a [[fire dragon]], or a [[fire crab]].
 
* Demonic set (15.00% chance in Lair, 12.50% chance in Orc.)
 
** {{Red|8}} {{Red|4}} [[File:Toenail_golem.png]] [[File:Red_devil.png]] The regular enemies contain (20.83% chance each) [[crimson imp]]s, [[ugly thing|red ugly things]], [[toenail golem]]s, [[red devil]]s (with fixed [[flaming]] [[trident|plain tridents]], or (16.67% chance) [[hell hound]]s.
 
** {{Red|R}} {{Yellow|3}} [[File:Efreet.png]] [[File:Sun_demon.png]] The boss is, with an equal chance for each, an [[efreet]], a [[sun demon]], a [[smoke demon]], or a [[hell knight]] with weakened equipment.
 
* "Unliving" set (15.00% chance in Lair, 12.50% chance in Orc.)
 
** {{Red|E}} {{LightGrey|9}} [[File:Fire_elemental.png]] [[File:Gargoyle_(monster).png]] The regular enemies contain (9.09% chance each) [[gargoyle]]s, [[fire elemental]]s, [[ugly thing|red ugly things]], [[earth elemental]]s, and [[fire vortex]]es.
 
** {{Red|z}} {{Red|9}} [[File:Flaming_corpse.png]] [[File:Molten_gargoyle.png]] The boss is, with an equal chance for each, an [[efreet]], a [[molten gargoyle]], or a [[flaming corpse]].
 
* Mixed non-humanoid set (7.5% chance in Lair, 6.25% chance in Orc.)
 
** {{LightCyan|h}} {{Red|H}} [[File:Hell_hound.png]] [[File:Manticore.png]] The regular enemies contain, with an equal chance for each, [[hell hound]]s, [[fire drake]]s, [[toenail golem]]s, [[fire elemental]]s, and [[manticore]]s.
 
** {{Red|@}} {{LightRed|t}} [[File:Hell_knight.png]] [[File:Fire_crab.png]] Boss is either a [[hell knight]] with weakened equipment or a [[fire crab]].
 
  
Other volcanoes each have their own set, which can contain specific selections of above monsters. Exceptions include one specific layout containing undead tombs with [[mummy_(monster)|mummies]], player-species [[skeleton]]s, and [[vampire_(monster)|vampire]]s, and another that places no monsters at all. There is also a small chance of meeting the [[firespitter statue]] in select vaults.
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==History==
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*In [[0.19]], volcano monster sets were reworked and upgraded and the quality of the loot improved. Uniques could also no longer generate there.
 +
*Prior to [[0.12]], the sets were quite weak. Humanoid sets included [[orc|plain orc]]s, [[big kobold]]s, and [[gnoll (monster)|gnolls]], while the non-humanoid sets featured bizarre monsters solely based on having a red glyph in console such as [[pulsating lump]]s, [[worker ant]]s, and [[redback]]s.
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*Volcanoes were added in [[0.6]].
  
== History ==
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{{Portals}}
* Volcanoes were added in version [[0.6|0.6-0494f2c3]].
 
* Before [[0.12|0.12-164fcaaa]], the sets were substantially weaker than before. Humanoid sets included [[orc|plain orc]]s, [[big kobold]]s, and [[gnoll]]s, while the non-humanoid sets featured bizarre monsters solely based on having a red glyph in console such as [[pulsating lump]]s, [[worker ant]]s, and [[redback]]s.
 
* In [[0.15]], a previously-disabled set will be re-enabled, which mixes together the humanoid sets [and changes the odds]. It possesses orc warriors, centaurs, two-headed ogres, and deep elf fighters (all at equal chances), but has unique bosses:
 
{{monsterlink|Harold}}
 
{{monsterlink|Red draconian}}
 
{{monsterlink|Mottled draconian}}
 
  
 
[[Category:Portals]]
 
[[Category:Portals]]
 
[[Category:Dungeon Branches]]
 
[[Category:Dungeon Branches]]
 
[[Category:World]]
 
[[Category:World]]

Latest revision as of 15:21, 31 August 2023

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Built from enormous blocks of obsidian, the volcano's sweltering chambers may once have served as a temple to some strange deity, or perhaps the dwelling of a mighty fire giant. The air shimmers with oppressive heat, and the dull roar of the volcano's heart never ceases.

Volcano portal.png Volcano is a temporary portal level. It usually contains fire-themed monsters and loot, but may also feature the undead, various humanoids (armed with fiery equipment) and the occasional toenail golem. Its most defining feature is that the volcano occasionally erupts, with predictably dreadful results.

Volcanos may appear in the Lair and Orcish Mines. It is signaled by a "rumbling of an avalanche of rocks".

Layout

Although some variation is possible, the volcano generally consists of a small entrance area, a large central chamber with a lava pool taking up much of the area, in the center of which is a stone- or metal-walled chamber filled with fire-themed loot and powerful monsters. Other formats can incorporate twisting, narrow passages or a small central chamber with multiple branches each containing small piles of loot. One possible layout is a stone structure that is completely shielded from the volcano; eruptions here will instead collapse portions of the roof, sealing off the treasure chambers one by one. Move quickly if you want to get the treasure.

Be aware of the message, "The air gets thick with the scent of sulphur." This means that large portions of the volcano will soon be filling with fire clouds, and in some maps will cause new rock walls to form. If this happens, you may need a source of flight and a wand of digging to fully explore certain maps.

Strategy

  • Even a single rank of fire resistance can make a big difference. Pile it on as best you can. If you lack it, be aware that much of the loot found here will provide it, including items that normally never offer the fire resistance ego. You'll face a brutal fight on your way through to get it, though; don't be afraid to quaff a potion of resistance or two to help you survive the heaviest fighting.
    • If you have no way of getting fire resistance at all, you may want to skip this side level. There's usually an exit near the entrance, so you can often take a look at what you'll be up against before deciding to continue or not.
  • New clouds cannot form on tiles that already have existing clouds. If you have Mephitic Cloud, you can avoid eruptions easily by creating mephitic clouds on yourself before the eruption occurs. Just be careful if you lack poison resistance, since you'll probably end up confusing yourself.
  • Most monsters found here are weak against cold.
  • Stealth helps tremendously here, giving you the option of ignoring all those pesky monsters living in the lava which really don't pay off when killed.
  • Two particular volcano layouts will cut off access to the loot -- one where eruptions will periodically collapse parts of the roof, and one where the loot is spread around the edges of a long pool of lava which will eventually begin to rise, destroying anything you haven't picked up yet. If you have potions of haste and encounter one of these maps, it might well be worth your while to move to grab as much loot as quickly as possible. Just be careful not to attract more attention than you can handle at once in your mad scramble.

Monsters

Nearly all volcanoes contain the following:

S Lava snake.png Lava snake b Fire bat.png Fire bat

Volcanoes have several possible sets of monsters, with the following chances of generating:

Set Chance
Humanoid sets 45%
Demons set 20%
Beasts set 20%
Elemental set 15%

Additionally, certain volcanoes may contain special monsters, such as wizards, toenail golems, obsidian statues, or skeletal warriors.

History

  • In 0.19, volcano monster sets were reworked and upgraded and the quality of the loot improved. Uniques could also no longer generate there.
  • Prior to 0.12, the sets were quite weak. Humanoid sets included plain orcs, big kobolds, and gnolls, while the non-humanoid sets featured bizarre monsters solely based on having a red glyph in console such as pulsating lumps, worker ants, and redbacks.
  • Volcanoes were added in 0.6.
Temporary Portals
Early Game OssuarySewers
Mid Game BaileyGauntletIce caveVolcano
Late Game Desolation of SaltWizard LaboratoryZiggurat (Mega-Zig)
Peaceful BazaarTreasure trove