Difference between revisions of "Confusion"
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− | {{ | + | {{version031}} |
+ | '''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move. | ||
+ | |||
+ | ==Effects== | ||
+ | When confused, | ||
− | ''' | + | '''All creatures:''' |
+ | *Cannot cast [[spell]]s, use [[wand]]s, or use most special abilities. (Players can use abilities that [[#Dealing with Confusion|cure confusion]].) | ||
+ | *Cannot read [[scroll]]s. | ||
+ | *Cannot use [[shields]] ([[SH]] [[stat]] set to 0). | ||
+ | *Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Behavior differs between players and monsters. | ||
+ | **Players move in a completely random direction. | ||
+ | **Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.<ref>{{source ref|0.30.0|mon-act.cc|1852}}</ref> | ||
+ | : This can cause [[allies]] to be attacked by accident. The player is warned if this is possible. | ||
− | + | '''Players:''' | |
− | + | * Have trouble moving up [[stair]]s. | |
− | * | + | **Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level. |
− | + | **Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs. | |
− | |||
− | |||
− | |||
− | |||
− | **Going upstairs | ||
− | **Going downstairs | ||
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply. | **If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply. | ||
− | |||
− | |||
− | |||
− | |||
− | == | + | '''Monsters:''' |
+ | * Are vulnerable to low-tier [[stab]]s. (See the [[Stabbing#Stabbing Odds|Stabbing]] article for more details) | ||
+ | * Cannot make [[attacks of opportunity]]. | ||
+ | * May fall into [[deep water]] or [[lava]], instantly killing them. | ||
+ | * May attack themselves on accident. | ||
+ | |||
+ | ==Sources== | ||
Confusion can be inflicted by: | Confusion can be inflicted by: | ||
− | *[[ | + | |
− | + | '''Sources that the player can inflict:''' | |
− | * | + | *[[Confusing Touch]] (blocked by [[willpower]]) |
− | * | + | *[[Cloud#Noxious fumes|Noxious fumes]], from [[Mephitic Cloud]], a [[condenser vane]], or monster's [[Noxious Cloud]] (blocked by [[poison resistance]]) |
− | * | + | *[[Alistair's Intoxication]] (blocked by poison immunity) |
− | * | + | *[[Atropa]] darts (blocked by monster [[HD]] and poison resistance) |
− | * | + | *[[Chaos]] weapons (2.7%) and [[chaotic]] effects (2.8%) |
− | *[[ | + | *[[Uskayaw]]'s Line Pass |
+ | *[[Xom]], who ignores [[clarity]] | ||
+ | |||
+ | '''Sources that only monsters can inflict''' | ||
+ | *The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]]) | ||
+ | *The Confuse [[attack flavour]] confuses on melee attacks. | ||
+ | **If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s, players in [[Fungus Form]]), it is blocked by [[unbreathing]]. | ||
+ | **Attacks from [[tarantella]]s and [[Norris]] don't have a special resistance. | ||
+ | *[[Ballistomycete spore]]s can confuse valid victims on explosion (blocked by [[unbreathing]]) | ||
+ | |||
+ | '''Sources that can only confuse the player:''' | ||
+ | *Drinking a [[potion of ambrosia]]; also greatly increases HP and MP regeneration while the confusion lasts. | ||
+ | *Players hit by a [[wand of charming]] or [[wand of light]], in place of their usual effects. | ||
+ | *"Overwhelming" [[divine retribution]] from any god, which has a 20% chance of occurring. | ||
==Dealing with Confusion== | ==Dealing with Confusion== | ||
Ways to remove confusion include: | Ways to remove confusion include: | ||
*[[Potion of curing]]. | *[[Potion of curing]]. | ||
− | *[[Elyvilon]]'s | + | *[[Elyvilon]]'s Purification ability. |
+ | *[[Ru]]'s Draw Out Power ability. | ||
+ | |||
+ | ===Immunity=== | ||
+ | The following prevent most/all sources of confusion directly: | ||
+ | *[[Clarity]] gives immunity to all sources of confusion (except [[ambrosia]] or [[Xom]]). | ||
+ | *[[Zin]]'s Vitalisation ability. | ||
+ | *The [[obsidian axe]] ends confusion while you are mesmerized. | ||
− | + | These are the only ways to defend from [[tarantella]]'s and [[Norris]]' confusion attacks. | |
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− | |||
==Strategy== | ==Strategy== | ||
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever. | Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever. | ||
− | Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to | + | [[Mummies]] should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will. |
==History== | ==History== | ||
− | Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego. | + | *Prior to [[0.23]], confused monsters didn't have a 33% chance to move normally. |
+ | *Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]]. | ||
+ | *Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction. | ||
+ | *Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego. | ||
+ | *Prior to [[0.18]], Mass Confusion was a spell available to all players. | ||
+ | *Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused. | ||
+ | *Prior to [[0.16]], confusion also came in the form of [[potions of confusion]]. | ||
− | + | ==References== | |
+ | <references /> | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Threats]] | [[Category:Threats]] |
Latest revision as of 10:58, 16 January 2024
Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
Contents
Effects
When confused,
All creatures:
- Cannot cast spells, use wands, or use most special abilities. (Players can use abilities that cure confusion.)
- Cannot read scrolls.
- Cannot use shields (SH stat set to 0).
- Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
- Players move in a completely random direction.
- Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.[1]
- This can cause allies to be attacked by accident. The player is warned if this is possible.
Players:
- Have trouble moving up stairs.
- Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
- Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
- If you are flying or using an escape hatch, these confusion penalties don't apply.
Monsters:
- Are vulnerable to low-tier stabs. (See the Stabbing article for more details)
- Cannot make attacks of opportunity.
- May fall into deep water or lava, instantly killing them.
- May attack themselves on accident.
Sources
Confusion can be inflicted by:
Sources that the player can inflict:
- Confusing Touch (blocked by willpower)
- Noxious fumes, from Mephitic Cloud, a condenser vane, or monster's Noxious Cloud (blocked by poison resistance)
- Alistair's Intoxication (blocked by poison immunity)
- Atropa darts (blocked by monster HD and poison resistance)
- Chaos weapons (2.7%) and chaotic effects (2.8%)
- Uskayaw's Line Pass
- Xom, who ignores clarity
Sources that only monsters can inflict
- The Confuse spell and Mass Confusion (blocked by willpower)
- The Confuse attack flavour confuses on melee attacks.
- If it is considered a "spore" attack (wandering mushrooms, deathcaps, players in Fungus Form), it is blocked by unbreathing.
- Attacks from tarantellas and Norris don't have a special resistance.
- Ballistomycete spores can confuse valid victims on explosion (blocked by unbreathing)
Sources that can only confuse the player:
- Drinking a potion of ambrosia; also greatly increases HP and MP regeneration while the confusion lasts.
- Players hit by a wand of charming or wand of light, in place of their usual effects.
- "Overwhelming" divine retribution from any god, which has a 20% chance of occurring.
Dealing with Confusion
Ways to remove confusion include:
- Potion of curing.
- Elyvilon's Purification ability.
- Ru's Draw Out Power ability.
Immunity
The following prevent most/all sources of confusion directly:
- Clarity gives immunity to all sources of confusion (except ambrosia or Xom).
- Zin's Vitalisation ability.
- The obsidian axe ends confusion while you are mesmerized.
These are the only ways to defend from tarantella's and Norris' confusion attacks.
Strategy
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
History
- Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
- Prior to 0.21, confusion had its own specialized wand type.
- Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
- Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
- Prior to 0.18, Mass Confusion was a spell available to all players.
- Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
- Prior to 0.16, confusion also came in the form of potions of confusion.
References
- ↑ mon-act.cc:1852 (0.30.0)