Difference between revisions of "Confusion"

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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
==Effects of Confusion==
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==Effects==
When confused, a character or monster:
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When confused,
*Cannot cast spells or use special abilities.
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'''All creatures:'''
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*Cannot cast [[spell]]s, use [[wand]]s, or use most special abilities. (Players can use abilities that [[#Dealing with Confusion|cure confusion]].)
 
*Cannot read [[scroll]]s.
 
*Cannot read [[scroll]]s.
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
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*Cannot use [[shields]] ([[SH]] [[stat]] set to 0).
*Cannot evoke [[wands]].
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*Move in a random direction if they try to move or melee attack. [[Ranged weapon]]s will be fired in a random direction. Behavior differs between players and monsters.
*Moves in a random direction if they try to move/attack:
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**Players move in a completely random direction.
**They may move into adjacent deep water or lava. Players and a few highly intelligent monsters never do this.
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**Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.<ref>{{source ref|0.30.0|mon-act.cc|1852}}</ref>
**They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile. Players are warned if they might attack an ally.
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: This can cause [[allies]] to be attacked by accident. The player is warned if this is possible.
*May have trouble using [[stairs]]:
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**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
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'''Players:'''
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
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* Have trouble moving up [[stair]]s.
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**Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
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**Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
*Might attack itself by accident (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
 
  
==Causes of Confusion==
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'''Monsters:'''
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* Are vulnerable to low-tier [[stab]]s. (See the [[Stabbing#Stabbing Odds|Stabbing]] article for more details)
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* Cannot make [[attacks of opportunity]].
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* May fall into [[deep water]] or [[lava]], instantly killing them.
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* May attack themselves on accident.
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==Sources==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
*The spells [[Confusing Touch]], [[Alistair's Intoxication]], and [[Mass Confusion]] (only available through [[Hepliaklqana]]'s ancestor).
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*Being zapped by a [[wand of charming]] (player only).
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'''Sources that the player can inflict:'''
*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (does not affect creatures that are [[poison]]-resistant).
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*[[Confusing Touch]] (blocked by [[willpower]])
*The backlash from failing to use the [[Staff of Wucad Mu]].
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*[[Cloud#Noxious fumes|Noxious fumes]], from [[Mephitic Cloud]], a [[condenser vane]], or monster's [[Noxious Cloud]] (blocked by [[poison resistance]])
*The attacks of certain monsters ([[wandering mushroom]]s, [[tarantella]]s, etc.).
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*[[Alistair's Intoxication]] (blocked by poison immunity)
*[[Xom]]. This method ignores [[clarity]].
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*[[Atropa]] darts (blocked by monster [[HD]] and poison resistance)
*Evoking a [[wand of random effects]], which has a roughly 8% chance to inflict confusion.
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*[[Chaos]] weapons (2.7%) and [[chaotic]] effects (2.8%)
*Drinking a [[potion of ambrosia]] (also greatly increases health and magic regeneration while the confusion from it lasts).
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*[[Uskayaw]]'s Line Pass
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*[[Xom]], who ignores [[clarity]]
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'''Sources that only monsters can inflict'''
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*The [[Confuse]] spell and [[Mass Confusion]] (blocked by [[willpower]])
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*The Confuse [[attack flavour]] confuses on melee attacks.
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**If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s, players in [[Fungus Form]]), it is blocked by [[unbreathing]].
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**Attacks from [[tarantella]]s and [[Norris]] don't have a special resistance.
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*[[Ballistomycete spore]]s can confuse valid victims on explosion (blocked by [[unbreathing]])
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'''Sources that can only confuse the player:'''
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*Drinking a [[potion of ambrosia]]; also greatly increases HP and MP regeneration while the confusion lasts.
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*Players hit by a [[wand of charming]] or [[wand of light]], in place of their usual effects.
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*"Overwhelming" [[divine retribution]] from any god, which has a 20% chance of occurring.
  
 
==Dealing with Confusion==
 
==Dealing with Confusion==
 
Ways to remove confusion include:
 
Ways to remove confusion include:
 
*[[Potion of curing]].
 
*[[Potion of curing]].
*[[Elyvilon]]'s "Purification" ability.
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*[[Elyvilon]]'s Purification ability.
*[[Ru]]'s "Draw Out Power" ability.
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*[[Ru]]'s Draw Out Power ability.
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===Immunity===
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The following prevent most/all sources of confusion directly:
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*[[Clarity]] gives immunity to all sources of confusion (except [[ambrosia]] or [[Xom]]).
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*[[Zin]]'s Vitalisation ability.
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*The [[obsidian axe]] ends confusion while you are mesmerized.
  
===Resistance===
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These are the only ways to defend from [[tarantella]]'s and [[Norris]]' confusion attacks.
The following all prevent confusion from occurring in the first place:
 
*[[Clarity]] allows you to resist most sources of confusion.
 
*[[Nonliving]] monsters, [[plants]], and all monsters with infinite [[willpower]] cannot be confused by any source. (Willpower resisting all forms of confusion is anomalous, but moot: no creatures with infinite willpower are currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.)
 
*[[Zin]]'s "Vitalisation" ability.
 
  
 
==Strategy==
 
==Strategy==
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
  
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
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[[Mummies]] should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
  
 
==History==
 
==History==
*In [[0.23]], confused monsters get a 1 in 3 chance to move normally, like players do.
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*Prior to [[0.23]], confused monsters didn't have a 33% chance to move normally.
 
*Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
 
*Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
 
*Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
 
*Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
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*Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
 
*Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
 
*Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
 
*Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
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==References==
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<references />
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 10:58, 16 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects

When confused,

All creatures:

  • Cannot cast spells, use wands, or use most special abilities. (Players can use abilities that cure confusion.)
  • Cannot read scrolls.
  • Cannot use shields (SH stat set to 0).
  • Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
    • Players move in a completely random direction.
    • Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.[1]
This can cause allies to be attacked by accident. The player is warned if this is possible.

Players:

  • Have trouble moving up stairs.
    • Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.

Monsters:

Sources

Confusion can be inflicted by:

Sources that the player can inflict:

Sources that only monsters can inflict

Sources that can only confuse the player:

Dealing with Confusion

Ways to remove confusion include:

Immunity

The following prevent most/all sources of confusion directly:

These are the only ways to defend from tarantella's and Norris' confusion attacks.

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.

References

  1. mon-act.cc:1852 (0.30.0)