Difference between revisions of "Lich"

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{{monster
+
{{version|031}}
|name=lich
+
{{list of|liches}}
|glyph={{LightGrey|L}}
+
{{monster info}}
|tile=[[File:lich.png]]
 
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances={{Poison resistance}}, {{Cold resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=4059
 
|holiness={{Undead}}
 
|magic_resistance=293
 
|hp_range=59 - 99
 
|avg_hp=80
 
|armour_class=10
 
|evasion=10
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=15 ({{Touch type}}: {{Drain experience flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=20
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=lich
 
|species=lich
 
}}
 
{{Flavour|A wizard who didn't want to die, a Lich is a skeletal, desiccated corpse kept alive by a mighty exercise of necromancy.  These undead creatures can wield great magic and are best avoided by all but the most confident.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Liches''' are extremely powerful casters, some of the nastiest creatures in the game. They can summon demons, haste themselves, and fire off extremely lethal [[Conjurations]]. They're capable of killing a reasonably powerful character in one shot, if you're unlucky. They can be found in the deeper portions of [[the Dungeon]], [[the Vaults]], [[the Abyss]], [[Pandemonium]], the [[Hell]]s, and [[the Realm of Zot]].
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'''Liches''' are extremely powerful casters, and easily one of the nastiest creatures in the game. Their spell set includes lethal [[Conjurations]], invisibility, and a debilitating [[Slow]] that make them a concern for all but the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters.
  
Spells (4 possible sets):
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Liches can be found throughout [[the Depths]], [[the Vaults]], [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]].
*[[Summon Greater Demon]], [[Iron Shot]] (3d34), [[Bolt of Cold]] (3d29), [[Paralyze]], [[Animate Dead]], [[Teleport Self]]
 
*[[Lehudib's Crystal Spear]] (3d40), [[Bolt of Draining]] (3d24), [[Throw Frost]] (3d11), [[Animate Dead]], [[Summon Undead]]
 
*[[Banishment]], [[Summon Greater Demon]], [[Bolt of Fire]] (3d29), [[Bolt of Draining]] (3d24), [[Confuse]], [[Haste]]
 
*[[Orb of Destruction]] (8d16), [[Bolt of Cold]] (3d29), [[Iskenderun's Mystic Blast]] (3d24), [[Invisibility]], [[Animate Dead]]
 
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
 
 
{{Spellcaster
 
|number=I
 
|slot1=[[Bolt of Cold]] (3d29)
 
|slot2=[[Paralyse]]
 
|slot3=[[Summon Greater Demon]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Iron Shot]] (3d34)
 
|slot6=[[Teleport Self]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Bolt of Draining]] (3d24)
 
|slot2=[[Animate Dead]]
 
|slot3=[[Summon Undead]]
 
|slot4=[[Throw Frost]] (3d11)
 
|slot5=[[Lehudib's Crystal Spear]] (3d40)
 
|slot6=[[Summon Undead]]
 
}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Bolt of Fire]] (3d29)
 
|slot2=[[Confuse]]
 
|slot3=[[Haste]]
 
|slot4=[[Bolt of Draining]] (3d24)
 
|slot5=[[Summon Greater Demon]]
 
|slot6=[[Banishment]]
 
}}
 
{{Spellcaster
 
|number=IV
 
|slot1=[[Iskenderun's Mystic Blast]] (3d24)
 
|slot2=[[Bolt of Cold]] (3d29)
 
|slot3=[[Invisibility]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Orb of Destruction]] (8d17)
 
|slot6=[[Invisibility]]
 
}}
 
 
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately.
 
*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately.
*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more.
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*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]] and [[Dispel Undead]] can speed this up even more, particularly while buffed.
*[[Silence]] limits the lich to using its melee attack. While this does have an experience drain effect, it is still preferable to a lich that can cast spells.
+
*[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells.
*Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons.
+
*[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them.
*Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear.
+
*Their infinite [[willpower]] makes almost any hex worthless against them, except for [[Enfeeble]]. Find other ways to disable them if you rely on willpower-checking effects.
 +
 
 +
==History==
 +
* Prior to [[0.27]], liches could have one of several spell sets:
 +
** [[Bolt of Cold]] (3d29), [[Force Lance]] (3d22), [[Summon Greater Demon]], [[Slow]], [[Invisibility]]
 +
** [[Bolt of Draining]] (3d27), [[Poison Arrow]] (3d27), [[Haunt]], [[Banishment]], [[Haste]]
 +
** [[Bolt of Fire]] (3d29), [[Iron Shot]] (3d34), Summon Greater Demon, [[Confuse]], Invisibility
 +
** [[Corrosive Bolt]] (3d23), [[Lehudib's Crystal Spear]] (3d40), [[Petrify]], Haste
 +
** [[Lightning Bolt]] (3d24), [[Orb of Destruction]] (9d17), [[Paralyze]], Haste
 +
* Prior to [[0.18]], liches had randomized spell sets.
 +
* Prior to [[0.16]], liches would generate with one of four predetermined spell sets.

Latest revision as of 14:09, 26 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For a list of all liches, see list of liches.

lich LLich.png
HP 52-107
HD 20
XP 2965
Speed 10
AC 10
EV 10
Will Immune
Attack1 15 (touch: drain experience)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type lich, lich
Flags Evil
See invisible
Speaks
A powerful wizard who has learned to cheat death itself, now existing as a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic.

Useful Info

Liches are extremely powerful casters, and easily one of the nastiest creatures in the game. Their spell set includes lethal Conjurations, invisibility, and a debilitating Slow that make them a concern for all but the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters.

Liches can be found throughout the Depths, the Vaults, the Abyss, the Crypt, the Tomb, and the Realm of Zot.

Spells

Spell set I
Slot1 Bolt of Cold (3d29) Wizard flag
Slot2 Orb of Destruction (9d17) Wizard flag
Slot3 Haste Wizard flag
Slot4 Slow Wizard flag
Slot5 Invisibility Wizard flag

Tips & Tricks

  • Melee fighters should use corners to lure them next to you, or a scroll of blinking to get into range immediately.
  • Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of Holy wrath and Dispel Undead can speed this up even more, particularly while buffed.
  • Silence limits the lich to using its melee attack. While this does have a draining effect, it is still preferable to a lich that can cast spells.
  • Throwing nets are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to stabbing attempts, allowing Short Blades specialists to make very short work of them.
  • Their infinite willpower makes almost any hex worthless against them, except for Enfeeble. Find other ways to disable them if you rely on willpower-checking effects.

History