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[[File:Kikubaaqudgha altar.png]] ''"Spread unending torment and darkness!"''
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{{version031}}
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[[File:Kikubaaqudgha altar.png]] "Spread unending torment and darkness!"''
  
'''Kikubaaqudgha''' is a terrible demon-god, served by those who seek knowledge of the powers of death. Followers gain special powers over the undead via gifts of Necromantic spellbooks. Like most evil gods, Kikubaaqudgha demands the deaths of living creatures and demons as often as possible. Unlike them, Kikudaaqudgha is not interested in the offering of corpses, instead offering corpses to his followers for their evil uses.
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{{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires worshippers to cause the death and destruction of as many creatures as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash.
  
Kikubaaqudgha is considered an [[Evil#Evil_gods|evil]] god.
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Kikubaaqudgha will enhance servants' necromantic prowess with gifts of Necromancy spells. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, death curses, and may even shield them from unholy torment. Followers can unearth dying wretches as necromantic fodder, and may invoke torment. Kikubaaqudgha will eventually allow followers to either receive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain.
  
No background starts with this religion.
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Kikubaaqudgha likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.
 +
 
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Kikubaaqudgha's powers are based on Necromancy instead of Invocations skill.}}
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 +
==Restrictions==
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*[[Djinn]]'s unusual approach to magic renders them unable to worship Kikubaaqudgha.
 +
*[[Demigod]]s may not worship Kikubaaqudgha (or any other deity).
  
 
==Appreciates==
 
==Appreciates==
*You or your undead slaves killing living, holy, or demonic creatures. (Chance of +1 [[Piety]], chance increases with the victim's [[HD]], but decreases with your level.)
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*You or your undead slaves killing living, nonliving, holy, undead, or demonic creatures. (Chance of +1 [[Piety]], chance increases with the victim's [[HD]], but decreases with your level.)
**Kiku is unimpressed by the killing of undead foes.
 
**Note that the "Kiku accepts your kill" message does not mean your Piety has risen, just that it could have.
 
  
 
==Deprecates==
 
==Deprecates==
*Forgetting him. (1 Piety lost every 340 turns on average, and you are excommunicated if it falls to 0.)
+
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
*Abandoning him. (Penance)  
+
*Abandonment. (Penance)
  
 
==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety level -]]''': "Purveyor of Pain"
 
'''[[Piety|Piety level -]]''': "Purveyor of Pain"
 
*No abilities.
 
*No abilities.
'''[[Piety|Piety level *]]''': "Death's Scholar"
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'''[[Piety|Piety level *]]''': "Scholar of Death"
*'''Receive Corpses''': Creates 1-9 reanimatable, branch-appropriate corpses near yourself. A high [[Necromancy]] skill gives more and better corpses, with freshness depending on your piety. This ability will fail in branches that have no appropriate corpses to choose from. (costs 3 MP, 50-100 food, and 2-3 piety)
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*'''Unearth Wretches''': Creates <code>1d2 + ([[Necromancy]] * 5/27) </code> (1-7) wretches, random Necromancy- and branch- dependent monsters. They are considered hostile, but are unable to act, have 1 HP, 0 [[willpower]], do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 3-4 piety)
 +
**When these monsters die "wretchedly", they will activate passive Necromancy effects (those of [[Fugue of the Fallen]], [[Animate Dead]] and [[Death Channel]]) even if you didn't attack them.
 
'''[[Piety|Piety level **]]''': "Merchant of Misery"
 
'''[[Piety|Piety level **]]''': "Merchant of Misery"
*You may resist Necromancy [[miscast]] effects from spell miscasts or [[mummy (monster)|mummy]] [[death curse]]s. Your resist chance rises with piety. Spells that qualify for protection will have, "Kikubaaqudgha supports the use of this spell," in the description.
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*You have a <code>piety/160</code> chance to block Necromancy [[miscast effect#Necromancy|miscast effects]]. Spells that qualify for protection will have "Kikubaaqudgha supports the use of this spell." in the description.
'''[[Piety|Piety level ***]]''': "Death's Artisan"
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* Kikubaaqudgha will either completely protect you from [[mummy (monster)|mummy]] [[death curse]]s or reduce their severity by 50%. Complete protection or 50% reduction are equally likely.
 +
'''[[Piety|Piety level ***]]''': "Artisan of Death"
 
*No new abilities.
 
*No new abilities.
 
'''[[Piety|Piety level ****]]''': "Dealer of Despair"
 
'''[[Piety|Piety level ****]]''': "Dealer of Despair"
*[[Sickness]] from casting [[Haunt]] may be resisted (resist rate rises with piety).
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*'''Protection From Torment''': You sometimes take reduced damage from [[torment]] and [[agony]]; there is a piety/600 chance of taking no damage, and failing that, a piety/250 chance to reduce a random amount of damage (at least 1). The average damage is shown below.
*'''Protection From Torment''': You take reduced damage from [[torment]], as follows:
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{| class="prettytable" style="text-align:center" cellpadding="3" border="1"
{| class="prettytable" cellpadding="3" border="1"
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|-  
|- align="center"
 
 
! '''Piety'''
 
! '''Piety'''
 
! '''Unprotected'''
 
! '''Unprotected'''
! '''HP lost w/ Kiku Protection'''
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! '''Kiku Protection'''
! '''HP lost w/ Kiku Protection & rN+++'''
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! '''Kiku Protection & rN+++'''
 
|-
 
|-
 
| 80
 
| 80
| 50%
+
|rowspan=5| 50%
 
| 36.4%
 
| 36.4%
 
| 34.3%
 
| 34.3%
 
|-
 
|-
 
| 100
 
| 100
| 50%
 
 
| 33.35%
 
| 33.35%
 
| 30.85%
 
| 30.85%
 
|-
 
|-
 
| 120
 
| 120
| 50%
 
 
| 30.4%
 
| 30.4%
 
| 27.5%
 
| 27.5%
 
|-
 
|-
 
| 150
 
| 150
| 50%
 
 
| 26.25%
 
| 26.25%
 
| 23.9%
 
| 23.9%
 
|-
 
|-
 
| 200
 
| 200
| 50%
 
 
| 20%
 
| 20%
 
| 16%
 
| 16%
Line 62: Line 64:
 
|}
 
|}
 
'''[[Piety|Piety level *****]]''': "Black Sun"
 
'''[[Piety|Piety level *****]]''': "Black Sun"
*'''Invoke [[Torment]]''' - Pray over a corpse to torment everything in your [[LOS]], even if you're undead. (Costs 4 MP, and 8-12 piety)
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*'''[[Torment]]''' - Torment everything in your [[LOS]], including yourself. (4 MP, 6-10 piety)
  
 
'''[[Piety|Piety level ******]]''': "Lord of Darkness"
 
'''[[Piety|Piety level ******]]''': "Lord of Darkness"
*Once per game, you may pray at an altar of Kikubaaqudgha to receive either the [[Necronomicon]] or a permanent [[Pain (brand)|Pain brand]] on your currently wielded weapon. This splatters blood over the area and invokes torment, as well as overwriting the current brand on the weapon, unless it is an artifact weapon.
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*Once per game, you may choose to either:
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**'''Receive Forbidden Knowledge''': Kikubaaqudgha will grant you [[Haunt]], [[Borgnjor's Revivification]], [[Infestation]], [[Necromutation]], and [[Death's Door]].
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**'''Brand Weapon With Pain''': Give a non-[[artefact]] melee or ranged weapon of your choice a permanent [[Pain (brand)|Pain brand]] and increase its enchantment level by 2. This splatters blood over the area, invokes torment, and overwrites the current brand on the weapon.
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==Gifts==
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Kikubaaqudgha grants a semi-random assortment of spells upon reaching 1* and 3* piety. Kikubaaqudgha will never grant spells your species cannot cast. The first set guarantees the player at least one spell to complement the Unearth Wretches ability.<ref>{{source ref|0.31.0|religion.cc|1560}}</ref>
  
In addition, Kikubaaqudgha does the following:
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At 1* piety, Kiku will gift one of [[Animate Dead]] or [[Fugue of the Fallen]], then three randomly selected low-level [[Necromancy]] spells:
*If you cast [[Death's Door]], Kikubaaqudgha adds a piety-dependent bonus to your final HP.
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*[[Necrotise]]
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*[[Kiss of Death]]
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*[[Sublimation of Blood]]
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*[[Cigotuvi's Dreadful Rot]]
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*[[Vampiric Draining]]
  
==Gifts==
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At 3* piety, Kiku will gift four randomly selected mid-level Necromancy spells:
Kikubaaqudgha grants [[randart]] spellbooks upon reaching 1* and 3* piety. The first spellbook will contain four randomly selected [[Necromancy]] spells from levels 1 to 3, and [[Control Undead]]. The second spellbook will contain five randomly selected Necromancy spells from levels 4 to 6.
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*[[Anguish]]
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*[[Dispel Undead]]
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*[[Martyr's Knell]]
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*[[Curse of Agony]]
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*[[Borgnjor's Vile Clutch]]
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*[[Death Channel]]
  
 
==Punishments==
 
==Punishments==
When you abandon Kikubaaqudgha, all currently existing corpses will be rotted. While under penance for leaving him, Kikubaaqudgha will sometimes punish you (about once every 2000 turns). He may also punish you for casting Necromancy spells.
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{{flavour|Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
  
Possible punishments are:
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Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims are wracked with screams of torment, and find their health and powers drained. Further, Kikubaaqudgha's gifts become tainted: the dead rise again as foes, and those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.
*Receive Corpses is cast (using your XP level in place of Necromancy skill), followed by a hostile [[Animate Dead]]. All corpses and skeletons in the vicinity will be affected.
 
*[[Rot]]ting
 
*[[Torment]]
 
*XP [[draining]]
 
*Summons hostile undead
 
*Forced Necromancy [[miscast]]s
 
*[[Miasma]] [[cloud]]s
 
  
Kikudaaqudgha often combines his punishments. If you abandon him, expect to be tormented right before facing several summoned zombies. Debilitating miasma clouds are also common. In spite of this, Kiku's retribution is one of the easiest to survive. Stair-scumming lets you run from the monsters he sends, and if food isn't an issue, you can wait it out in the [[Ecumenical Temple]].
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Kikubaaqudgha's wrath lasts for a relatively short duration.}}
  
You cannot just use Receive Corpses and Animate Dead to surround yourself with a wall of minions before abandoning him. Kiku turns your undead minions hostile when you leave him.
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When you abandon Kikubaaqudgha, all living, demonic or holy foes you slay will occasionally be reanimated as a zombie, spectre or simulacrum. This does not increment the [[penance]] counter. Additionally, the following actions will occasionally be taken:
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*Symbol of [[Torment]] is cast at your location, tormenting both you and susceptible foes around you.
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*A random stat between Strength, Intelligence or Dexterity is drained, with higher amounts of drain being more common at higher XP levels.
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*[[Drain]] the player for a significant portion of their max HP (resisted by negative energy resistance).
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**This can be extremely dangerous. Characters with no rN+ who are unfortunate enough to receive HP drain a few times in a row can reach even a single remaining HP point, which is a death sentence for any ex-worshipper.
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Kiku may also punish you for casting Necromancy spells (5% probability). The spell succeeds, but you'll get a miscast effect anyways. This does not increment the [[penance]] counter.
  
 
==Strategy==
 
==Strategy==
Kikubaaqudgha offers three main features: protection from torment and mummy death curses, Necromancy spellbooks, and a massive supply of corpses.  
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Kikubaaqudgha offers three main features: a massive supply of undead allies, protection from torment and mummy death curses, and knowledge of Necromancy. Kiku's quick spell gifts are useful to [[Necromancer]]s and characters learning Necromancy from scratch alike. Torment Protection and the potential for [[Necromutation]] make Kiku good for the extended game, too.
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When you find Kiku's altar doesn't matter as much - lucky D:1 [[faded altar]]s aren't as good, waiting for a deep overflow altar is less punishing. This is for two reasons: 1. Kiku tends to grant spells well before they can be used reliably, and 2. Unearth Wretches only starts to become impressive with spells like [[Animate Dead]]. By corollary, these facts make Kiku less ''immediately'' helpful than other gods, especially if you didn't start out as a Necromancer.
  
The latter, coupled with Kikudaaqudgha's approval of demon-slaying, makes him particularly useful in [[Pandemonium]]; you'll have enough chunks (or [[potions of blood]] if you're a Vampire) to fuel [[Sublimation of Blood]] as a cheap means of MP restoration, and it lets you flood levels with cheap minions or assemble permanent pets through [[Twisted Resurrection]]. Note that some of the corpses may be fresh enough to produce hides when butchered, so you might be able to pick some dragon armour that way. The corpse delivery is particularly nice for [[Ghoul]]s and [[Vampire]]s, who are dependent on corpses for sustenance.
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===Final Gift===
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At 6*, you get the choice between a pain-branded weapon and the capstone Necromancy spells. This typically happens around the mid-game, and it can be a tricky decision.
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*The pain brand deals absolutely devastating, flat damage; faster weapons like [[Short Blade]]s and [[demon whip]]s work great, even with little weapon skill. But pain only works on the living. This is not a concern immediately, but iffy in [[Zot]] and useless in the demon and undead-infested extended game. Also note that blessing increases enchantment by 2.
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*The spells, on the other hand, are the inverse. Those spells are great for the lategame, but they won't help you one bit when you can't cast them.  It's also entirely possible to luck across the [[Necronomicon]] or other books as you explore. Of these spells, [[Haunt]] and [[Infestation]] are the most likely to be helpful before Zot.
  
Necromantic tomes are granted very quickly and roughly in order of spell level. This makes Kiku great for characters who want to learn Necromancy from scratch, but less useful for characters who are already Necromancers. He's also great for melee/hybrid characters, as Necromancy offers a lot of utility and support spells useful for melee fighters, like [[Regeneration]] and [[Lethal Infusion]]. Being able to brand any weapon with draining, even temporarily, is devastating in the early and mid game. A bodyguard of meatshields is never more than two turns away with corpse delivery and Animate Dead, and you can get that tactic online very quickly as long as the second spellbook gift has Animate Dead in it.
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In the end, the decision comes down to "Would I rather have something that will help me much later, or something that will help me survive ''right now''?" Further questions like "will pain ''actually'' help me?" can arise, depending on your character.
  
Kiku's torment invocation is great for the midgame, but becomes all but useless in the late game, when most enemies are torment-immune. Even if you're not undead, Kiku's torment protection can making invoking torment worthwhile; you'll only lose 20-25% of your health depending on your piety, and everything else on the screen will lose 50%. A second invocation will drop you from 75-80% to 56-64%, but everything else will be cut to 25%. Invoking torment and letting your torment-immune undead minions mop up can be a very good way to clear out large amounts of monsters in the midgame. Just watch your piety and have ways to escape and regain that health; torment is expensive and risky.
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===Tips & Tricks===
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*Unearth Wretches is incredibly powerful: it can create a swarm of allies after a few turns. There's no limit (beyond MP), so don't be afraid to use Wretches multiple times in a fight. And since it costs little piety, use it early and often. Note that UW requires quite a bit of MP and ''at least'' 2 turns of prep time, so it isn't great as an emergency button.
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**[[Death Channel]]'s spectres can be used with any other spell; however [[Animate Dead]] and [[Infestation]] do not stack.
 +
**Wretches spawn within a 5x5 area of yourself, last for min. 2 turns, and activate any of your Necromancy effects on death.
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***If using Animate Dead, you can cast the spell before or after you summon Wretches.
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***If using Infestation, you can do the following: have Death Channel up, use Wretches twice, cast Infestation on your tile (covering the 5x5 area), then repeat if desired. You don't want to cast Wretches more than twice in a row, or the 1st set can die before you can infest them.
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***Their deaths will also count towards [[Fugue of the Fallen]]'s slaying bonus.
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**Wretches are seen as hostile monsters, so other hostile monsters will usually avoid harming them. They can used as a (short-lived) blocker. Be wary of dangerous interactions, however, such as a [[necromancer (monster)|necromancer]] using your own Wretches against you with their [[Bind Souls]] spell.
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*Undead and [[Tree Form]] characters benefit the most from invoked torment, though that doesn't mean that living characters shouldn't use it at all! Kiku's protection will often reduce and even prevent damage, but living monsters take the full 50%. Plus, your torment-immune undead can mop up what remains.
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*Kiku has no objection towards weapons of [[holy wrath]].
 +
*Undead minions do not turn hostile when you attack or [[scroll of immolation|immolate]] them.
  
At 6*, you get the choice between a pain-branded weapon and the Necronomicon. This typically happens around the midgame (if you converted at the [[Temple]]), and it can be a tricky decision.  
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===Branch Strategy===
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Worshippers are equipped with particularly effective tools for clearing a few branches in the game. The sole fact of worshipping Kikubaaqudgha is no reason to venture into these places without the proper resistances or XL, but it certainly helps.
  
Since you've been training Necromancy all along, a pain brand will be absolutely devastating in your hands - but only to living enemies. (Since you get to pick which weapon to brand, a fast weapon like a quickblade or demon whip works best.) As with the torment invocation, this is great in the midgame, but useless in the extended endgame, where pain-resisting demons and undead are everywhere. The Necronomicon, on the other hand, is the other way around. Its spells are great for the endgame, but they won't help you one bit in the midgame (when your skills are too low to cast them). In the end, the decision comes down to "Would I rather have something that will help me much later, or something that will help me survive ''right now''?"
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*'''[[Slime Pits]]''': While [[Borgnjor's Vile Clutch]] is ineffective against its gooey horrors, it's easy to create undead due to how many slimes there are. Using a [[scroll of immolation]] when combined with the sheer mass of your non-spectre allies and [[The Royal Jelly]]'s allies (potentially after Torment) is strikingly effective.
  
The Necronomicon may be found in other places, but it is far less likely that you will find a pain-branded weapon that is both the type you're using and the best weapon of that type. Pain-branded quickblades, for example, are very rare.
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*'''[[Crypt]]''': Kikubaaqudgha followers will find the torment and death curse protection to be immensely helpful. [[Haunt]] and [[Infestation]] still work against undead enemies, while [[Dispel Undead]] is effective against single undead targets in the Crypt.
  
When in doubt, it's usually better to pick the Necronomicon, as the Excruciating Wounds spell can substitute for a permanent pain weapon in a pinch. That has its cost as well, though - Excruciating Wounds is a noisy spell, you'll have to commit the levels to memorizing it, and brand spells are kind of tedious. It's not guaranteed that you'll ever actually find the spell, either, so if you choose the Necronomicon you may not ever get a pain-branded weapon at all.
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==History==
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{{CBA|0.32|Kiku's Torment ability will be replaced with Sign of Ruin, a smite-targeted ability, which debuffs a group of enemies. When the targets receive melee damage, they will suffer draining and will get the [[slow]], [[weak]], or [[blind]] status.}}
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*Prior to [[0.31]], Kiku's wrath had [[death curse]]s instead of [[drain]]ing the player. Also, the gift list was different.
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*Prior to [[0.30]], Kiku's Undead Wretches was stronger (<code>2 + (Necro * 6/27)</code> wretches) and cost less piety, while Torment cost more piety. Also, spell gifts were different; most notably, the second spell gift had 5 spells.
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*In [[0.29]], Kiku was changed to accommodate the Necromancy overhaul and removal of useful [[corpse]]s. Prior to this version:
 +
**Receive Corpses was the 1* ability instead of Unearth Wretches, which created 1-9 corpses rather than "live" monsters.
 +
**The Torment ability required a corpse to use.
 +
**Kiku gifted [[Animate Skeleton]] instead of Necrotise at 1*, and could gift [[Pain]] (1*) and [[Excruciating Wounds]] (3*). Gifting logic was changed overall. Most notably, [[Animate Dead]] was guaranteed at 3* to make use of Receive Corpses.
 +
**The [[pain (brand)]] gift did not work with ranged weapons.
 +
**If you received partial torment protection, the minimum reduction was 0 instead of 1.
 +
*Prior to [[0.28]], Kiku's 1* and 3* spell gifts guaranteed a corpse ''using'' spell instead of Animate Skeleton and Animate Dead; book logic was also different.
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*Prior to [[0.27]], Kiku would gift randart spellbooks and the [[Necronomicon]], instead of gifting spells directly.
 +
*Prior to [[0.25]], Kiku's wrath included [[Necromancy]] [[miscast effect#Necromancy|miscast effects]] instead of [[death curse]]s.
 +
*Prior to [[0.20]], Kiku's 1* spellbook gift had a guaranteed [[Corpse Rot]] rather than a guaranteed [[Pain]] spell.
 +
*Prior to [[0.19]], Kiku gave a piety-dependent bonus to final HP when casting [[Death's Door]]. Also, Kiku did not grant piety for killing undead creatures, and the torment protection did not reduce damage from [[agony]]. In addition, Kiku worshippers had to [[pray]] over a corpse to invoke the [[Torment]] ability.
 +
*Prior to [[0.17]], Kiku helped at [[Piety]] level **** to resist the [[Haunt]] inflicted [[sickness]] on the caster (resist rate rose with piety). Kiku worshippers also had to [[pray]] at an [[altar]] to receive the Necronomicon/Pain brand gifts.
 +
*Prior to [[0.8]], Kiku used Invocations instead of Necromancy;  [[victory dancing]] was required to train the former.
  
Finally, worshiping Kiku makes it ''much'' easier to conquer the Tomb. The Tomb is one of the deadliest branches of the whole game, but with protection from mummy death curses, torment protection, and a far greater chance of access to Dispel Undead, Kiku players have an easier time than anyone else.
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==References==
 +
<references/>
  
==Tips & Tricks==
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{{gods}}
*It may be overkill, but you can use Kiku's final gift to overwrite a dangerous [[Distortion]] branded non-artifact weapon with a harmless [[Pain]] brand without the risk of unwielding it.
+
[[Category:Evil Gods]]
*Here are some neat uses for Kiku's corpse delivery:
 
**Eat them. This is particularly useful for [[vampire]]s, [[ghoul]]s, and [[troll]]s, especially in corpseless branches. However, not all corpses are edible, and not all branches have corpses to summon.
 
**Make undead out of them (skeletons, zombies, abominations) for meat shields.
 
**Combine with [[Sublimation of Blood]] for quick MP restoration
 
**[[Corpse Rot]] can turn a field of corpses into a lot of miasma and skeletons very quickly. Let enemies wander in and then confuse them to make them stay inside, use Animate Dead to raise an army of skeletons to attack them, or use [[Portal Projectile]] to send a corpse where you want quickly before rotting it.
 
**Even in Hell you can get powerful corpses. One or two of them combined with [[Simulacrum]] are often enough to build an army capable of taking down the Hell Lords.
 
[[Category:Gods]] [[Category:Evil Gods]]
 

Latest revision as of 00:27, 27 June 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Kikubaaqudgha altar.png "Spread unending torment and darkness!"
Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires worshippers to cause the death and destruction of as many creatures as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash.

Kikubaaqudgha will enhance servants' necromantic prowess with gifts of Necromancy spells. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, death curses, and may even shield them from unholy torment. Followers can unearth dying wretches as necromantic fodder, and may invoke torment. Kikubaaqudgha will eventually allow followers to either receive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain.

Kikubaaqudgha likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.

Kikubaaqudgha's powers are based on Necromancy instead of Invocations skill.

Restrictions

  • Djinn's unusual approach to magic renders them unable to worship Kikubaaqudgha.
  • Demigods may not worship Kikubaaqudgha (or any other deity).

Appreciates

  • You or your undead slaves killing living, nonliving, holy, undead, or demonic creatures. (Chance of +1 Piety, chance increases with the victim's HD, but decreases with your level.)

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. (Penance)

Given Abilities

Piety level -: "Purveyor of Pain"

  • No abilities.

Piety level *: "Scholar of Death"

  • Unearth Wretches: Creates 1d2 + (Necromancy * 5/27) (1-7) wretches, random Necromancy- and branch- dependent monsters. They are considered hostile, but are unable to act, have 1 HP, 0 willpower, do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 3-4 piety)

Piety level **: "Merchant of Misery"

  • You have a piety/160 chance to block Necromancy miscast effects. Spells that qualify for protection will have "Kikubaaqudgha supports the use of this spell." in the description.
  • Kikubaaqudgha will either completely protect you from mummy death curses or reduce their severity by 50%. Complete protection or 50% reduction are equally likely.

Piety level ***: "Artisan of Death"

  • No new abilities.

Piety level ****: "Dealer of Despair"

  • Protection From Torment: You sometimes take reduced damage from torment and agony; there is a piety/600 chance of taking no damage, and failing that, a piety/250 chance to reduce a random amount of damage (at least 1). The average damage is shown below.
Piety Unprotected Kiku Protection Kiku Protection & rN+++
80 50% 36.4% 34.3%
100 33.35% 30.85%
120 30.4% 27.5%
150 26.25% 23.9%
200 20% 16%

Piety level *****: "Black Sun"

  • Torment - Torment everything in your LOS, including yourself. (4 MP, 6-10 piety)

Piety level ******: "Lord of Darkness"

  • Once per game, you may choose to either:

Gifts

Kikubaaqudgha grants a semi-random assortment of spells upon reaching 1* and 3* piety. Kikubaaqudgha will never grant spells your species cannot cast. The first set guarantees the player at least one spell to complement the Unearth Wretches ability.[1]

At 1* piety, Kiku will gift one of Animate Dead or Fugue of the Fallen, then three randomly selected low-level Necromancy spells:

At 3* piety, Kiku will gift four randomly selected mid-level Necromancy spells:

Punishments

Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims are wracked with screams of torment, and find their health and powers drained. Further, Kikubaaqudgha's gifts become tainted: the dead rise again as foes, and those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.

Kikubaaqudgha's wrath lasts for a relatively short duration.

When you abandon Kikubaaqudgha, all living, demonic or holy foes you slay will occasionally be reanimated as a zombie, spectre or simulacrum. This does not increment the penance counter. Additionally, the following actions will occasionally be taken:

  • Symbol of Torment is cast at your location, tormenting both you and susceptible foes around you.
  • A random stat between Strength, Intelligence or Dexterity is drained, with higher amounts of drain being more common at higher XP levels.
  • Drain the player for a significant portion of their max HP (resisted by negative energy resistance).
    • This can be extremely dangerous. Characters with no rN+ who are unfortunate enough to receive HP drain a few times in a row can reach even a single remaining HP point, which is a death sentence for any ex-worshipper.

Kiku may also punish you for casting Necromancy spells (5% probability). The spell succeeds, but you'll get a miscast effect anyways. This does not increment the penance counter.

Strategy

Kikubaaqudgha offers three main features: a massive supply of undead allies, protection from torment and mummy death curses, and knowledge of Necromancy. Kiku's quick spell gifts are useful to Necromancers and characters learning Necromancy from scratch alike. Torment Protection and the potential for Necromutation make Kiku good for the extended game, too.

When you find Kiku's altar doesn't matter as much - lucky D:1 faded altars aren't as good, waiting for a deep overflow altar is less punishing. This is for two reasons: 1. Kiku tends to grant spells well before they can be used reliably, and 2. Unearth Wretches only starts to become impressive with spells like Animate Dead. By corollary, these facts make Kiku less immediately helpful than other gods, especially if you didn't start out as a Necromancer.

Final Gift

At 6*, you get the choice between a pain-branded weapon and the capstone Necromancy spells. This typically happens around the mid-game, and it can be a tricky decision.

  • The pain brand deals absolutely devastating, flat damage; faster weapons like Short Blades and demon whips work great, even with little weapon skill. But pain only works on the living. This is not a concern immediately, but iffy in Zot and useless in the demon and undead-infested extended game. Also note that blessing increases enchantment by 2.
  • The spells, on the other hand, are the inverse. Those spells are great for the lategame, but they won't help you one bit when you can't cast them. It's also entirely possible to luck across the Necronomicon or other books as you explore. Of these spells, Haunt and Infestation are the most likely to be helpful before Zot.

In the end, the decision comes down to "Would I rather have something that will help me much later, or something that will help me survive right now?" Further questions like "will pain actually help me?" can arise, depending on your character.

Tips & Tricks

  • Unearth Wretches is incredibly powerful: it can create a swarm of allies after a few turns. There's no limit (beyond MP), so don't be afraid to use Wretches multiple times in a fight. And since it costs little piety, use it early and often. Note that UW requires quite a bit of MP and at least 2 turns of prep time, so it isn't great as an emergency button.
    • Death Channel's spectres can be used with any other spell; however Animate Dead and Infestation do not stack.
    • Wretches spawn within a 5x5 area of yourself, last for min. 2 turns, and activate any of your Necromancy effects on death.
      • If using Animate Dead, you can cast the spell before or after you summon Wretches.
      • If using Infestation, you can do the following: have Death Channel up, use Wretches twice, cast Infestation on your tile (covering the 5x5 area), then repeat if desired. You don't want to cast Wretches more than twice in a row, or the 1st set can die before you can infest them.
      • Their deaths will also count towards Fugue of the Fallen's slaying bonus.
    • Wretches are seen as hostile monsters, so other hostile monsters will usually avoid harming them. They can used as a (short-lived) blocker. Be wary of dangerous interactions, however, such as a necromancer using your own Wretches against you with their Bind Souls spell.
  • Undead and Tree Form characters benefit the most from invoked torment, though that doesn't mean that living characters shouldn't use it at all! Kiku's protection will often reduce and even prevent damage, but living monsters take the full 50%. Plus, your torment-immune undead can mop up what remains.
  • Kiku has no objection towards weapons of holy wrath.
  • Undead minions do not turn hostile when you attack or immolate them.

Branch Strategy

Worshippers are equipped with particularly effective tools for clearing a few branches in the game. The sole fact of worshipping Kikubaaqudgha is no reason to venture into these places without the proper resistances or XL, but it certainly helps.

  • Crypt: Kikubaaqudgha followers will find the torment and death curse protection to be immensely helpful. Haunt and Infestation still work against undead enemies, while Dispel Undead is effective against single undead targets in the Crypt.

History

  • In 0.32, Kiku's Torment ability will be replaced with Sign of Ruin, a smite-targeted ability, which debuffs a group of enemies. When the targets receive melee damage, they will suffer draining and will get the slow, weak, or blind status.
  • Prior to 0.31, Kiku's wrath had death curses instead of draining the player. Also, the gift list was different.
  • Prior to 0.30, Kiku's Undead Wretches was stronger (2 + (Necro * 6/27) wretches) and cost less piety, while Torment cost more piety. Also, spell gifts were different; most notably, the second spell gift had 5 spells.
  • In 0.29, Kiku was changed to accommodate the Necromancy overhaul and removal of useful corpses. Prior to this version:
    • Receive Corpses was the 1* ability instead of Unearth Wretches, which created 1-9 corpses rather than "live" monsters.
    • The Torment ability required a corpse to use.
    • Kiku gifted Animate Skeleton instead of Necrotise at 1*, and could gift Pain (1*) and Excruciating Wounds (3*). Gifting logic was changed overall. Most notably, Animate Dead was guaranteed at 3* to make use of Receive Corpses.
    • The pain (brand) gift did not work with ranged weapons.
    • If you received partial torment protection, the minimum reduction was 0 instead of 1.
  • Prior to 0.28, Kiku's 1* and 3* spell gifts guaranteed a corpse using spell instead of Animate Skeleton and Animate Dead; book logic was also different.
  • Prior to 0.27, Kiku would gift randart spellbooks and the Necronomicon, instead of gifting spells directly.
  • Prior to 0.25, Kiku's wrath included Necromancy miscast effects instead of death curses.
  • Prior to 0.20, Kiku's 1* spellbook gift had a guaranteed Corpse Rot rather than a guaranteed Pain spell.
  • Prior to 0.19, Kiku gave a piety-dependent bonus to final HP when casting Death's Door. Also, Kiku did not grant piety for killing undead creatures, and the torment protection did not reduce damage from agony. In addition, Kiku worshippers had to pray over a corpse to invoke the Torment ability.
  • Prior to 0.17, Kiku helped at Piety level **** to resist the Haunt inflicted sickness on the caster (resist rate rose with piety). Kiku worshippers also had to pray at an altar to receive the Necronomicon/Pain brand gifts.
  • Prior to 0.8, Kiku used Invocations instead of Necromancy; victory dancing was required to train the former.

References

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil