Difference between revisions of "Scroll"

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{{flavour|A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.}}
  
{{flavour|A disposable arcane formula inscribed on parchment by a professional scribe or sorceror. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.}}
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[[File:Scroll.png]]'''Scrolls''' are consumable items which, when read (command '''r'''), provide a wide variety of magical effects. They can be found as randomly generated loot or bought in certain [[shop]]s. Unidentified scrolls will have gibberish names until you've [[identified]] them, either by reading them or through use of a [[scroll of identify]]. These names are randomly generated each game, and provide no clues as to the scroll's effect.
  
'''Scrolls''' are consumable items which, when read (command '''r'''), provide a wide variety of magical effects (for good or ill). They can be found as randomly generated loot or bought in certain [[shop]]s. Unidentified scrolls will have gibberish names until you've [[identified]] them, either by using them successfully or through use of a [[scroll of identify]]. Some scrolls have requirements for use; if you don't meet those requirements, the scroll will be wasted.
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Every character is able to read by default. However, the following status effects disable scroll-reading entirely:
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*[[Stat zero|Brainless]]
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*[[Berserk]]
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*[[Confusion]]
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*[[Silence]]
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*[[Engulf]] (unless you are [[undead]] or [[nonliving]])
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*Certain [[bad form]]s
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*The -Scroll status (inflicted by the [[No Unsafe Scrolls]] [[mutation]] when damaged, and while in [[Gehenna]])
  
[[Berserk]], [[silence]]d, and batform characters cannot read scrolls at all, while [[confusion]] causes any scroll to function as a [[scroll of random uselessness]]. The [[bad mutations#Blurry Vision|blurry vision]] mutation gives you a 20% per rank chance to fail to read a scroll, but this does not waste the scroll.
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Reading an unidentified scroll will destroy it, except for the [[scroll of acquirement]] (which always persists). However, if you read an ''identified'' scroll that requires a decision, you can safely change your mind by pressing '''Escape''' and without spending any [[time]] doing so.
  
Scrolls in your inventory may be destroyed by fire or [[hellfire]] damage, but [[conservation]] can prevent this.
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Scrolls are always read at the start of your turn. Usually, it takes 1.0 turn to "read" a scroll. In this case, the scroll effects happen first, immediately, and then you spend the rest of the 1.0 turn doing nothing.
  
==Scroll Identification==
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Monsters cannot read scrolls.
Main Article: [[Identification#Scrolls|Identifying Scrolls]]
 
  
Most scrolls, but not all, will auto-identify when read.
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==List of Scrolls==
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{| class="prettytable sortable" style="border:none; margin:auto; padding:0;
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! class="unsortable"|Tile !! Scroll of ... !! Rarity<ref>{{source ref|0.31.0|item-prop.cc|2442}}</ref> !! class="unsortable"|Description
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|-
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|[[File:Scroll of acquirement.png]] || [[Scroll of acquirement|acquirement]] || Very Rare || Gives a choice of three items to acquire tailored to your skills, or a pile of gold.
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|-
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|[[File:Scroll of amnesia.png]] || [[Scroll of amnesia|amnesia]] || Uncommon || Allows you to forget a spell, freeing up [[spell level]]s.
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|-
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| [[File:Scroll of blinking.png]] || [[Scroll of blinking|blinking]] || Uncommon || Blinks you to an empty space within line of sight, with complete control.
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|-
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| [[File:Scroll of brand weapon.png]] || [[Scroll of brand weapon|brand weapon]] || data-sort-value="Uz" | Rare || Applies a random [[brand]] to a chosen non-artefact weapon.
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|-
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| [[File:Scroll of butterflies.png]] || [[Scroll of butterflies|butterflies]] || Uncommon || Fills the area around you with friendly [[butterfly|butterflies]], blowing other creatures away to make space. In a given game, this scroll is [[item set|mutually exclusive]] with the [[scroll of summoning]].
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|-
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| [[File:Scroll of enchant armour.png]] || [[Scroll of enchant armour|enchant armour]] || Uncommon || Adds +1 to the enchantment of a chosen non-[[artefact]] armour piece or shield.
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|-
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| [[File:Scroll of enchant weapon.png]] || [[Scroll of enchant weapon|enchant weapon]] || Uncommon || Adds +1 to the enchantment of a chosen non-artefact weapon.
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|-
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| [[File:Scroll of fear.png]] || [[Scroll of fear|fear]] || Uncommon || Attempts to cause [[fear]] in all enemies within line of sight, with a [[willpower]] check, causing them to run away if successful.
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|-
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| [[File:Scroll of fog.png]] || [[Scroll of fog|fog]] || Uncommon || Creates spreading [[fog]] to reduce line of sight.
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|-
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| [[File:Scroll of identify.png]] || [[Scroll of identify|identify]] || data-sort-value="a" | Very Common || Identifies one type of unknown potion or scroll.
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|-
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| [[File:Scroll of immolation.png]] || [[Scroll of immolation|immolation]] || Uncommon || Applies [[Inner Flame|inner flame]] to all creatures in line of sight, causing a fiery explosion on their death.
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|-
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| [[File:Scroll of noise.png]] || [[Scroll of noise|noise]] || Uncommon || Makes a loud noise.
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|-
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| [[File:Scroll of poison.png]] || [[Scroll of poison|poison]] || data-sort-value="Uz" | Rare || Fills every unoccupied space within your line of sight with a [[poisonous cloud]].
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|-
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| [[File:Scroll of revelation.png]] || [[Scroll of revelation|revelation]] || Uncommon || Maps the current floor. Provides the ability to see through walls and [[see invisible]] for 1 turn.
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|-
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| [[File:Scroll of silence.png]] || [[Scroll of silence|silence]] || data-sort-value="Uz" | Rare || Creates an aura of [[silence]], preventing the use of spells and divine abilities, and the reading of scrolls.
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|-
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| [[File:Scroll of summoning.png]] || [[Scroll of summoning|summoning]] || Uncommon || Summons creatures that would normally appear as enemies on the current floor&mdash;equivalent to a few casts of the enemy spell [[Shadow Creatures]]. In a given game, this scroll is [[item set|mutually exclusive]] with the [[scroll of butterflies]].
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|-
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| [[File:Scroll of teleportation.png]] || [[Scroll of teleportation|teleportation]] || Common || Teleports you to a random location on the current level after 3&ndash;5 turns, or cancels a current teleport if the player is currently being teleported.
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|-
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| [[File:Scroll of torment.png]] || [[Scroll of torment|torment]] || data-sort-value="Uz" | Rare || [[Torment]]s all creatures within line of sight, including the user.
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|-
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| [[File:Scroll of vulnerability.png]] || [[Scroll of vulnerability|vulnerability]] || Uncommon || Halves the [[willpower]] of all creatures within line of sight, including the user.
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|}
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===Rarity===
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Rarity per individual scroll, rounded to the nearest tenth.<ref>{{source ref|0.31.0|makeitem.cc|1221}}</ref>
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*Very Common: 26.1%
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*Common: 13.1%
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*Uncommon: 4.7%
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*Rare: 2.0%
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*Very Rare: 1.2%
  
==Scroll Conservation==
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==See Also==
Some fire magic will burn and destroy scrolls. The [[conservation]] intrinsic reduces the chance of this happening.
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*[[Potion]]
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==History==
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*Prior to [[0.31]], monsters could read scrolls (at the time of this change, the only scroll monsters could read were [[scrolls of summoning]]).
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*In [[0.28]], scroll rarities were made more consistent. Prior to this version, being [[stat zero|brainless]] only imposed an 80% fail rate to read scrolls (in order to allow [[scroll of remove curse|removing curse]]).
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*Prior to [[0.27]], the [[Blurry Vision]] mutation existed; it slowed your reading of scrolls, causing them to take effect later.
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*Prior to [[0.16]], the [[Blurry Vision]] mutation imposed a flat failure rate upon attempting to read a scroll that increased per rank.
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*Prior to [[0.15]], any time you suffered [[fire]] or [[hellfire]] damage, there was a chance your scrolls would be subject to [[item destruction]]. The [[conservation]] ego reduced the chance of this happening, as did having a high [[AC]].
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*Prior to [[0.14]], reading scrolls at inappropriate times (a [[scroll of remove curse]] when you have no cursed items equipped, for example) would waste the scroll without actually identifying it.
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*Prior to [[0.10]], reading scrolls was the only way for a character without magical abilities to gain access to them, allowing you to train [[Spellcasting]].
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===Obsolete Scrolls===
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*[[Scroll of magic mapping]] - Changed to [[scroll of revelation]] in [[0.31]]
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*[[Scroll of holy word]] - Removed in [[0.29]], replaced with the [[scroll of poison]].
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*[[Scroll of remove curse]] - Removed in [[0.27]] with the removal of all non-Ashenzari item [[curse]]s
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*[[Scroll of random uselessness]] - Removed in [[0.27]].
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*[[Scroll of recharging]] - Removed in [[0.21]] when wand mechanics were overhauled.
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*[[Scroll of curse armour]], [[scroll of curse jewellery]], [[scroll of curse weapon]] - Removed in [[0.18]] when Ashenzari began granting the ability to curse items directly
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*[[Scroll of enchant weapon I]]/[[Scroll of enchant weapon II|II]]/[[Scroll of enchant weapon III|III]] - These were merged into the [[scroll of enchant weapon]] in [[0.15]].
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*[[Scroll of vorpalise weapon]] - Changed to [[scroll of brand weapon]] in [[0.13]].
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*[[Scroll of unholy creation]] - This briefly replaced the [[scroll of summoning]] in [[0.11]].
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*[[Scroll of detect curse]] - Removed in [[0.11]].
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*[[Scroll of paper]] - Removed in [[0.7]].
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**[[Scroll of old paper]] - Technically never existed in a stable game version, but would replace scrolls of paper if an old game was transferred to a new version.
  
==See Also==
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==References==
[[List of scrolls]]
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<references/>
  
[[Category:Item]]
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{{scrolls}}
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[[Category:Items]]

Latest revision as of 15:38, 27 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent.

Scroll.pngScrolls are consumable items which, when read (command r), provide a wide variety of magical effects. They can be found as randomly generated loot or bought in certain shops. Unidentified scrolls will have gibberish names until you've identified them, either by reading them or through use of a scroll of identify. These names are randomly generated each game, and provide no clues as to the scroll's effect.

Every character is able to read by default. However, the following status effects disable scroll-reading entirely:

Reading an unidentified scroll will destroy it, except for the scroll of acquirement (which always persists). However, if you read an identified scroll that requires a decision, you can safely change your mind by pressing Escape and without spending any time doing so.

Scrolls are always read at the start of your turn. Usually, it takes 1.0 turn to "read" a scroll. In this case, the scroll effects happen first, immediately, and then you spend the rest of the 1.0 turn doing nothing.

Monsters cannot read scrolls.

List of Scrolls

Tile Scroll of ... Rarity[1] Description
Scroll of acquirement.png acquirement Very Rare Gives a choice of three items to acquire tailored to your skills, or a pile of gold.
Scroll of amnesia.png amnesia Uncommon Allows you to forget a spell, freeing up spell levels.
Scroll of blinking.png blinking Uncommon Blinks you to an empty space within line of sight, with complete control.
Scroll of brand weapon.png brand weapon Rare Applies a random brand to a chosen non-artefact weapon.
Scroll of butterflies.png butterflies Uncommon Fills the area around you with friendly butterflies, blowing other creatures away to make space. In a given game, this scroll is mutually exclusive with the scroll of summoning.
Scroll of enchant armour.png enchant armour Uncommon Adds +1 to the enchantment of a chosen non-artefact armour piece or shield.
Scroll of enchant weapon.png enchant weapon Uncommon Adds +1 to the enchantment of a chosen non-artefact weapon.
Scroll of fear.png fear Uncommon Attempts to cause fear in all enemies within line of sight, with a willpower check, causing them to run away if successful.
Scroll of fog.png fog Uncommon Creates spreading fog to reduce line of sight.
Scroll of identify.png identify Very Common Identifies one type of unknown potion or scroll.
Scroll of immolation.png immolation Uncommon Applies inner flame to all creatures in line of sight, causing a fiery explosion on their death.
Scroll of noise.png noise Uncommon Makes a loud noise.
Scroll of poison.png poison Rare Fills every unoccupied space within your line of sight with a poisonous cloud.
Scroll of revelation.png revelation Uncommon Maps the current floor. Provides the ability to see through walls and see invisible for 1 turn.
Scroll of silence.png silence Rare Creates an aura of silence, preventing the use of spells and divine abilities, and the reading of scrolls.
Scroll of summoning.png summoning Uncommon Summons creatures that would normally appear as enemies on the current floor—equivalent to a few casts of the enemy spell Shadow Creatures. In a given game, this scroll is mutually exclusive with the scroll of butterflies.
Scroll of teleportation.png teleportation Common Teleports you to a random location on the current level after 3–5 turns, or cancels a current teleport if the player is currently being teleported.
Scroll of torment.png torment Rare Torments all creatures within line of sight, including the user.
Scroll of vulnerability.png vulnerability Uncommon Halves the willpower of all creatures within line of sight, including the user.

Rarity

Rarity per individual scroll, rounded to the nearest tenth.[2]

  • Very Common: 26.1%
  • Common: 13.1%
  • Uncommon: 4.7%
  • Rare: 2.0%
  • Very Rare: 1.2%

See Also

History

  • Prior to 0.31, monsters could read scrolls (at the time of this change, the only scroll monsters could read were scrolls of summoning).
  • In 0.28, scroll rarities were made more consistent. Prior to this version, being brainless only imposed an 80% fail rate to read scrolls (in order to allow removing curse).
  • Prior to 0.27, the Blurry Vision mutation existed; it slowed your reading of scrolls, causing them to take effect later.
  • Prior to 0.16, the Blurry Vision mutation imposed a flat failure rate upon attempting to read a scroll that increased per rank.
  • Prior to 0.15, any time you suffered fire or hellfire damage, there was a chance your scrolls would be subject to item destruction. The conservation ego reduced the chance of this happening, as did having a high AC.
  • Prior to 0.14, reading scrolls at inappropriate times (a scroll of remove curse when you have no cursed items equipped, for example) would waste the scroll without actually identifying it.
  • Prior to 0.10, reading scrolls was the only way for a character without magical abilities to gain access to them, allowing you to train Spellcasting.

Obsolete Scrolls

References

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability