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[[File:Kikubaaqudgha altar.png]] ''"Spread unending torment and darkness!"''
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[[File:Kikubaaqudgha altar.png]] "Spread unending torment and darkness!"''
  
{{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires the deaths of living creatures and demons as often as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: spellbooks filled with dark magic, protection against necromantic backlash, and an endless supply of bodies taken from Kikubaaqudgha's vast mausoleum.
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{{flavour|Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires worshippers to cause the death and destruction of as many creatures as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash.
  
Kikubaaqudgha will send corpses to followers, and enhance servants' necromantic prowess with gifts of spellbooks. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, and may even shield them from unholy torment. Especially fervent followers may invoke torment themselves by sacrificing a cadaver, and Kikubaaqudgha will eventually allow followers to either receive the Necronomicon, or to have their weapon imbued with pain.
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Kikubaaqudgha will enhance servants' necromantic prowess with gifts of Necromancy spells. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, death curses, and may even shield them from unholy torment. Followers can unearth dying wretches as necromantic fodder, and may invoke the sign of ruin to harm their enemies. Kikubaaqudgha will eventually allow followers to either receive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain.
  
Kikubaaqudgha likes it when you or your undead slaves kill living beings, you or your undead slaves kill demons and you or your undead slaves kill holy beings.
+
Kikubaaqudgha likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.
  
The power of Kikubaaqudgha's abilities is governed by Necromancy skill instead of Invocations.}}
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Kikubaaqudgha's powers are based on Necromancy instead of Invocations skill.}}
 +
 
 +
==Restrictions==
 +
*[[Djinn]]'s unusual approach to magic renders them unable to worship Kikubaaqudgha.
 +
*[[Demigod]]s may not worship Kikubaaqudgha (or any other deity).
  
 
==Appreciates==
 
==Appreciates==
*You or your undead slaves killing living, holy, or demonic creatures. (Chance of +1 [[Piety]], chance increases with the victim's [[HD]], but decreases with your level.)
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*You or your undead slaves killing living, nonliving, holy, undead, or demonic creatures. (Chance of +1 [[Piety]], chance increases with the victim's [[HD]], but decreases with your level.)
**Kiku is unimpressed by the killing of undead foes.
 
**Note that the "Kikubaaqudgha accepts your kill" message does not mean your Piety has risen, just that it could have.
 
  
 
==Deprecates==
 
==Deprecates==
*Forgetting him. (1 Piety lost every 340 turns on average, and you are excommunicated if it falls to 0.)
+
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
*Abandoning him. (Penance)  
+
*Abandonment. (Penance)
  
 
==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety level -]]''': "Purveyor of Pain"
 
'''[[Piety|Piety level -]]''': "Purveyor of Pain"
 
*No abilities.
 
*No abilities.
'''[[Piety|Piety level *]]''': "Scholar of Death"
+
'''[[Piety|Piety level *]]''': "Pupil of Sorrows"
*'''Receive Corpses''': Creates 1-9 reanimatable, branch-appropriate corpses near yourself. A high [[Necromancy]] skill gives more and better corpses, with freshness depending on your piety. These corpses can't trigger the [[Demonspawn_mutations#Powered_by_Death|Powered by Death mutation]]. (costs 3 MP, 50-100 food, and 2-3 piety)
+
*'''Unearth Wretches''': Creates <code>1d(2 + [[Necromancy]] * 5/27) </code> (1-7) wretches, random Necromancy- and branch- dependent monsters. They are considered hostile, but are unable to act, have 1 HP, 0 [[willpower]], do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 5 piety)
 +
**When these monsters die "wretchedly", they will activate passive Necromancy effects (those of [[Fugue of the Fallen]], [[Animate Dead]] and [[Death Channel]]) even if you didn't attack them.
 
'''[[Piety|Piety level **]]''': "Merchant of Misery"
 
'''[[Piety|Piety level **]]''': "Merchant of Misery"
*You may resist Necromancy [[miscast effect#Necromancy|miscast effects]] from spell miscasts or [[mummy (monster)|mummy]] [[death curse]]s. Your resist chance rises with piety. Spells that qualify for protection will have "Kikubaaqudgha supports the use of this spell." in the description.
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*You have a <code>piety/160</code> chance to block Necromancy [[miscast effect#Necromancy|miscast effects]]. Spells that qualify for protection will have "Kikubaaqudgha supports the use of this spell." in the description.
'''[[Piety|Piety level ***]]''': "Artisan of Death"
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* Kikubaaqudgha will either completely protect you from [[mummy (monster)|mummy]] [[death curse]]s or reduce their severity by 50%. Complete protection or 50% reduction are equally likely.
 +
'''[[Piety|Piety level ***]]''': "Scholar of Souls"
 
*No new abilities.
 
*No new abilities.
'''[[Piety|Piety level ****]]''': "Dealer of Despair"
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'''[[Piety|Piety level ****]]''': "Artisan of Death"
*'''Protection From Torment''': You take reduced damage from [[torment]], as follows:
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*'''Protection From Torment''': You sometimes take reduced damage from [[torment]] and [[agony]]; there is a piety/480 chance of taking no damage, and failing that, a piety/200 chance to reduce a random amount of damage (at least 1). The average damage is shown below.
{| class="prettytable" cellpadding="3" border="1"
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{| class="prettytable" style="text-align:center" cellpadding="3" border="1"
|- align="center"
+
|-  
! '''Piety'''
+
! Piety
! '''Unprotected'''
+
! Unprotected
! '''HP lost w/ Kiku Protection'''
+
! Kiku Protection
! '''HP lost w/ Kiku Protection & rN+++'''
+
! Kiku Protection & rN+++
 
|-
 
|-
 
| 80
 
| 80
| 50%
+
|rowspan=5| 50%
| 36.4%
+
| 35%
| 34.3%
+
| 24.5%
 
|-
 
|-
 
| 100
 
| 100
| 50%
+
| 32.3%
| 33.35%
+
| 22.6%
| 30.85%
 
|-
 
| 120
 
| 50%
 
| 30.4%
 
| 27.5%
 
|-
 
| 150
 
| 50%
 
| 26.25%
 
| 23.9%
 
 
|-
 
|-
| 200
+
| 160
| 50%
 
 
| 20%
 
| 20%
 
| 16%
 
| 16%
 
|-
 
|-
 
|}
 
|}
'''[[Piety|Piety level *****]]''': "Black Sun"
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'''[[Piety|Piety level *****]]''': "Demagogue of Despair"
*'''Invoke [[Torment]]''' - Pray over a corpse to torment everything in your [[LOS]], even if you're undead. (Costs 4 MP, and 8-12 piety)
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*'''Sign of Ruin''' - Mark a 5x5 square of monsters with Sign of Ruin. Whenever anything bearing this sign receives damage from a melee attack, they will suffer heavy [[draining]] and may additionally become either [[slow]], [[weak]], or [[blind]]. (5 MP, 4 piety)
  
 
'''[[Piety|Piety level ******]]''': "Lord of Darkness"
 
'''[[Piety|Piety level ******]]''': "Lord of Darkness"
*Once per game, you may pray at an altar of Kikubaaqudgha to receive either the [[Necronomicon]] or a permanent [[Pain (brand)|Pain brand]] and increase of the enchantment level by 2 of your currently wielded weapon. This splatters blood over the area and invokes torment, as well as overwriting the current brand on the weapon, unless it is an artifact weapon.
+
*Once per game, you may choose to either:
 
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**'''Receive Forbidden Knowledge''': Kikubaaqudgha will grant you [[Haunt]], [[Borgnjor's Revivification]], [[Infestation]], and [[Death's Door]].
In addition, Kikubaaqudgha does the following:
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**'''Brand Weapon With Pain''': Give a non-[[artefact]] melee or ranged weapon of your choice a permanent [[Pain (brand)|Pain brand]] and increase its enchantment level by 2. This splatters blood over the area, invokes torment, and overwrites the current brand on the weapon.
*If you cast [[Death's Door]], Kikubaaqudgha adds a piety-dependent bonus to your final HP.
 
  
 
==Gifts==
 
==Gifts==
Kikubaaqudgha grants [[randart]] spellbooks upon reaching 1* and 3* piety.
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Kikubaaqudgha grants a semi-random assortment of spells upon reaching 1* and 3* piety. Kikubaaqudgha will never grant spells your species cannot cast. The first set guarantees the player at least one spell to complement the Unearth Wretches ability.<ref>{{source ref|0.33.0|religion.cc|1509}}</ref>
  
The first spellbook will contain four randomly selected [[Necromancy]] spells from levels 1 to 3, and [[Control Undead]]:
+
At 1* piety, Kiku will gift one of [[Animate Dead]] or [[Fugue of the Fallen]], then three randomly selected low-level [[Necromancy]] spells:
*[[Pain]] or [[Animate Skeleton]]
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*[[Soul Splinter]]
*[[Corpse Rot]]
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*[[Kiss of Death]]
*Either [[Sublimation of Blood]] (if the player is not a [[Gargoyle]], [[Ghoul]], or [[Mummy]]), or the other spell of [[Pain]] and [[Animate Skeleton]] (if they are).
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*[[Sublimation of Blood]]
*[[Regeneration]] or [[Vampiric Draining]] (always the latter if the player is a [[Deep Dwarf]] or [[Mummy]])
+
*[[Grave Claw]]
*[[Control Undead]]
+
*[[Vampiric Draining]]
  
The second spellbook will contain four randomly selected Necromancy spells from levels 4 to 6, and [[Dispel Undead]]:
+
At 3* piety, Kiku will gift four randomly selected mid-level Necromancy spells:
*[[Animate Dead]] or [[Cigotuvi's Embrace]].
+
*[[Anguish]]
*[[Agony]] or [[Excruciating Wounds]] (always the former if the player is a [[Felid]])
+
*[[Martyr's Knell]]
*[[Bolt of Draining]], [[Simulacrum]] or [[Death Channel]]
 
*A random spell which can be any of the 7 previous spells.
 
 
*[[Dispel Undead]]
 
*[[Dispel Undead]]
 +
*[[Cigotuvi's Putrefaction]]
 +
*[[Curse of Agony]]
 +
*[[Borgnjor's Vile Clutch]]
 +
*[[Death Channel]]
 +
*[[Rimeblight]]
  
 
==Punishments==
 
==Punishments==
 
{{flavour|Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
 
{{flavour|Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
  
Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims are wracked with torment, assailed by the undead, smothered in miasma, and afflicted with a host of other necromantic ailments. Further, Kikubaaqudgha's gifts become tainted; those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.}}
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Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims are wracked with screams of torment, and find their health and powers drained. Further, Kikubaaqudgha's gifts become tainted: the dead rise again as foes, and those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.
  
When you abandon Kikubaaqudgha, all currently existing corpses will decay into skeletons in a few turns. While under penance for leaving him, Kikubaaqudgha will occasionally inflict you with [[Torment]], as well perform other forms of [[divine retribution]]. Kikubaaqudgha will often combine these punishments:
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Kikubaaqudgha's wrath lasts for a relatively short duration.}}
*Receive Corpses is cast (using your [[XL]] in place of Necromancy skill), followed by a hostile [[Animate Dead]]. All corpses and skeletons in the vicinity will be affected.
 
*[[Cloud]]s of [[Miasma]] at your location and around you.
 
*Necromancy [[miscast]]s.
 
  
He may also punish you for casting Necromancy spells.
+
When you abandon Kikubaaqudgha, all living, demonic or holy foes you slay will occasionally be reanimated as a zombie, spectre or simulacrum. This does not increment the [[penance]] counter. Additionally, the following actions will occasionally be taken:
 +
*Symbol of [[Torment]] is cast at your location, tormenting both you and susceptible foes around you.
 +
*[[Drain]] the player for a significant portion of their max HP (resisted by negative energy resistance).
 +
**This can be extremely dangerous. Characters with no rN+ who are unfortunate enough to receive HP drain a few times in a row can reach even a single remaining HP point, which is a death sentence for any ex-worshipper.
 +
 
 +
Kiku may also punish you for casting Necromancy spells (5% probability). The spell succeeds, but you'll get a miscast effect anyways. This does not increment the [[penance]] counter.
  
 
==Strategy==
 
==Strategy==
Kikubaaqudgha offers three main features: protection from torment and mummy death curses, Necromancy spellbooks, and a massive supply of corpses.  
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Kikubaaqudgha offers three main features: a massive supply of undead allies, protection from torment and mummy death curses, and knowledge of Necromancy. Kiku's quick spell gifts are useful to [[Necromancer]]s and characters learning Necromancy from scratch alike. Torment Protection and the potential for [[Death's Door]] make Kiku good for the extended game, too.
  
The latter, coupled with Kikubaaqudgha's approval of demon-slaying, makes Kiku particularly useful in [[Pandemonium]]; Kikubaaqudgha lets you flood levels with cheap minions by animating the received corpses. The corpse delivery is particularly nice for [[Ghoul]]s and [[Vampire]]s, who are dependent on corpses for sustenance. Note that the corpses won't produce hides when butchered.
+
Because you'll need skill levels in order to use Necromancy, and since Kiku tends to grant spells before they can be used reliably, the location of Kiku's altar doesn't matter as much. A lucky D:1 [[faded altar]] isn't as good, and waiting for a deep overflow altar is less punishing. By corollary, this makes Kiku less ''immediately'' helpful than other gods, especially if you didn't start out as a Necromancer.
  
Necromantic tomes are granted very quickly and roughly in order of spell level. This makes Kiku great for characters who want to learn Necromancy from scratch, but less useful for characters who are already Necromancers. He's also great for melee/hybrid characters, as Necromancy offers a lot of utility and support spells useful for melee fighters, like [[Regeneration]]. A bodyguard of meatshields is never more than two turns away with corpse delivery and Animate Dead, and you can get that tactic online very quickly as long as the second spellbook gift has Animate Dead in it.
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===Final Gift===
 +
At 6*, you get the choice between a pain-branded weapon and the capstone Necromancy spells. This typically happens around the mid-game, and it can be a tricky decision. Pain deals devastating flat damage that ignores [[AC]], with fast weapons like [[quick blade]]s and [[demon whip]]s benefiting the most. The spells offer a way to kill enemies that are negative immune and powerful escape tools.
  
Kiku's torment invocation is great for the midgame, but becomes all but useless in the late game, when most enemies are torment-immune. Even if you're not undead, Kiku's torment protection can making invoking torment worthwhile; you'll only lose 20-25% of your health depending on your piety, and everything else on the screen will lose 50%. A second invocation will drop you from 75-80% to 56-64%, but everything else will be cut to 25%. Invoking torment and letting your torment-immune undead minions mop up can be a very good way to clear out large amounts of monsters in the midgame. Just watch your piety and have ways to escape and regain that health; torment is expensive and risky.
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The first consideration when deciding between the gifts should be "is the gift actually useful to me?":
 +
*The pain brand is redundant if you already have a good weapon of pain or a strong [[artefact]] weapon. In addition, using a pain weapon requires using weapon combat, with melee combat being more dangerous, and ranged combat requiring more skill (and with many ranged weapons excluding use of a shield).
 +
*The spell gift is redundant if you already have access to most/all of the spells.
  
At 6*, you get the choice between a pain-branded weapon and the Necronomicon. This typically happens around the midgame (if you converted at the [[Temple]]), and it can be a tricky decision.  
+
Assuming both are sufficiently useful, the next consideration should be "Would I rather have something that will help me much later, or something that will help me survive right now?":
 +
*The pain brand is useful ''immediately''. However, it only works on creatures without rN+, making it iffy in [[Zot]] and useless in the demon and undead-infested extended game.
 +
*The spells won't help one bit if you can't cast them, but they are great once you can. Haunt and Infestation can affect every enemy in the game, ignoring rN and [[holiness]]. Revivification and Death's Door are very strong emergency spells, though they can be a bit difficult to train in a 3 rune game.
  
Since you've been training Necromancy all along, a pain brand will be absolutely devastating in your hands - but only to living enemies. (Since you get to pick which weapon to brand, a fast weapon like a quickblade or demon whip works best, but remember to not waste scrolls of enchant weapon above +7 because Kiku cant raise the enchantment level by 2 if its already maxed out at +9.) As with the torment invocation, this is great in the midgame, but useless in the extended endgame, where pain-resisting demons and undead are everywhere. The Necronomicon, on the other hand, is the other way around. Its spells are great for the endgame, but they won't help you one bit in the midgame (when your skills are too low to cast them). In the end, the decision comes down to "Would I rather have something that will help me much later, or something that will help me survive ''right now''?"
+
There are other things to consider, depending on the character. For example, a character who primarily focuses on melee combat or Earth Magic may not want the spells, as they can rely on those to take out nonliving foes.
 +
 +
===Tips & Tricks===
 +
*Unearth Wretches is incredibly powerful: it can create a swarm of allies after a few turns. There's no limit (beyond MP), so don't be afraid to use Wretches multiple times in a fight. And since it costs little piety, use it early and often. Note that UW requires quite a bit of MP and ''at least'' 2 turns of prep time, so it isn't great as an emergency button.
 +
**[[Death Channel]]'s spectres can be used with any other spell; however [[Animate Dead]] and [[Infestation]] do not stack.
 +
**Wretches spawn within a 5x5 area of yourself, last for min. 2 turns, and activate any of your Necromancy effects on death.
 +
***If using Animate Dead, you can cast the spell before or after you summon Wretches.
 +
***If using Infestation, you can do the following: have Death Channel up, use Wretches twice, cast Infestation on your tile (covering the 5x5 area), then repeat if desired. You don't want to cast Wretches more than twice in a row, or the 1st set can die before you can infest them.
 +
***Their deaths will also count towards [[Fugue of the Fallen]]'s slaying bonus.
 +
**Wretches are seen as hostile monsters, so other hostile monsters will usually avoid harming them. They can used as a (short-lived) blocker. Be wary of dangerous interactions, however, such as a [[necromancer (monster)|necromancer]] using your own Wretches against you with their [[Bind Souls]] spell.
 +
*Kiku has no objection towards weapons of [[holy wrath]].
 +
*Undead minions do not turn hostile when you attack or [[scroll of immolation|immolate]] them.
  
The Necronomicon may be found in other places, but it is far less likely that you will find a pain-branded weapon that is both the type you're using and the best weapon of that type. Pain-branded quickblades, for example, are very rare.
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===Branch Strategy===
 +
Worshippers are equipped with particularly effective tools for clearing a few branches in the game. The sole fact of worshipping Kikubaaqudgha is no reason to venture into these places without the proper resistances or XL, but it certainly helps.
  
In the case you decide to pick the Necronomicon, the Excruciating Wounds spell can substitute for a permanent pain weapon in a pinch. That has its cost as well, though - Excruciating Wounds is a noisy spell, you'll have to commit the levels to memorizing it, and brand spells are kind of tedious. It's not guaranteed that you'll ever actually find the spell, either, so if you choose the Necronomicon you may not ever get a pain-branded weapon at all.
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*'''[[Slime Pits]]''': While [[Borgnjor's Vile Clutch]] is ineffective against its gooey horrors, it's easy to create undead due to how many slimes there are. Using a [[scroll of immolation]] when combined with the sheer mass of your non-spectre allies and [[The Royal Jelly]]'s allies (potentially after a [[scroll of torment]]) is strikingly effective.
  
Finally, worshiping Kiku makes it ''much'' easier to conquer the Tomb. The Tomb is one of the deadliest branches of the whole game, but with protection from mummy death curses, torment protection, and a far greater chance of access to Dispel Undead, Kiku players have an easier time than anyone else.
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*'''[[Crypt]] and [[Tomb]]''': Kikubaaqudgha followers will find the torment and death curse protection to be immensely helpful. [[Haunt]] and [[Infestation]] still work against undead enemies, while [[Dispel Undead]] is effective against single undead targets in the Crypt.
  
==Tips & Tricks==
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==History==
*If absolutely necessary, you can use Kiku's final gift to overwrite a dangerous [[Distortion]] branded non-artifact weapon with a harmless [[Pain]] brand without the risk of unwielding it. Using a [[scroll of brand weapon]] is much cheaper, however.
+
{{CBA|0.34|Kiku's wrath will replace Torment with Sign of Ruin. Also, the drain effect will be weaker, but it will no longer check rN.}}
*Here are some neat uses for Kiku's corpse delivery:
+
*Prior to [[0.33]], stat drain was a possible effect of Kiku's wrath. Also, the chance of torment protection was maxed out at 200 piety instead of 160, and scaled slower.
**Eat them. This is particularly useful for [[vampire]]s, [[ghoul]]s, and [[troll]]s, especially in corpseless branches. However, not all corpses are edible.
+
*Prior to [[0.32]], Kiku gave [[Torment]] instead of [[Sign of Ruin]] at 5*, with the same effect as a [[scroll of torment]].
**Make undead out of them (skeletons, zombies) for meat shields.
+
*Prior to [[0.31]], Kiku's wrath had [[death curse]]s instead of [[drain]]ing the player. Also, the gift list was different.
**[[Corpse Rot]] can turn a field of corpses into a lot of miasma and skeletons very quickly. Let enemies wander in and then confuse them to make them stay inside, use Animate Dead to raise an army of skeletons to attack them.
+
*Prior to [[0.30]], Kiku's Undead Wretches was stronger (<code>2 + (Necro * 6/27)</code> wretches) and cost less piety, while Torment cost more piety. Also, spell gifts were different; most notably, the second spell gift had 5 spells.
**Even in Hell you can get powerful corpses. One or two of them combined with [[Simulacrum]] are often enough to build an army capable of taking down the Hell Lords.
+
*In [[0.29]], Kiku was changed to accommodate the Necromancy overhaul and removal of useful [[corpse]]s. Prior to this version:
*Kiku has no objection to you [[wield]]ing weapons of [[holy wrath]].
+
**Receive Corpses was the 1* ability instead of Unearth Wretches, which created 1-9 corpses rather than "live" monsters.
*In spite of Kiku's punishments, Kiku's divine retribution is one of the easiest to survive. Stair-scumming lets you run from the monsters Kiku sends. Expect to receive Torment every time Kiku's wrath occurs, however.
+
**The Torment ability required a corpse to use.
**You cannot just use Receive Corpses and Animate Dead to surround yourself with a wall of minions before abandoning him. Kiku turns your undead minions hostile when you leave him.
+
**Kiku gifted [[Animate Skeleton]] instead of Necrotise at 1*, and could gift [[Pain]] (1*) and [[Excruciating Wounds]] (3*). Gifting logic was changed overall. Most notably, [[Animate Dead]] was guaranteed at 3* to make use of Receive Corpses.
 +
**The [[pain (brand)]] gift did not work with ranged weapons.
 +
**If you received partial torment protection, the minimum reduction was 0 instead of 1.
 +
*Prior to [[0.28]], Kiku's 1* and 3* spell gifts guaranteed a corpse ''using'' spell instead of Animate Skeleton and Animate Dead; book logic was also different.
 +
*Prior to [[0.27]], Kiku would gift randart spellbooks and the [[Necronomicon]], instead of gifting spells directly.
 +
*Prior to [[0.25]], Kiku's wrath included [[Necromancy]] [[miscast effect#Necromancy|miscast effects]] instead of [[death curse]]s.
 +
*Prior to [[0.20]], Kiku's 1* spellbook gift had a guaranteed [[Corpse Rot]] rather than a guaranteed [[Pain]] spell.
 +
*Prior to [[0.19]], Kiku gave a piety-dependent bonus to final HP when casting [[Death's Door]]. Also, Kiku did not grant piety for killing undead creatures, and the torment protection did not reduce damage from [[agony]]. In addition, Kiku worshippers had to [[pray]] over a corpse to invoke the [[Torment]] ability.
 +
*Prior to [[0.17]], Kiku helped at [[Piety]] level **** to resist the [[Haunt]] inflicted [[sickness]] on the caster (resist rate rose with piety). Kiku worshippers also had to [[pray]] at an [[altar]] to receive the Necronomicon/Pain brand gifts.
 +
*Prior to [[0.8]], Kiku used Invocations instead of Necromancy;  [[victory dancing]] was required to train the former.
  
==History==
+
==References==
Prior to [[0.17]], Kiku helped at [[Piety]] level **** to resist the [[Haunt]] inflicted [[sickness]] on the caster (resist rate rose with piety).
+
<references/>
  
 
{{gods}}
 
{{gods}}
 
[[Category:Evil Gods]]
 
[[Category:Evil Gods]]

Latest revision as of 20:34, 18 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Kikubaaqudgha altar.png "Spread unending torment and darkness!"
Kikubaaqudgha is a terrible Demon-God, served by those who wish to indulge in the powers of death. An evil god, Kikubaaqudgha requires worshippers to cause the death and destruction of as many creatures as possible. In exchange, Kikubaaqudgha offers great assistance to the aspiring necromancer: a supply of useful bodies, knowledge of dark magic, and protection against necromantic backlash.

Kikubaaqudgha will enhance servants' necromantic prowess with gifts of Necromancy spells. Kikubaaqudgha will protect followers from the effects of necromantic miscasts, death curses, and may even shield them from unholy torment. Followers can unearth dying wretches as necromantic fodder, and may invoke the sign of ruin to harm their enemies. Kikubaaqudgha will eventually allow followers to either receive knowledge of the most forbidden necromantic magic, or to have their weapon imbued with pain.

Kikubaaqudgha likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings.

Kikubaaqudgha's powers are based on Necromancy instead of Invocations skill.

Restrictions

  • Djinn's unusual approach to magic renders them unable to worship Kikubaaqudgha.
  • Demigods may not worship Kikubaaqudgha (or any other deity).

Appreciates

  • You or your undead slaves killing living, nonliving, holy, undead, or demonic creatures. (Chance of +1 Piety, chance increases with the victim's HD, but decreases with your level.)

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. (Penance)

Given Abilities

Piety level -: "Purveyor of Pain"

  • No abilities.

Piety level *: "Pupil of Sorrows"

  • Unearth Wretches: Creates 1d(2 + Necromancy * 5/27) (1-7) wretches, random Necromancy- and branch- dependent monsters. They are considered hostile, but are unable to act, have 1 HP, 0 willpower, do not give XP, and will die in 2-3 turns. These monsters can be used to raise the dead. (3 MP, 5 piety)

Piety level **: "Merchant of Misery"

  • You have a piety/160 chance to block Necromancy miscast effects. Spells that qualify for protection will have "Kikubaaqudgha supports the use of this spell." in the description.
  • Kikubaaqudgha will either completely protect you from mummy death curses or reduce their severity by 50%. Complete protection or 50% reduction are equally likely.

Piety level ***: "Scholar of Souls"

  • No new abilities.

Piety level ****: "Artisan of Death"

  • Protection From Torment: You sometimes take reduced damage from torment and agony; there is a piety/480 chance of taking no damage, and failing that, a piety/200 chance to reduce a random amount of damage (at least 1). The average damage is shown below.
Piety Unprotected Kiku Protection Kiku Protection & rN+++
80 50% 35% 24.5%
100 32.3% 22.6%
160 20% 16%

Piety level *****: "Demagogue of Despair"

  • Sign of Ruin - Mark a 5x5 square of monsters with Sign of Ruin. Whenever anything bearing this sign receives damage from a melee attack, they will suffer heavy draining and may additionally become either slow, weak, or blind. (5 MP, 4 piety)

Piety level ******: "Lord of Darkness"

  • Once per game, you may choose to either:
    • Receive Forbidden Knowledge: Kikubaaqudgha will grant you Haunt, Borgnjor's Revivification, Infestation, and Death's Door.
    • Brand Weapon With Pain: Give a non-artefact melee or ranged weapon of your choice a permanent Pain brand and increase its enchantment level by 2. This splatters blood over the area, invokes torment, and overwrites the current brand on the weapon.

Gifts

Kikubaaqudgha grants a semi-random assortment of spells upon reaching 1* and 3* piety. Kikubaaqudgha will never grant spells your species cannot cast. The first set guarantees the player at least one spell to complement the Unearth Wretches ability.[1]

At 1* piety, Kiku will gift one of Animate Dead or Fugue of the Fallen, then three randomly selected low-level Necromancy spells:

At 3* piety, Kiku will gift four randomly selected mid-level Necromancy spells:

Punishments

Kikubaaqudgha does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Kikubaaqudgha's wrath brings forth all the dread powers of necromancy. Victims are wracked with screams of torment, and find their health and powers drained. Further, Kikubaaqudgha's gifts become tainted: the dead rise again as foes, and those that attempt to use necromantic magic to fend off wrath will find it backfiring on them when least expected.

Kikubaaqudgha's wrath lasts for a relatively short duration.

When you abandon Kikubaaqudgha, all living, demonic or holy foes you slay will occasionally be reanimated as a zombie, spectre or simulacrum. This does not increment the penance counter. Additionally, the following actions will occasionally be taken:

  • Symbol of Torment is cast at your location, tormenting both you and susceptible foes around you.
  • Drain the player for a significant portion of their max HP (resisted by negative energy resistance).
    • This can be extremely dangerous. Characters with no rN+ who are unfortunate enough to receive HP drain a few times in a row can reach even a single remaining HP point, which is a death sentence for any ex-worshipper.

Kiku may also punish you for casting Necromancy spells (5% probability). The spell succeeds, but you'll get a miscast effect anyways. This does not increment the penance counter.

Strategy

Kikubaaqudgha offers three main features: a massive supply of undead allies, protection from torment and mummy death curses, and knowledge of Necromancy. Kiku's quick spell gifts are useful to Necromancers and characters learning Necromancy from scratch alike. Torment Protection and the potential for Death's Door make Kiku good for the extended game, too.

Because you'll need skill levels in order to use Necromancy, and since Kiku tends to grant spells before they can be used reliably, the location of Kiku's altar doesn't matter as much. A lucky D:1 faded altar isn't as good, and waiting for a deep overflow altar is less punishing. By corollary, this makes Kiku less immediately helpful than other gods, especially if you didn't start out as a Necromancer.

Final Gift

At 6*, you get the choice between a pain-branded weapon and the capstone Necromancy spells. This typically happens around the mid-game, and it can be a tricky decision. Pain deals devastating flat damage that ignores AC, with fast weapons like quick blades and demon whips benefiting the most. The spells offer a way to kill enemies that are negative immune and powerful escape tools.

The first consideration when deciding between the gifts should be "is the gift actually useful to me?":

  • The pain brand is redundant if you already have a good weapon of pain or a strong artefact weapon. In addition, using a pain weapon requires using weapon combat, with melee combat being more dangerous, and ranged combat requiring more skill (and with many ranged weapons excluding use of a shield).
  • The spell gift is redundant if you already have access to most/all of the spells.

Assuming both are sufficiently useful, the next consideration should be "Would I rather have something that will help me much later, or something that will help me survive right now?":

  • The pain brand is useful immediately. However, it only works on creatures without rN+, making it iffy in Zot and useless in the demon and undead-infested extended game.
  • The spells won't help one bit if you can't cast them, but they are great once you can. Haunt and Infestation can affect every enemy in the game, ignoring rN and holiness. Revivification and Death's Door are very strong emergency spells, though they can be a bit difficult to train in a 3 rune game.

There are other things to consider, depending on the character. For example, a character who primarily focuses on melee combat or Earth Magic may not want the spells, as they can rely on those to take out nonliving foes.

Tips & Tricks

  • Unearth Wretches is incredibly powerful: it can create a swarm of allies after a few turns. There's no limit (beyond MP), so don't be afraid to use Wretches multiple times in a fight. And since it costs little piety, use it early and often. Note that UW requires quite a bit of MP and at least 2 turns of prep time, so it isn't great as an emergency button.
    • Death Channel's spectres can be used with any other spell; however Animate Dead and Infestation do not stack.
    • Wretches spawn within a 5x5 area of yourself, last for min. 2 turns, and activate any of your Necromancy effects on death.
      • If using Animate Dead, you can cast the spell before or after you summon Wretches.
      • If using Infestation, you can do the following: have Death Channel up, use Wretches twice, cast Infestation on your tile (covering the 5x5 area), then repeat if desired. You don't want to cast Wretches more than twice in a row, or the 1st set can die before you can infest them.
      • Their deaths will also count towards Fugue of the Fallen's slaying bonus.
    • Wretches are seen as hostile monsters, so other hostile monsters will usually avoid harming them. They can used as a (short-lived) blocker. Be wary of dangerous interactions, however, such as a necromancer using your own Wretches against you with their Bind Souls spell.
  • Kiku has no objection towards weapons of holy wrath.
  • Undead minions do not turn hostile when you attack or immolate them.

Branch Strategy

Worshippers are equipped with particularly effective tools for clearing a few branches in the game. The sole fact of worshipping Kikubaaqudgha is no reason to venture into these places without the proper resistances or XL, but it certainly helps.

  • Crypt and Tomb: Kikubaaqudgha followers will find the torment and death curse protection to be immensely helpful. Haunt and Infestation still work against undead enemies, while Dispel Undead is effective against single undead targets in the Crypt.

History

  • In 0.34, Kiku's wrath will replace Torment with Sign of Ruin. Also, the drain effect will be weaker, but it will no longer check rN.
  • Prior to 0.33, stat drain was a possible effect of Kiku's wrath. Also, the chance of torment protection was maxed out at 200 piety instead of 160, and scaled slower.
  • Prior to 0.32, Kiku gave Torment instead of Sign of Ruin at 5*, with the same effect as a scroll of torment.
  • Prior to 0.31, Kiku's wrath had death curses instead of draining the player. Also, the gift list was different.
  • Prior to 0.30, Kiku's Undead Wretches was stronger (2 + (Necro * 6/27) wretches) and cost less piety, while Torment cost more piety. Also, spell gifts were different; most notably, the second spell gift had 5 spells.
  • In 0.29, Kiku was changed to accommodate the Necromancy overhaul and removal of useful corpses. Prior to this version:
    • Receive Corpses was the 1* ability instead of Unearth Wretches, which created 1-9 corpses rather than "live" monsters.
    • The Torment ability required a corpse to use.
    • Kiku gifted Animate Skeleton instead of Necrotise at 1*, and could gift Pain (1*) and Excruciating Wounds (3*). Gifting logic was changed overall. Most notably, Animate Dead was guaranteed at 3* to make use of Receive Corpses.
    • The pain (brand) gift did not work with ranged weapons.
    • If you received partial torment protection, the minimum reduction was 0 instead of 1.
  • Prior to 0.28, Kiku's 1* and 3* spell gifts guaranteed a corpse using spell instead of Animate Skeleton and Animate Dead; book logic was also different.
  • Prior to 0.27, Kiku would gift randart spellbooks and the Necronomicon, instead of gifting spells directly.
  • Prior to 0.25, Kiku's wrath included Necromancy miscast effects instead of death curses.
  • Prior to 0.20, Kiku's 1* spellbook gift had a guaranteed Corpse Rot rather than a guaranteed Pain spell.
  • Prior to 0.19, Kiku gave a piety-dependent bonus to final HP when casting Death's Door. Also, Kiku did not grant piety for killing undead creatures, and the torment protection did not reduce damage from agony. In addition, Kiku worshippers had to pray over a corpse to invoke the Torment ability.
  • Prior to 0.17, Kiku helped at Piety level **** to resist the Haunt inflicted sickness on the caster (resist rate rose with piety). Kiku worshippers also had to pray at an altar to receive the Necronomicon/Pain brand gifts.
  • Prior to 0.8, Kiku used Invocations instead of Necromancy; victory dancing was required to train the former.

References

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil