Difference between revisions of "Weapon speed"
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''See [[Attack speed]], for an in-depth article on attack delay.'' | ''See [[Attack speed]], for an in-depth article on attack delay.'' | ||
− | This page lists the base and | + | This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum. |
− | + | ==Useful Info== | |
+ | Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), until it reaches the minimum delay. | ||
− | + | Most weapons have minimum attack delays of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions: | |
+ | *[[Rapier]]s and [[quick blade]]s, which reach 5 to match other [[Short Blades]]. | ||
+ | *Crossbows ([[hand crossbow]]s, [[arbalest]]s, [[triple crossbow]]s), which have a mindelay of 10. | ||
+ | *[[Stone]]s, [[dart]]s, and [[boomerang]]s, which are capped at 7. | ||
+ | [[Unarmed Combat]] works differently. For every 5.4 skill levels, unarmed attack delay is reduced by 1 aut. Therefore, Unarmed Combat starts at 10 delay and reaches 5 delay at skill 27. | ||
+ | |||
+ | ===Modifiers=== | ||
Some factors may further alter weapons' speed: | Some factors may further alter weapons' speed: | ||
− | * [[Speed (brand)|Speed]]-branded weapons, reduce the attack delay of a weapon by | + | * [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels. |
− | * [[ | + | * [[Heavy]]-branded weapons, which increase attack delay by 50% at all skill levels. |
− | * [[Haste]] or [[Berserk]] | + | * [[Haste]] or [[Berserk]] multiplies all delays by 66%. |
+ | * [[Finesse]] halves all attack delays. Does not stack with haste/berserk. | ||
* If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]]. | * If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]]. | ||
+ | * [[Ranged weapon]]s are also encumbered by [[body armour]]. See [[Ranged Weapons#Armour penalty|Ranged Weapons]]. | ||
+ | |||
+ | Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut). | ||
==List of weapon delays== | ==List of weapon delays== | ||
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| [[Dagger]] || 10 || 5 || 10 | | [[Dagger]] || 10 || 5 || 10 | ||
|- | |- | ||
− | | [[ | + | | [[Short sword]] || 10 || 5 || 10 |
|- | |- | ||
− | | [[ | + | | [[Rapier]] || 12 || 5 || 14 |
|- | |- | ||
− | | [[ | + | | [[Quick blade]]* || 12 || 5 || 14 |
|} | |} | ||
+ | <nowiki>*</nowiki>Quick blades strike twice for every turn spent attacking. | ||
+ | |||
===[[Long Blades]]=== | ===[[Long Blades]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Giant club]] || 16 || 7 || 18 | | [[Giant club]] || 16 || 7 || 18 | ||
|- | |- | ||
− | | [[Giant spiked club]] || | + | | [[Giant spiked club]] || 18 || 7 || 22 |
|} | |} | ||
+ | |||
===[[Axes]]=== | ===[[Axes]]=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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| [[Battleaxe]] || 17 || 7 || 20 | | [[Battleaxe]] || 17 || 7 || 20 | ||
|- | |- | ||
− | | [[Executioner's axe]] || | + | | [[Executioner's axe]] || 19 || 7 || 24 |
|} | |} | ||
+ | |||
===[[Polearms]]=== | ===[[Polearms]]=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
| [[Halberd]] || 15 || 7 || 16 | | [[Halberd]] || 15 || 7 || 16 | ||
− | |||
− | |||
|- | |- | ||
| [[Glaive]] || 17 || 7 || 20 | | [[Glaive]] || 17 || 7 || 20 | ||
|- | |- | ||
− | | [[Bardiche]] || | + | | [[Bardiche]] || 19 || 7 || 24 |
|} | |} | ||
+ | |||
===[[Staves]]=== | ===[[Staves]]=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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| [[Lajatang]] || 14 || 7 || 14 | | [[Lajatang]] || 14 || 7 || 14 | ||
|} | |} | ||
− | ===[[ | + | ===[[Ranged Weapons]]=== |
{|class="wikitable" | {|class="wikitable" | ||
! Name || Base Delay || Min Delay || Skill Required | ! Name || Base Delay || Min Delay || Skill Required | ||
|- | |- | ||
− | | [[ | + | | [[Sling]] || 14 || 7 || 14 |
|- | |- | ||
− | | [[ | + | | [[Shortbow]] || 14 || 7 || 14 |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Orcbow]] || 15 || 7 || 16 |
|- | |- | ||
| [[Arbalest]] || 19 || 10 || 18 | | [[Arbalest]] || 19 || 10 || 18 | ||
+ | |- | ||
+ | | [[Hand cannon]] || 19 || 10 || 18 | ||
+ | |- | ||
+ | | [[Longbow]] || 17 || 7 || 20 | ||
|- | |- | ||
| [[Triple crossbow]] || 23 || 10 || 26 | | [[Triple crossbow]] || 23 || 10 || 26 | ||
+ | |||
|} | |} | ||
+ | |||
===[[Throwing]]=== | ===[[Throwing]]=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! Name || Base Delay || Min Delay || Skill Required | ! Name || Base Delay || Min Delay || Skill Required | ||
|- | |- | ||
− | | [[ | + | | [[Dart]] || 10 || 7 || 6 |
|- | |- | ||
| [[Stone]] || 11 || 7 || 8 | | [[Stone]] || 11 || 7 || 8 | ||
|- | |- | ||
− | | [[ | + | | [[Boomerang]] || 13 || 7 || 12 |
|- | |- | ||
| [[Javelin]] || 15 || 7 || 16 | | [[Javelin]] || 15 || 7 || 16 | ||
|- | |- | ||
| [[Large rock]] || 20 || 7 || 26 | | [[Large rock]] || 20 || 7 || 26 | ||
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− | |||
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− | |||
|} | |} | ||
==In-game display== | ==In-game display== | ||
− | There are | + | There are three different ways to obtain some information about your attack speed. |
+ | |||
+ | *Viewing the weapon in the '''i'''nventory will display its current average delay. | ||
+ | *The '''@''' command will print your average attack delay. | ||
*The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay. | *The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay. | ||
− | + | The former two commands display the ''average'' attack speed, to the nearest aut. If your attack delay is not an integer, it'll semi-randomly round up and down. | |
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==See Also== | ==See Also== | ||
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*[[Attack speed]] | *[[Attack speed]] | ||
See individual weapon articles for more information about a given weapon. | See individual weapon articles for more information about a given weapon. | ||
+ | |||
==History== | ==History== | ||
+ | *Prior to [[0.17]], [[unarmed combat]] was penalized by armour. | ||
*Prior to [[0.15]], [[ranged weapon]]s used a completely different delay formula: <code>Base delay - Weapon Skill*4*Average Stat/250</code>. | *Prior to [[0.15]], [[ranged weapon]]s used a completely different delay formula: <code>Base delay - Weapon Skill*4*Average Stat/250</code>. | ||
*Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%. | *Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%. |
Latest revision as of 16:13, 30 August 2024
See Attack speed, for an in-depth article on attack delay.
This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
Contents
Useful Info
Every weapon has a base delay. For every 2 levels in the corresponding weapon skill, your attack delay is reduced by 1 aut (ie. 0.1 decaAut), until it reaches the minimum delay.
Most weapons have minimum attack delays of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:
- Rapiers and quick blades, which reach 5 to match other Short Blades.
- Crossbows (hand crossbows, arbalests, triple crossbows), which have a mindelay of 10.
- Stones, darts, and boomerangs, which are capped at 7.
Unarmed Combat works differently. For every 5.4 skill levels, unarmed attack delay is reduced by 1 aut. Therefore, Unarmed Combat starts at 10 delay and reaches 5 delay at skill 27.
Modifiers
Some factors may further alter weapons' speed:
- Speed-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.
- Heavy-branded weapons, which increase attack delay by 50% at all skill levels.
- Haste or Berserk multiplies all delays by 66%.
- Finesse halves all attack delays. Does not stack with haste/berserk.
- If you are wearing a shield you may suffer some penalties. See Shields.
- Ranged weapons are also encumbered by body armour. See Ranged Weapons.
Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).
List of weapon delays
Short Blades
Weapon | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dagger | 10 | 5 | 10 |
Short sword | 10 | 5 | 10 |
Rapier | 12 | 5 | 14 |
Quick blade* | 12 | 5 | 14 |
*Quick blades strike twice for every turn spent attacking.
Long Blades
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Falchion | 13 | 6 | 14 |
Long sword | 14 | 7 | 14 |
Scimitar | 14 | 7 | 14 |
Demon blade | 13 | 6 | 14 |
Eudemon blade | 12 | 6 | 12 |
Double sword | 15 | 7 | 16 |
Great sword | 17 | 7 | 20 |
Triple sword | 19 | 7 | 24 |
Maces and Flails
Name | Base Delay | Min Delay | Skill required |
---|---|---|---|
Club | 13 | 6 | 14 |
Whip | 11 | 5 | 12 |
Mace | 14 | 7 | 14 |
Flail | 14 | 7 | 14 |
Morningstar | 15 | 7 | 16 |
Demon whip | 11 | 5 | 12 |
Sacred scourge | 11 | 5 | 12 |
Dire flail | 13 | 6 | 14 |
Eveningstar | 15 | 7 | 16 |
Great mace | 17 | 7 | 20 |
Giant club | 16 | 7 | 18 |
Giant spiked club | 18 | 7 | 22 |
Axes
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Hand axe | 13 | 6 | 14 |
War axe | 15 | 7 | 16 |
Broad axe | 16 | 7 | 18 |
Battleaxe | 17 | 7 | 20 |
Executioner's axe | 19 | 7 | 24 |
Polearms
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Spear | 11 | 5 | 12 |
Trident | 13 | 6 | 14 |
Demon trident | 13 | 6 | 14 |
Trishula | 13 | 6 | 14 |
Halberd | 15 | 7 | 16 |
Glaive | 17 | 7 | 20 |
Bardiche | 19 | 7 | 24 |
Staves
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Magical staff | 12 | 6 | 12 |
Quarterstaff | 13 | 6 | 14 |
Lajatang | 14 | 7 | 14 |
Ranged Weapons
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Sling | 14 | 7 | 14 |
Shortbow | 14 | 7 | 14 |
Orcbow | 15 | 7 | 16 |
Arbalest | 19 | 10 | 18 |
Hand cannon | 19 | 10 | 18 |
Longbow | 17 | 7 | 20 |
Triple crossbow | 23 | 10 | 26 |
Throwing
Name | Base Delay | Min Delay | Skill Required |
---|---|---|---|
Dart | 10 | 7 | 6 |
Stone | 11 | 7 | 8 |
Boomerang | 13 | 7 | 12 |
Javelin | 15 | 7 | 16 |
Large rock | 20 | 7 | 26 |
In-game display
There are three different ways to obtain some information about your attack speed.
- Viewing the weapon in the inventory will display its current average delay.
- The @ command will print your average attack delay.
- The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.
The former two commands display the average attack speed, to the nearest aut. If your attack delay is not an integer, it'll semi-randomly round up and down.
See Also
See individual weapon articles for more information about a given weapon.
History
- Prior to 0.17, unarmed combat was penalized by armour.
- Prior to 0.15, ranged weapons used a completely different delay formula:
Base delay - Weapon Skill*4*Average Stat/250
. - Prior to 0.14, the speed brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
- Prior to 0.13, Finesse had no effect on non-blowgun throwing weapons.