Difference between revisions of "Bolt spells"

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The '''Bolt spells''' are a series of mid-level [[Conjurations]] spells which all function similarly, hitting multiple targets along their line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion.
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The '''Bolt spells''' are a series of spells which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they all behave in nearly the same fashion. [[Repel missiles]] is less effective at repelling bolt projectiles.
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Players no longer have access to any "traditional" bolt spell in their spell library, though bolts are still accessible through other ways.
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==Player-Castable==
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Almost all bolt spells have been removed from player libraries, although there are a few spells that create bolts:
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*[[Plasma Beam]]
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*[[Shock]]
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*[[Starburst]]
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==[[Evocable]]==
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===[[Thunderbolt]]===
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*Available through a [[lightning rod]]
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*Power determined by [[Evocations]]
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*Consecutive zaps increases strength and changes behavior of the bolt
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**Aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
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*Deals [[electricity]] damage; deals less damage when spread over a wide area
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*Range 5
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===[[Corrosive Bolt]]===
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*Available to players through a [[wand of acid]], [[Nemelex]]'s [[Vitriol card]], or [[Makhleb]]. The wand [[alternate items|alternates]] with quicksilver and light.
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*Power determined by [[Evocations]] (wand) or [[Invocations]] (god)
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*Deals [[Acid|acid]] damage.
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*Inflicts [[Acid#Corrosion|corrosion]].
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*Range 5
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===[[Quicksilver Bolt]]===
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*Available to players through a [[wand of quicksilver]], or purple [[draconian]] breath. The wand [[alternate items|alternates]] with acid and quicksilver.
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*Deals irresistible damage
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*Strips [[potion of cancellation|cancellable]] enchantments from targets
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*Range 7
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===Bolt of Light===
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*Available to players through a [[wand of light]]. The wand [[alternate items|alternates]] with acid and quicksilver.
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*Deals irresistible damage
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*[[Blind]]s enemies
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*Range 5
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===Sword Beam===
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*Available through the [[unrand]] [[artefact]], the [[sword of Power]]
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*Deals irresistible damage, unaffected by skill
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*Activates on melee hit; chance increases with HP, (10 * HP/27)%.
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*Range 4
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==Major Destruction==
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[[Makhleb]]'s Major Destruction will fire a bolt spell, some of which are now exclusive to this ability:
  
 
===[[Bolt of Fire]]===
 
===[[Bolt of Fire]]===
*Level 6, [[Fire Magic]]/[[Conjurations]]
 
 
*Deals [[fire]] damage
 
*Deals [[fire]] damage
*Range 7
 
  
 
===[[Bolt of Magma]]===
 
===[[Bolt of Magma]]===
*Level 5, [[Fire Magic]]/[[Earth Magic]]/[[Conjurations]]
 
 
*Deals partially irresistible [[fire]] damage
 
*Deals partially irresistible [[fire]] damage
*Range 5
 
  
===[[Bolt of Cold]]===
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===[[Bolt of Draining]]===
*Level 6, [[Ice Magic]]/[[Conjurations]]
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*Deals [[negative energy]] damage
*Deals [[cold]] damage
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*Inflicts [[draining]]
*Range 6
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*Also available through Nemelex's [[pain card]]
  
 
===[[Lightning Bolt]]===
 
===[[Lightning Bolt]]===
*Level 5, [[Air Magic]]/[[Conjurations]]
 
 
*Deals [[electricity]] damage
 
*Deals [[electricity]] damage
*[[Multizap]]s
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*Can bounce off walls; [[multizap]]s
*Range 5-12 (depending on [[spell power]]), undiminished by hitting targets
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Major Destruction can also fire Corrosive Bolt. All bolts created by Major Destruction have a range of 7 (screen-wide).
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==Monster==
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===[[Bolt of Fire]]===
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*Deals pure [[fire]] damage
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*Range 6
  
===[[Shock]]===
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===[[Bolt of Cold]]===
*Level 1, [[Air Magic]]/[[Conjurations]]
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*Deals pure [[cold]] damage
*Deals [[electricity]] damage
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*Range 5
*[[Multizap]]s
 
*Range 8, undiminished by hitting targets
 
*Essentially a very cheap, very weak [[Lightning Bolt]]
 
  
===[[Venom Bolt]]===
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===[[Crystal Bolt]]===
*Level 5, [[Poison Magic]]/[[Conjurations]]
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*Deals either [[fire]] or [[cold]] damage
*Deals [[poison]] damage
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*Bounces off walls
*Inflicts [[poison]]
 
 
*Range 6
 
*Range 6
  
 
===[[Bolt of Draining]]===
 
===[[Bolt of Draining]]===
*Level 5, [[Necromancy]]/[[Conjurations]]
 
 
*Deals [[negative energy]] damage
 
*Deals [[negative energy]] damage
 
*Inflicts [[draining]]
 
*Inflicts [[draining]]
*Range 6
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*Range 5
  
===[[Thunderbolt]]===
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===[[Bolt of Devastation]]===
*Power determined by [[Evocations]]
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*Deals irresistible damage
*Only available through a [[lightning rod]]
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*Halves willpower on a successful hit
*Zapping consecutively changes the behavior of the bolt; aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
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*Range 7
*Deals [[electricity]] damage; deals less damage when spread over a wide area
 
*Does not bounce off walls
 
*Range 6, undiminished by hitting targets
 
  
===[[Corrosive Bolt]]===
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===[[Lightning Bolt]]===
*Only available through a [[Wand of acid|wand of acid]].
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*Deals [[electricity]] damage
*Power determined by [[Evocations]].
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*Can bounce off walls; [[multizap]]s
*Deals [[Acid|acid]] damage.
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*Full [[LOS]] range
*Inflicts [[Acid#Corrosion|corrosion]].
 
*Range 5.
 
  
==History/Trivia==
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===[[Bolt of Magma]]===
Before [[0.21]], there was a [[Wand of lightning|wand version]] of [[Lightning Bolt]] that used [[Evocations]] to determine spell power.
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*Deals partially irresistible [[fire]] damage
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*Range 4
  
Before [[0.20]], there were special evocable items called [[Rod|rods]], one of which, the [[Rod of inaccuracy]], could fire a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]]. There was also a [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
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===[[Quicksilver Bolt]]===
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*Deals irresistible damage
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*Strips [[potion of cancellation|cancellable]] enchantments from targets
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*Full [[LOS]] range
  
[[0.18]] added a player-usable version of [[Corrosive Bolt]] in the form of [[Wand of acid|wands of acid]].
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===[[Venom Bolt]]===
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*Deals partially irresistible [[poison]] damage
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*Inflicts poison.
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*Range 5
  
Before [[0.18]], there were [[Wand of fire|wands of fire]], [[Wand of cold|cold]], and [[Wand of draining|draining]] that were like their corresponding elemental bolt spells, but used [[Evocations]] to determine spell power. There was also another evocable item called a [[Rod of destruction]], which had a special bolt spell called [[Random Bolt]].
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==History/Trivia==
 
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*In [[0.31]], [[Energy Bolt]] was reworked into [[Bolt of Devastation]].
[[0.17]] added [[Corrosive Bolt]].
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*In [[0.30]], [[Lightning Bolt]] was made monster and Makhleb only, removing the last player-castable bolt spell.
 
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*In [[0.29]], the [[wand of quicksilver]] and [[wand of light]] were added as [[alternate items|alternatives]] for the [[wand of acid]]. Each game can have only one "bolt" wand type now.
Before [[0.16]], there was an evocable item called a [[Tome of destruction]], which could fire a number of these bolt spells.
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*In [[0.28]], Bolt of Magma was made monster and Makhleb only.
 
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*In [[0.27]], Makhleb's Major Destruction was made explicitly bolt-only.
[[Random Bolt]] was added in [[0.14]].
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*Prior to [[0.26]], most beam spells (except for [[Shock]] and [[Lightning Bolt]]) had their range decreased by 1 for each target they hit.
 
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*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell [[Iron Shot]] went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion. Also, [[Throw Icicle]] was renamed from Ice Bolt for the same reason.
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*Prior to [[0.21]], the [[wand of lightning]] existed, which cast [[Lightning Bolt]].
 
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*Prior to [[0.20]], there were special evocable items called [[Rod|rods]]; the [[Rod of inaccuracy]] had a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]], and the [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
Note that although the spell from a pre-[[0.13]] [[rod of striking]] is described as a 'force bolt', it is not a bolt spell and does not penetrate.
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*Prior to [[0.18]], there were [[Wand of fire|wands of fire]], [[Wand of cold|cold]], and [[Wand of draining|draining]], which cast their bolt spells with [[Evocations]]. The [[Rod of destruction]], had a special bolt spell called [[Random Bolt]]. In their place, the [[wand of acid]] gave players access to Corrosive Bolt.  
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*[[0.17]] added [[Corrosive Bolt]].
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*Prior to [[0.16]], the [[Tome of destruction]] could fire a number of these bolt spells.
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*[[Random Bolt]] was added in [[0.14]].
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*The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell [[Iron Shot]] went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion, and [[Throw Icicle]] was renamed from Ice Bolt for the same reason.

Latest revision as of 21:33, 27 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Bolt spells are a series of spells which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they all behave in nearly the same fashion. Repel missiles is less effective at repelling bolt projectiles.

Players no longer have access to any "traditional" bolt spell in their spell library, though bolts are still accessible through other ways.

Player-Castable

Almost all bolt spells have been removed from player libraries, although there are a few spells that create bolts:

Evocable

Thunderbolt

  • Available through a lightning rod
  • Power determined by Evocations
  • Consecutive zaps increases strength and changes behavior of the bolt
    • Aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
  • Deals electricity damage; deals less damage when spread over a wide area
  • Range 5

Corrosive Bolt

Quicksilver Bolt

Bolt of Light

Sword Beam

  • Available through the unrand artefact, the sword of Power
  • Deals irresistible damage, unaffected by skill
  • Activates on melee hit; chance increases with HP, (10 * HP/27)%.
  • Range 4

Major Destruction

Makhleb's Major Destruction will fire a bolt spell, some of which are now exclusive to this ability:

Bolt of Fire

Bolt of Magma

  • Deals partially irresistible fire damage

Bolt of Draining

Lightning Bolt

Major Destruction can also fire Corrosive Bolt. All bolts created by Major Destruction have a range of 7 (screen-wide).

Monster

Bolt of Fire

  • Deals pure fire damage
  • Range 6

Bolt of Cold

  • Deals pure cold damage
  • Range 5

Crystal Bolt

  • Deals either fire or cold damage
  • Bounces off walls
  • Range 6

Bolt of Draining

Bolt of Devastation

  • Deals irresistible damage
  • Halves willpower on a successful hit
  • Range 7

Lightning Bolt

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 4

Quicksilver Bolt

  • Deals irresistible damage
  • Strips cancellable enchantments from targets
  • Full LOS range

Venom Bolt

  • Deals partially irresistible poison damage
  • Inflicts poison.
  • Range 5

History/Trivia