Difference between revisions of "Fungus Form"
m (Add flavour and bump version) |
m (Bump v. The form got Torment immunity back in e965ef1, but it was already torment immune in 0.31, so we probably don't need a history note for that) |
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− | {{ | + | {{version031}} |
− | {{ | + | {{flavour|You have been transformed into a sentient fungus. You are highly evasive and can release spores to cause confusion when attacking in melee, but are unable to move when hostile creatures are present. You are resistant to poison and immune to negative energy. |
Any equipped weapons and armour are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.}} | Any equipped weapons and armour are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill.}} | ||
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==Pros== | ==Pros== | ||
− | *[[Unarmed Combat]]: 12 base damage | + | *[[Unarmed Combat]]: 12 base damage and a [[confusion]]-branded melee attack (spores). |
− | * | + | **Effectiveness of confusion is based on monster [[HD]] instead of [[willpower]], but has no effect on [[undead]], [[nonliving]], and [[list of plants|plant]] monsters. |
− | * | + | *12 [[AC]] |
− | * | + | *Tiny [[size]] |
− | * | + | *[[Torment]] immunity and [[negative energy|rN+++]] |
+ | *[[Poison]] resistance | ||
==Cons== | ==Cons== | ||
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*All equipment is melded except for [[jewellery]]. | *All equipment is melded except for [[jewellery]]. | ||
+ | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
+ | ! Fungus Form | ||
+ | |- | ||
+ | | [[File:Fungus form.png]] | ||
+ | |} | ||
==History== | ==History== | ||
+ | *Prior to [[0.27]], fungus form could not confuse [[unbreathing]] monsters. | ||
*Prior to [[0.22]], players in fungus form could not use [[wand]]s. | *Prior to [[0.22]], players in fungus form could not use [[wand]]s. | ||
*Prior to [[0.20]], players in fungus form could wear [[hat]]s and [[helmet]]s. | *Prior to [[0.20]], players in fungus form could wear [[hat]]s and [[helmet]]s. | ||
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*Fungus form was added in [[0.12]]. | *Fungus form was added in [[0.12]]. | ||
− | + | [[Category:Status effects]] [[Category:Game mechanics]] | |
− | + | {{Forms}} | |
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Latest revision as of 10:16, 4 July 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
You have been transformed into a sentient fungus. You are highly evasive and can release spores to cause confusion when attacking in melee, but are unable to move when hostile creatures are present. You are resistant to poison and immune to negative energy.
Any equipped weapons and armour are melded, and you are unable to cast spells. The effectiveness of your melee attacks while in this form is based on experience level instead of on Unarmed Combat skill. |
Fungus form is a bad form that can be inflicted on the player by the Polymorph spell, turning you into a creature similar to a wandering mushroom.
Pros
- Unarmed Combat: 12 base damage and a confusion-branded melee attack (spores).
- 12 AC
- Tiny size
- Torment immunity and rN+++
- Poison resistance
Cons
- The player can't move while there are hostile monsters in line of sight.
- The player can't cast spells.
- All equipment is melded except for jewellery.
Fungus Form |
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History
- Prior to 0.27, fungus form could not confuse unbreathing monsters.
- Prior to 0.22, players in fungus form could not use wands.
- Prior to 0.20, players in fungus form could wear hats and helmets.
- Prior to 0.19, this form provided a very high stealth modifier, 30.
- Prior to 0.15, players didn't hunger and couldn't drink potions or eat while in fungus form.
- Prior to 0.14, players in fungus form could not shout or command allies.
- Prior to 0.13, fungus form also gave you one rank of fire vulnerability unless you also worshiped Fedhas Madash.
- Fungus form was added in 0.12.