Difference between revisions of "Bolt spells"

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The '''Bolt spells''' were a series of mid-level [[Conjurations]] spells which all function similarly, hitting multiple targets along their line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion. Most of them have been removed from player libraries, but many of them still exist via other forms.
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The '''Bolt spells''' are a series of spells which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they all behave in nearly the same fashion. [[Repel missiles]] is less effective at repelling bolt projectiles.
  
===[[Lightning Bolt]]===
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Players no longer have access to any "traditional" bolt spell in their spell library, though bolts are still accessible through other ways.
*Level 5, [[Air Magic]]/[[Conjurations]]
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*Deals [[electricity]] damage
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==Player-Castable==
*[[Multizap]]s
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Almost all bolt spells have been removed from player libraries, although there are a few spells that create bolts:
*Range 5-12 (depending on [[spell power]]), undiminished by hitting targets
 
  
===[[Shock]]===
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*[[Plasma Beam]]
*Level 1, [[Air Magic]]/[[Conjurations]]
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*[[Shock]]
*Deals [[electricity]] damage
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*[[Starburst]]
*[[Multizap]]s
 
*Range 8, undiminished by hitting targets
 
*Essentially a very cheap, very weak [[Lightning Bolt]]
 
  
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==[[Evocable]]==
 
===[[Thunderbolt]]===
 
===[[Thunderbolt]]===
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*Available through a [[lightning rod]]
 
*Power determined by [[Evocations]]
 
*Power determined by [[Evocations]]
*Only available through a [[lightning rod]]
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*Consecutive zaps increases strength and changes behavior of the bolt
*Zapping consecutively changes the behavior of the bolt; aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
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**Aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
 
*Deals [[electricity]] damage; deals less damage when spread over a wide area
 
*Deals [[electricity]] damage; deals less damage when spread over a wide area
*Does not bounce off walls
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*Range 5
*Range 6, undiminished by hitting targets
 
  
 
===[[Corrosive Bolt]]===
 
===[[Corrosive Bolt]]===
*Only available through a [[Wand of acid|wand of acid]].
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*Available to players through a [[wand of acid]], [[Nemelex]]'s [[Vitriol card]], or [[Makhleb]]. The wand [[alternate items|alternates]] with quicksilver and light.
*Power determined by [[Evocations]].
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*Power determined by [[Evocations]] (wand) or [[Invocations]] (god)
 
*Deals [[Acid|acid]] damage.
 
*Deals [[Acid|acid]] damage.
 
*Inflicts [[Acid#Corrosion|corrosion]].
 
*Inflicts [[Acid#Corrosion|corrosion]].
*Range 5.
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*Range 5
  
==Greater Destruction==
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===[[Quicksilver Bolt]]===
[[Makhleb]]'s Greater Destruction will fire a bolt spell, some of which are now exclusive to this ability:
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*Available to players through a [[wand of quicksilver]], or purple [[draconian]] breath. The wand [[alternate items|alternates]] with acid and quicksilver.
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*Deals irresistible damage
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*Strips [[potion of cancellation|cancellable]] enchantments from targets
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*Range 7
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===Bolt of Light===
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*Available to players through a [[wand of light]]. The wand [[alternate items|alternates]] with acid and quicksilver.
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*Deals irresistible damage
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*[[Blind]]s enemies
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*Range 5
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===Sword Beam===
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*Available through the [[unrand]] [[artefact]], the [[sword of Power]]
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*Deals irresistible damage, unaffected by skill
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*Activates on melee hit; chance increases with HP, (10 * HP/27)%.
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*Range 4
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==Major Destruction==
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[[Makhleb]]'s Major Destruction will fire a bolt spell, some of which are now exclusive to this ability:
  
 
===[[Bolt of Fire]]===
 
===[[Bolt of Fire]]===
 
*Deals [[fire]] damage
 
*Deals [[fire]] damage
*Range 7
 
  
 
===[[Bolt of Magma]]===
 
===[[Bolt of Magma]]===
 
*Deals partially irresistible [[fire]] damage
 
*Deals partially irresistible [[fire]] damage
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===[[Bolt of Draining]]===
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*Deals [[negative energy]] damage
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*Inflicts [[draining]]
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*Also available through Nemelex's [[pain card]]
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===[[Lightning Bolt]]===
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*Deals [[electricity]] damage
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*Can bounce off walls; [[multizap]]s
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Major Destruction can also fire Corrosive Bolt. All bolts created by Major Destruction have a range of 7 (screen-wide).
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==Monster==
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===[[Bolt of Fire]]===
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*Deals pure [[fire]] damage
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*Range 6
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===[[Bolt of Cold]]===
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*Deals pure [[cold]] damage
 
*Range 5
 
*Range 5
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===[[Crystal Bolt]]===
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*Deals either [[fire]] or [[cold]] damage
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*Bounces off walls
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*Range 6
  
 
===[[Bolt of Draining]]===
 
===[[Bolt of Draining]]===
 
*Deals [[negative energy]] damage
 
*Deals [[negative energy]] damage
 
*Inflicts [[draining]]
 
*Inflicts [[draining]]
*Range 6
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*Range 5
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===[[Bolt of Devastation]]===
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*Deals irresistible damage
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*Halves willpower on a successful hit
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*Range 7
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===[[Lightning Bolt]]===
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*Deals [[electricity]] damage
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*Can bounce off walls; [[multizap]]s
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*Full [[LOS]] range
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===[[Bolt of Magma]]===
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*Deals partially irresistible [[fire]] damage
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*Range 4
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===[[Quicksilver Bolt]]===
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*Deals irresistible damage
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*Strips [[potion of cancellation|cancellable]] enchantments from targets
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*Full [[LOS]] range
  
Greater Destruction can also fire Lightning Bolt and Corrosive Bolt.
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===[[Venom Bolt]]===
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*Deals partially irresistible [[poison]] damage
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*Inflicts poison.
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*Range 5
  
 
==History/Trivia==
 
==History/Trivia==
*Bolt of Magma was made monster-only in [[0.28]].
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*In [[0.31]], [[Energy Bolt]] was reworked into [[Bolt of Devastation]].
*Makhleb's Greater Destruction was made explicitly bolt-only in [[0.27]].
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*In [[0.30]], [[Lightning Bolt]] was made monster and Makhleb only, removing the last player-castable bolt spell.
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*In [[0.29]], the [[wand of quicksilver]] and [[wand of light]] were added as [[alternate items|alternatives]] for the [[wand of acid]]. Each game can have only one "bolt" wand type now.
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*In [[0.28]], Bolt of Magma was made monster and Makhleb only.
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*In [[0.27]], Makhleb's Major Destruction was made explicitly bolt-only.
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*Prior to [[0.26]], most beam spells (except for [[Shock]] and [[Lightning Bolt]]) had their range decreased by 1 for each target they hit.
 
*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
 
*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
*Prior to [[0.21]], there was a [[Wand of lightning|wand version]] of [[Lightning Bolt]] that used [[Evocations]] to determine spell power.
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*Prior to [[0.21]], the [[wand of lightning]] existed, which cast [[Lightning Bolt]].
*Prior to [[0.20]], there were special evocable items called [[Rod|rods]], one of which, the [[Rod of inaccuracy]], could fire a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]]. There was also a [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
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*Prior to [[0.20]], there were special evocable items called [[Rod|rods]]; the [[Rod of inaccuracy]] had a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]], and the [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
*[[0.18]] added a player-usable version of [[Corrosive Bolt]] in the form of [[Wand of acid|wands of acid]].
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*Prior to [[0.18]], there were [[Wand of fire|wands of fire]], [[Wand of cold|cold]], and [[Wand of draining|draining]], which cast their bolt spells with [[Evocations]]. The [[Rod of destruction]], had a special bolt spell called [[Random Bolt]]. In their place, the [[wand of acid]] gave players access to Corrosive Bolt.  
*Prior to [[0.18]], there were [[Wand of fire|wands of fire]], [[Wand of cold|cold]], and [[Wand of draining|draining]] that were like their corresponding elemental bolt spells, but used [[Evocations]] to determine spell power. There was also another evocable item called a [[Rod of destruction]], which had a special bolt spell called [[Random Bolt]].
 
 
*[[0.17]] added [[Corrosive Bolt]].
 
*[[0.17]] added [[Corrosive Bolt]].
*Prior to [[0.16]], there was an evocable item called a [[Tome of destruction]], which could fire a number of these bolt spells.
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*Prior to [[0.16]], the [[Tome of destruction]] could fire a number of these bolt spells.
 
*[[Random Bolt]] was added in [[0.14]].
 
*[[Random Bolt]] was added in [[0.14]].
*The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell [[Iron Shot]] went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion. Also, [[Throw Icicle]] was renamed from Ice Bolt for the same reason.
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*The term 'bolt' did not always refer only to spells which can hit multiple targets in a line. Notably, the spell [[Iron Shot]] went through the names Bolt of Iron and Iron Bolt before being renamed Iron Shot to avoid confusion, and [[Throw Icicle]] was renamed from Ice Bolt for the same reason.
*Note that although the spell from a pre-[[0.13]] [[rod of striking]] is described as a 'force bolt', it is not a bolt spell and does not penetrate.
 

Latest revision as of 21:33, 27 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Bolt spells are a series of spells which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they all behave in nearly the same fashion. Repel missiles is less effective at repelling bolt projectiles.

Players no longer have access to any "traditional" bolt spell in their spell library, though bolts are still accessible through other ways.

Player-Castable

Almost all bolt spells have been removed from player libraries, although there are a few spells that create bolts:

Evocable

Thunderbolt

  • Available through a lightning rod
  • Power determined by Evocations
  • Consecutive zaps increases strength and changes behavior of the bolt
    • Aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
  • Deals electricity damage; deals less damage when spread over a wide area
  • Range 5

Corrosive Bolt

Quicksilver Bolt

Bolt of Light

Sword Beam

  • Available through the unrand artefact, the sword of Power
  • Deals irresistible damage, unaffected by skill
  • Activates on melee hit; chance increases with HP, (10 * HP/27)%.
  • Range 4

Major Destruction

Makhleb's Major Destruction will fire a bolt spell, some of which are now exclusive to this ability:

Bolt of Fire

Bolt of Magma

  • Deals partially irresistible fire damage

Bolt of Draining

Lightning Bolt

Major Destruction can also fire Corrosive Bolt. All bolts created by Major Destruction have a range of 7 (screen-wide).

Monster

Bolt of Fire

  • Deals pure fire damage
  • Range 6

Bolt of Cold

  • Deals pure cold damage
  • Range 5

Crystal Bolt

  • Deals either fire or cold damage
  • Bounces off walls
  • Range 6

Bolt of Draining

Bolt of Devastation

  • Deals irresistible damage
  • Halves willpower on a successful hit
  • Range 7

Lightning Bolt

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 4

Quicksilver Bolt

  • Deals irresistible damage
  • Strips cancellable enchantments from targets
  • Full LOS range

Venom Bolt

  • Deals partially irresistible poison damage
  • Inflicts poison.
  • Range 5

History/Trivia