Difference between revisions of "Gladiator"
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− | {{flavour|The Gladiator has been trained to fight in the ring | + | {{flavour|The Gladiator has been trained to fight in the ring. They start with a good weapon of their choice, light armour, headgear and some throwing weapons and nets.}} |
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− | Gladiators | + | '''Gladiators''' are combatants who fight other gladiators (i.e. monsters) in direct combat. |
− | ==Preferred | + | In comparison to [[Fighter]]s, Gladiators begin with lighter armour, some [[Dodging]] skill, and a few [[Throwing]] implements. Fighters start with heavier armour, a buckler, and the skill to use them. |
− | [[Hill Orc]], [[Troll]], [[Merfolk]], [[Gargoyle]], [[Gnoll]], and [[ | + | |
+ | ==Preferred Species== | ||
+ | [[Hill Orc]], [[Troll]], [[Merfolk]], [[Gargoyle]], [[Gnoll]], and [[Vine Stalker]] are the recommended races if you pick a Gladiator Background. | ||
==Racial Restrictions== | ==Racial Restrictions== | ||
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*3 [[throwing net]]s | *3 [[throwing net]]s | ||
*1 [[javelin]] | *1 [[javelin]] | ||
− | **[[Size#Large|Large]] species get [[large rock]] | + | **[[Size#Large|Large]] species get a [[large rock]], [[Size#Small|Small]] species get two [[boomerang]]s. |
==Starting Skills and Stats== | ==Starting Skills and Stats== | ||
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==Strategy== | ==Strategy== | ||
− | Those [[throwing net]]s are handy for making your enemies helpless, from D:1 all the way to Zot:5, but they may be destroyed before you can | + | Those [[throwing net]]s are handy for making your enemies helpless, from D:1 all the way to Zot:5, but they may be destroyed before you can attack the enemy. Throw nets when you are close to your target, to give it less time to struggle. |
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+ | Use your javelin (or equivalent) to soften up stronger enemies like [[adder]]s before they approach you. With only 1 javelin, you will run out quickly, so don't train Throwing just because you picked this background. | ||
==History== | ==History== | ||
− | *In [[0.29]], most backgrounds were buffed; Gladiators | + | *In [[0.29]], most backgrounds were buffed; Gladiators received a single throwing implement (which was removed from [[Hunter]]). |
*[[0.16]] allowed gladiators to choose [[Unarmed Combat]] as a starting weapon skill. | *[[0.16]] allowed gladiators to choose [[Unarmed Combat]] as a starting weapon skill. | ||
*Prior to [[0.14]], most gladiator starting weapons were of a lower tier: [[short sword]] instead of cutlass, [[mace]] instead of flail, [[hand axe]] instead of war axe, and [[falchion]] instead of long sword. Also, [[size|small and little]] characters would receive [[stone]]s in place of throwing nets. They also started with 20 gold. | *Prior to [[0.14]], most gladiator starting weapons were of a lower tier: [[short sword]] instead of cutlass, [[mace]] instead of flail, [[hand axe]] instead of war axe, and [[falchion]] instead of long sword. Also, [[size|small and little]] characters would receive [[stone]]s in place of throwing nets. They also started with 20 gold. |
Latest revision as of 18:47, 20 September 2024
The Gladiator has been trained to fight in the ring. They start with a good weapon of their choice, light armour, headgear and some throwing weapons and nets. |
Gladiators are combatants who fight other gladiators (i.e. monsters) in direct combat.
In comparison to Fighters, Gladiators begin with lighter armour, some Dodging skill, and a few Throwing implements. Fighters start with heavier armour, a buckler, and the skill to use them.
Contents
Preferred Species
Hill Orc, Troll, Merfolk, Gargoyle, Gnoll, and Vine Stalker are the recommended races if you pick a Gladiator Background.
Racial Restrictions
Felids are forbidden from becoming Gladiators. A Felid Fighter or Monk would end up with the same equipment.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (rapier, flail, war axe, trident, long sword, quarterstaff, or unarmed)
- +0 leather armour
- +0 helmet
- 3 throwing nets
- 1 javelin
- Large species get a large rock, Small species get two boomerangs.
Starting Skills and Stats
Adjusted for your species' aptitudes:
Choosing Gladiator adds 6 to your starting Strength and Dexterity.
Strategy
Those throwing nets are handy for making your enemies helpless, from D:1 all the way to Zot:5, but they may be destroyed before you can attack the enemy. Throw nets when you are close to your target, to give it less time to struggle.
Use your javelin (or equivalent) to soften up stronger enemies like adders before they approach you. With only 1 javelin, you will run out quickly, so don't train Throwing just because you picked this background.
History
- In 0.29, most backgrounds were buffed; Gladiators received a single throwing implement (which was removed from Hunter).
- 0.16 allowed gladiators to choose Unarmed Combat as a starting weapon skill.
- Prior to 0.14, most gladiator starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. Also, small and little characters would receive stones in place of throwing nets. They also started with 20 gold.
- Prior to 0.12, gladiators started with a buckler.
- Prior to 0.10, gladiators could not select a quarterstaff as their starting weapon.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |