Difference between revisions of "Reaver"
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{{flavour|Reavers have an assortment of powerful, but highly situational, conjurations to draw upon when their skill in melee is insufficient. They start with a simple weapon of their choice and leather armour.}} | {{flavour|Reavers have an assortment of powerful, but highly situational, conjurations to draw upon when their skill in melee is insufficient. They start with a simple weapon of their choice and leather armour.}} | ||
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==Preferred Species== | ==Preferred Species== | ||
− | [[Gnoll]], [[Tengu]], [[Barachi]], [[Demonspawn]], [[Draconian]], and [[ | + | [[Gnoll]], [[Tengu]], [[Barachi]], [[Demonspawn]], [[Draconian]], and [[Mountain Dwarf]] are the recommended species if you pick the Reaver Background. |
==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | *+0 [[weapon of choice]] ([[short sword]], [[hand axe]], [[spear]], [[ | + | *+0 [[weapon of choice]] ([[short sword]], [[hand axe]], [[spear]], [[falchion]] or [[mace]]) |
*+0 [[leather armour]] | *+0 [[leather armour]] | ||
Line 32: | Line 32: | ||
Reavers should be treated as melee warriors, with a little extra power from their set of spells. Their spells have a theme: limited use, but powerful. | Reavers should be treated as melee warriors, with a little extra power from their set of spells. Their spells have a theme: limited use, but powerful. | ||
− | + | Reaver is a flexible background. If you've found a set of [[plate armour]], don't be afraid to rely entirely on melee for a while. If you've found a [[Book of Conjurations]], then you have a path towards general spellcasting. Being a "pure hybrid" isn't always possible; some characters will spend the rest of the game focusing on melee or magic. | |
− | === Spell Details === | + | ===Spell Details=== |
− | [[Kiss of Death]] should be thought of as a consumable, like [[Brigand]]'s darts or [[Gladiator]]'s [[throwing net]]s. It deals extreme damage for its level and ignores [[EV]]. | + | [[Kiss of Death]] should be thought of as a consumable, like [[Brigand]]'s darts or [[Gladiator]]'s [[throwing net]]s. It deals extreme damage for its level and ignores [[EV]]. However, it [[drain]]s a good chunk of your max HP (temporarily). You can cure draining by killing monsters. You should use Kiss of Death sparingly, but it can be a strong option against early [[gnoll (monster)|gnolls]], [[adder]]s, and other scary monsters. Past D:4 or so, this spell becomes too weak to deal with dangerous threats. Training 1-2 levels of Necromancy skill, in addition to Conjurations, can be worthwhile. |
− | [[Momentum Strike]], like Kiss of Death, is not a main source of damage. It deals relatively high damage, but if | + | [[Momentum Strike]], like Kiss of Death, is not a main source of damage. It deals relatively high damage, but if you hit, ''you are prevented from moving'' for a few turns. And if you can't move, you can't cast this spell (e.g. it has a cooldown). Position yourself in a hallway or other advantageous position before casting this spell. Due to its casting limitations, Momentum Strike is closer to a support spell than an actual killing tool. |
− | [[Hailstorm]] doesn't harm the player for using it, but with a range of 2-3, it is a very awkward spell to use. Most characters | + | [[Hailstorm]] doesn't harm the player for using it, but with a range of 2-3, it is a very awkward spell to use. Most characters are limited to 1-2 casts before an enemy gets into melee range. Depending on the character and dungeon loot, it might not be worth it to train Conjurations up to Hailstorm at all. |
==History== | ==History== | ||
− | *The | + | *The Reaver background was reintroduced in [[0.30]], with an entirely new set of spells. |
*Reaver was removed in version [[0.8]]. This version could start with the [[Book of Conjurations]] (Ice) or [[Book of Conjurations (fire+earth)|Book of Conjurations (Fire)]]. | *Reaver was removed in version [[0.8]]. This version could start with the [[Book of Conjurations]] (Ice) or [[Book of Conjurations (fire+earth)|Book of Conjurations (Fire)]]. | ||
− | ** Ice contained [[Magic Dart]], [[Throw Frost]], [[Mephitic Cloud]], [[Lightning Bolt]], [[Bolt of Cold]], and [[Freezing Cloud]] | + | **Ice contained [[Magic Dart]], [[Throw Frost]], [[Mephitic Cloud]], [[Lightning Bolt]], [[Bolt of Cold]], and [[Freezing Cloud]] |
− | ** Fire contained [[Magic Dart]], [[Throw Flame]], [[Stone Arrow]], [[Conjure Flame]], [[Bolt of Magma]], and [[Bolt of Fire]]. | + | **Fire contained [[Magic Dart]], [[Throw Flame]], [[Stone Arrow]], [[Conjure Flame]], [[Bolt of Magma]], and [[Bolt of Fire]]. |
{{backgrounds}} | {{backgrounds}} | ||
− | [[Category:Backgrounds | + | [[Category:Backgrounds]] |
Latest revision as of 03:00, 23 September 2024
Reavers have an assortment of powerful, but highly situational, conjurations to draw upon when their skill in melee is insufficient. They start with a simple weapon of their choice and leather armour. |
Reavers are warriors who learn Conjurations (destructive magic) in order to complement their deadliness in combat.
Contents
Preferred Species
Gnoll, Tengu, Barachi, Demonspawn, Draconian, and Mountain Dwarf are the recommended species if you pick the Reaver Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (short sword, hand axe, spear, falchion or mace)
- +0 leather armour
Available Spells
Reavers start with the Kiss of Death spell memorised.
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 2
- Chosen Weapon's Skill: 3
- Dodging: 2
- Spellcasting: 2
- Conjurations: 3
Choosing Reaver adds 4 to your starting Strength, 5 to Intelligence, and 3 to Dexterity.
Strategy
Reavers should be treated as melee warriors, with a little extra power from their set of spells. Their spells have a theme: limited use, but powerful.
Reaver is a flexible background. If you've found a set of plate armour, don't be afraid to rely entirely on melee for a while. If you've found a Book of Conjurations, then you have a path towards general spellcasting. Being a "pure hybrid" isn't always possible; some characters will spend the rest of the game focusing on melee or magic.
Spell Details
Kiss of Death should be thought of as a consumable, like Brigand's darts or Gladiator's throwing nets. It deals extreme damage for its level and ignores EV. However, it drains a good chunk of your max HP (temporarily). You can cure draining by killing monsters. You should use Kiss of Death sparingly, but it can be a strong option against early gnolls, adders, and other scary monsters. Past D:4 or so, this spell becomes too weak to deal with dangerous threats. Training 1-2 levels of Necromancy skill, in addition to Conjurations, can be worthwhile.
Momentum Strike, like Kiss of Death, is not a main source of damage. It deals relatively high damage, but if you hit, you are prevented from moving for a few turns. And if you can't move, you can't cast this spell (e.g. it has a cooldown). Position yourself in a hallway or other advantageous position before casting this spell. Due to its casting limitations, Momentum Strike is closer to a support spell than an actual killing tool.
Hailstorm doesn't harm the player for using it, but with a range of 2-3, it is a very awkward spell to use. Most characters are limited to 1-2 casts before an enemy gets into melee range. Depending on the character and dungeon loot, it might not be worth it to train Conjurations up to Hailstorm at all.
History
- The Reaver background was reintroduced in 0.30, with an entirely new set of spells.
- Reaver was removed in version 0.8. This version could start with the Book of Conjurations (Ice) or Book of Conjurations (Fire).
- Ice contained Magic Dart, Throw Frost, Mephitic Cloud, Lightning Bolt, Bolt of Cold, and Freezing Cloud
- Fire contained Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, and Bolt of Fire.
Backgrounds | |
---|---|
Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |