Difference between revisions of "Dragon Form (spell)"

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{{version030}}
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{{obsolete}}
{{Spell info}}
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{{Spell
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|name=Dragon Form
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|level=7
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|school1={{Transmutations}}
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|school2=
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|school3=
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|sources=<div>
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[[Book of the Dragon]]<br>[[Book of Transfigurations]]
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</div>
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|castingnoise=6
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|spellnoise=0
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|power cap=200
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|flags=Chaotic, Helpful, Utility
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}}
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{{flavour|Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.
  
'''Dragon Form''' is a level 7 [[Transmutations]] spell which transforms your character into a form similar to that of a [[fire dragon]] for a fairly long duration. You gain the following:
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While transformed, any equipped weapons and armour are melded.}}
  
===Pros===
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'''Dragon Form''' is a level 7 [[Transmutations]] spell which transformed your character into a dragon, much like a [[fire dragon]].
*Enhanced [[Unarmed Combat]]
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**Base UC bite damage = 38 + UC (base damage of 32 + [[Claws]] 3)
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==Useful Info==
**Two [[auxiliary attacks]]: Tail slap 3 and Bite 5
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Casting this spell gives you Dragon Form for a spellpower-dependent duration. You'll gain the following:
**Accuracy bonus: +1d10
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*Ability to [[Breathe Fire]] (similar to [[Bolt of Fire]])
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'''Combat'''
*rF++
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*'''HP Bonus:''' +50%
*rPois+
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*'''Innate AC:''' 16 AC <ref>{{source ref|0.30.0|form-data.h|128}}</ref>
*+50% [[HP]]
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*'''[[Unarmed Combat]]:''' 38 base damage (32 + 6 from [[Claws]] 3)
*Natural [[AC]] set to 16<ref>{{source ref|0.30.0|form-data.h|128}}</ref>
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* Two '''[[auxiliary attacks]]''': Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
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*'''[[Breathe Fire]]:''' Active ability. Launch a piercing, range-5 bolt of fire, creating a [[flame cloud]] where it lands. No cost, but has a [[Breath|cooldown]] of a few turns. Damage = <code>3d(4 + 2*[[XL]]/3)</code>.<ref>{{source ref|0.30.0|ability.cc|742}}</ref><ref>{{source ref|0.30.0|zap-data.h|999}}</ref>
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*'''Stat Bonus:''' +10 [[strength]].
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'''Resistances'''
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*[[Fire resistance|rF++]]
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*[[Cold resistance|rC-]]
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*[[Poison resistance|rPois]]
 
*Innate [[flight]]
 
*Innate [[flight]]
*+10 Strength
 
*Giant [[size]] (resists [[trample|trampling]] and [[constrict]]ion)
 
  
===Cons===
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'''Restrictions'''
*rC-
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (only [[ring]]s and [[amulet]] remain)
*All equipment except for [[ring]]s and [[amulet]]s melds into your body
+
*'''Other Restrictions:''' Cannot [[throw]].
*[[Claws]] 3 severs [[hydra]] heads, causing two to grow back
 
*Giant size greatly hinders evasion and stealth; base EV set to about 5 (affected by [[Dodging]])
 
  
==Draconians==
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'''Other'''
[[Draconian]] characters in Dragon Form function slightly differently:
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*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s.
*The AC bonus from your draconian scales stacks with the AC bonus from being in Dragon Form.
+
*Suppresses many mutations. Species [[movement speed]] set to 10.
*You retain your natural breath weapon, if you have one (grey draconians do not gain one).
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*Claws 3 severs [[hydra]] heads.
*You retain any species-specific bonus mutations (such as a green draconian's [[Stinger]] or yellow draconian's [[Acidic Bite]])
 
*Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively.
 
**All Dragon Form draconians get rPois regardless of color.
 
  
==Strategy==
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===Draconians===
Dragon Form is the 'glass cannon' of Transmutation spells. Despite having +50% HP, Dragon Form is surprisingly vulnerable. The reduction to [[EV]] (due to size), lack of a [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) make you less tanky than you'd think. The vulnerability to [[silver]] doesn't help things.
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If you are a [[Draconian]], Dragon Form has special bonuses:
  
That being said, you are given a phenomenal amount of offensive firepower. With 38 base damage and 2 [[auxiliary attack]]s, using Dragon Form at 0 Unarmed skill hits harder than a character at 27 skill. Skilled fighters can kill [[golden dragon]]s in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Since Dragon Form is so strong at base, you don't need to train too much into UC to get success from this spell.
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*The AC bonus from draconian scales is added to Dragon Form.
 +
*You retain your natural [[draconian breath weapon|breath weapon]] (or lack thereof) instead of Breathe Fire. Additionally, your breath weapon is boosted in power.
 +
*Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
  
Unlike many other transmutations, Dragon Form does not impede spellcasting (beyond the inability to wield [[staves]] or wear a robe of [[Archmagi]]). You can use support spells or attack magically however you please.
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==Strategy==
 +
Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things.
  
Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
+
That being said: with 38 base damage, 2 [[aux attack]]s, and added strength, you hit like a truck. Using Dragon Form at 0 Unarmed skill means you hit harder than a character at 27 skill. Extra flame breaths don't hurt. Since Dragon Form is so strong at base, you don't need to train much UC to effectively fight in this spell. Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
  
 
===Tips & Tricks===
 
===Tips & Tricks===
*Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], will function normally. [[Manifold Assault]] will only hit 1/2 targets (since you're using Unarmed Combat), but can still be worth using.
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*Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[Archmagi]]. You can use support spells or attack magically however you please.
*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in [[Spider]] and [[Swamp]] (just be careful of hydras, since you'll rip off their heads with your claws). [[Shoals]] is less ideal for Dragon Form -- while the ability to fly is always helpful there, [[silver]] [[javelin]]s from [[merfolk javelineer]]s and [[Throw Icicle]] from [[merfolk aquamancer]]s or [[Ilsuiw]] are even more lethal than usual.
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**Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using.
 +
*Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
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*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vulnerable to cold).
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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| [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]]
 
| [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]]
 
|}
 
|}
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==History==
 
==History==
*Prior to [[0.28]], Dragon Form had Bite 3 (as its scaling was nerfed in this version).
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*Dragon Form was replaced with the [[Dragon-blood talisman]] in [[0.31]].
 +
*Prior to [[0.28]], Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (<code>3d(8 + [[XL]]/3)</code>).
 
*Prior to [[0.27]], Dragon Form gave 34% [[GDR]].
 
*Prior to [[0.27]], Dragon Form gave 34% [[GDR]].
 +
*Prior to [[0.20]], Dragon Form damage scaled with strength (<code>18 + 2 * str/3</code> damage, when including claws).
 
*Prior to [[0.14]], players in Dragon Form could [[trample]] opponents.
 
*Prior to [[0.14]], players in Dragon Form could [[trample]] opponents.
 
*Prior to [[0.13]], Dragon form was a Transmutation/Fire spell.
 
*Prior to [[0.13]], Dragon form was a Transmutation/Fire spell.

Latest revision as of 01:48, 28 August 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Dragon form.png Dragon Form
Level 7
School1 Transmutation
Source(s)
Casting noise 6
Spell noise 0
Power Cap 200
Flags Chaotic, Helpful, Utility
Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.

While transformed, any equipped weapons and armour are melded.

Dragon Form is a level 7 Transmutations spell which transformed your character into a dragon, much like a fire dragon.

Useful Info

Casting this spell gives you Dragon Form for a spellpower-dependent duration. You'll gain the following:

Combat

Resistances

Restrictions

Other

Draconians

If you are a Draconian, Dragon Form has special bonuses:

  • The AC bonus from draconian scales is added to Dragon Form.
  • You retain your natural breath weapon (or lack thereof) instead of Breathe Fire. Additionally, your breath weapon is boosted in power.
  • Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.

Strategy

Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things.

That being said: with 38 base damage, 2 aux attacks, and added strength, you hit like a truck. Using Dragon Form at 0 Unarmed skill means you hit harder than a character at 27 skill. Extra flame breaths don't hurt. Since Dragon Form is so strong at base, you don't need to train much UC to effectively fight in this spell. Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.

Tips & Tricks

  • Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or Archmagi. You can use support spells or attack magically however you please.
  • Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
  • If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for silver javelins in the Shoals (and Throw Icicle from aquamancers, if you are vulnerable to cold).


Dragon Form
Dragon form standard.png
Red White Grey Black Pale Mottled Purple Green Yellow
Dragon form red.png Dragon form white.png Dragon form grey.png Dragon form black.png Dragon form pale.png Dragon form mottled.png Dragon form purple.png Dragon form green.png Dragon form yellow.png

History

  • Dragon Form was replaced with the Dragon-blood talisman in 0.31.
  • Prior to 0.28, Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (3d(8 + XL/3)).
  • Prior to 0.27, Dragon Form gave 34% GDR.
  • Prior to 0.20, Dragon Form damage scaled with strength (18 + 2 * str/3 damage, when including claws).
  • Prior to 0.14, players in Dragon Form could trample opponents.
  • Prior to 0.13, Dragon form was a Transmutation/Fire spell.
  • Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
  • Prior to 0.8, draconians did not function differently.

References

Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form