Difference between revisions of "Dragon Form (spell)"
m (→History: 12/3 = 4) |
Patrick2011b (talk | contribs) m (commit 8f60099 revealed that draconians get a breath power boost in dragon form) |
||
(11 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{obsolete}} |
− | {{Spell | + | {{Spell |
+ | |name=Dragon Form | ||
+ | |level=7 | ||
+ | |school1={{Transmutations}} | ||
+ | |school2= | ||
+ | |school3= | ||
+ | |sources=<div> | ||
+ | [[Book of the Dragon]]<br>[[Book of Transfigurations]] | ||
+ | </div> | ||
+ | |castingnoise=6 | ||
+ | |spellnoise=0 | ||
+ | |power cap=200 | ||
+ | |flags=Chaotic, Helpful, Utility | ||
+ | }} | ||
+ | {{flavour|Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced. | ||
− | '''Dragon Form''' is a level 7 [[Transmutations]] spell which | + | While transformed, any equipped weapons and armour are melded.}} |
+ | |||
+ | '''Dragon Form''' is a level 7 [[Transmutations]] spell which transformed your character into a dragon, much like a [[fire dragon]]. | ||
==Useful Info== | ==Useful Info== | ||
Line 22: | Line 38: | ||
'''Restrictions''' | '''Restrictions''' | ||
− | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (only [[ring]]s and [[amulet]] remain) | + | *'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (only [[ring]]s and [[amulet]] remain) |
− | * '''Other Restrictions:''' Cannot [[throw]]. | + | *'''Other Restrictions:''' Cannot [[throw]]. |
'''Other''' | '''Other''' | ||
*Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s. | *Dragon Form is '''[[Size#Giant|Giant]]'''-sized. This gives a penalty to [[EV]], but you are resistant to [[trample|trampling]], [[constriction]], and [[net]]s. | ||
− | * Suppresses many mutations. Species [[movement speed]] set to 10. | + | *Suppresses many mutations. Species [[movement speed]] set to 10. |
− | * Claws 3 severs [[hydra]] heads. | + | *Claws 3 severs [[hydra]] heads. |
===Draconians=== | ===Draconians=== | ||
If you are a [[Draconian]], Dragon Form has special bonuses: | If you are a [[Draconian]], Dragon Form has special bonuses: | ||
− | * The AC bonus from draconian scales is added to Dragon Form. | + | *The AC bonus from draconian scales is added to Dragon Form. |
− | * You retain your natural [[draconian breath weapon|breath weapon]] | + | *You retain your natural [[draconian breath weapon|breath weapon]] (or lack thereof) instead of Breathe Fire. Additionally, your breath weapon is boosted in power. |
− | * Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour. | + | *Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour. |
==Strategy== | ==Strategy== | ||
Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things. | Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to [[EV]] from size, lack of [[shield]], loss of all [[armour]] slots, and relatively low [[AC]] (compared to [[Statue Form]] or a heavy armour character) seriously lowers your survivability. The vulnerability to [[silver]] doesn't help things. | ||
− | That being said | + | That being said: with 38 base damage, 2 [[aux attack]]s, and added strength, you hit like a truck. Using Dragon Form at 0 Unarmed skill means you hit harder than a character at 27 skill. Extra flame breaths don't hurt. Since Dragon Form is so strong at base, you don't need to train much UC to effectively fight in this spell. Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself. |
− | |||
− | |||
− | |||
− | Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself. | ||
===Tips & Tricks=== | ===Tips & Tricks=== | ||
− | *Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], | + | *Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield [[staves]] or [[Archmagi]]. You can use support spells or attack magically however you please. |
− | *If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful | + | **Support magic, like [[Ozocubu's Armour]] or [[Vhi's Electric Charge]], can be very useful to have. Since you're using Unarmed Combat, [[Manifold Assault]] only hits 1/2 targets, but it can still be worth using. |
+ | *Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a [[flame cloud]] on landing; aim with '''f .''' to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while. | ||
+ | *If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for [[silver]] [[javelin]]s in [[the Shoals]] (and [[Throw Icicle]] from [[merfolk aquamancer|aquamancers]], if you are vulnerable to cold). | ||
Line 63: | Line 77: | ||
==History== | ==History== | ||
+ | *Dragon Form was replaced with the [[Dragon-blood talisman]] in [[0.31]]. | ||
*Prior to [[0.28]], Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (<code>3d(8 + [[XL]]/3)</code>). | *Prior to [[0.28]], Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (<code>3d(8 + [[XL]]/3)</code>). | ||
*Prior to [[0.27]], Dragon Form gave 34% [[GDR]]. | *Prior to [[0.27]], Dragon Form gave 34% [[GDR]]. |
Latest revision as of 01:48, 28 August 2024
Dragon Form | |
---|---|
Level | 7 |
School1 | Transmutation |
Source(s) | |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Flags | Chaotic, Helpful, Utility |
Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.
While transformed, any equipped weapons and armour are melded. |
Dragon Form is a level 7 Transmutations spell which transformed your character into a dragon, much like a fire dragon.
Useful Info
Casting this spell gives you Dragon Form for a spellpower-dependent duration. You'll gain the following:
Combat
- HP Bonus: +50%
- Innate AC: 16 AC [1]
- Unarmed Combat: 38 base damage (32 + 6 from Claws 3)
- Two auxiliary attacks: Bite 5 (11 dmg) & Tail slap 3 (6 dmg).
- Breathe Fire: Active ability. Launch a piercing, range-5 bolt of fire, creating a flame cloud where it lands. No cost, but has a cooldown of a few turns. Damage =
3d(4 + 2*XL/3)
.[2][3] - Stat Bonus: +10 strength.
Resistances
Restrictions
- Melded Gear: All armour, weapon and shield. (only rings and amulet remain)
- Other Restrictions: Cannot throw.
Other
- Dragon Form is Giant-sized. This gives a penalty to EV, but you are resistant to trampling, constriction, and nets.
- Suppresses many mutations. Species movement speed set to 10.
- Claws 3 severs hydra heads.
Draconians
If you are a Draconian, Dragon Form has special bonuses:
- The AC bonus from draconian scales is added to Dragon Form.
- You retain your natural breath weapon (or lack thereof) instead of Breathe Fire. Additionally, your breath weapon is boosted in power.
- Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively. You still get rPois, no matter the colour.
Strategy
Dragon Form should be treated as the 'glass cannon' of Transmutation spells, much less durable than the +50% HP would make you think. The reduction to EV from size, lack of shield, loss of all armour slots, and relatively low AC (compared to Statue Form or a heavy armour character) seriously lowers your survivability. The vulnerability to silver doesn't help things.
That being said: with 38 base damage, 2 aux attacks, and added strength, you hit like a truck. Using Dragon Form at 0 Unarmed skill means you hit harder than a character at 27 skill. Extra flame breaths don't hurt. Since Dragon Form is so strong at base, you don't need to train much UC to effectively fight in this spell. Overall, this spell can become a powerful killing tool, assuming you don't overestimate yourself.
Tips & Tricks
- Unlike many other transmutations, Dragon Form does not impede spellcasting, beyond the inability to wield staves or Archmagi. You can use support spells or attack magically however you please.
- Support magic, like Ozocubu's Armour or Vhi's Electric Charge, can be very useful to have. Since you're using Unarmed Combat, Manifold Assault only hits 1/2 targets, but it can still be worth using.
- Don't forget about the fire breath, a free, moderately powerful ranged attack. It creates a flame cloud on landing; aim with f . to place the cloud on a specific enemy. Using flame breath at melee range means your enemy will be stuck inside the cloud for a while.
- If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful. Just watch out for silver javelins in the Shoals (and Throw Icicle from aquamancers, if you are vulnerable to cold).
Dragon Form |
---|
Red | White | Grey | Black | Pale | Mottled | Purple | Green | Yellow |
---|---|---|---|---|---|---|---|---|
History
- Dragon Form was replaced with the Dragon-blood talisman in 0.31.
- Prior to 0.28, Dragon Form had Bite 3 (as Bite scaling was nerfed in this version). In addition, Breathe Fire was slightly weaker for non-Draconians (
3d(8 + XL/3)
). - Prior to 0.27, Dragon Form gave 34% GDR.
- Prior to 0.20, Dragon Form damage scaled with strength (
18 + 2 * str/3
damage, when including claws). - Prior to 0.14, players in Dragon Form could trample opponents.
- Prior to 0.13, Dragon form was a Transmutation/Fire spell.
- Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
- Prior to 0.8, draconians did not function differently.
References
- ↑ form-data.h:128 (0.30.0)
- ↑ ability.cc:742 (0.30.0)
- ↑ zap-data.h:999 (0.30.0)