Difference between revisions of "Statue Form (spell)"

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{{obsolete}}
 
{{Spell
 
{{Spell
 
|name=Statue Form
 
|name=Statue Form
 
|level=6
 
|level=6
|school1={{Transmutations}}
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|school1={{Earth Magic}}
|school2={{Earth Magic}}
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|school2={{Transmutations}}
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Transfigurations]]  
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[[Book of the Earth]]<br>[[Book of Sloth]]
*[[Book of the Earth]]
 
 
</div>
 
</div>
 
|castingnoise=5
 
|castingnoise=5
 
|spellnoise=0
 
|spellnoise=0
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|power cap=150
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|flags=Chaotic, Helpful, Utility
 
}}
 
}}
{{Flavour|This spell temporarily transforms the caster into a slow-moving (but extremely robust) stone statue.}}
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{{flavour|Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. High power increases the armour granted by this form.
  
'''Statue Form''' is a level 6 [[Transmutations]]/[[Earth Magic]] spell which changes the caster into a sentient, mobile [[statue]]. This makes the caster immensely strong and gives him the endurance of stone, but makes his actions slower. For the duration of this spell the caster gains the following:
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While transformed, any equipped body armour, gloves and boots are melded.}}
  
===Pros===
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'''Statue Form''' is a level 6 [[Transmutations]]/[[Earth Magic]] spell which changes the caster into stone; strong and durable, but moves and acts slowly.
*[[Unarmed Combat]] Base Damage = UC+3+([[Strength]]/3))
 
*+50% damage bonus to all weapon attacks
 
*+2 [[strength]]
 
*A huge [[AC]] bonus (17 + (Earth Magic/2))
 
*40% [[guaranteed damage reduction]] (slightly better than [[plate armour]])
 
*+30% [[HP]]
 
*Synergy bonus to the [[Stoneskin]] spell (gain an additional 1+(Earth Magic/4) AC)
 
*[[Poison resistance]]
 
*[[Electricity resistance]]
 
*One rank of [[life protection]]
 
*50% reduction to [[torment]] damage
 
*[[Rot]] resistance
 
  
===Cons===
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==Useful Info==
*Body [[armour]], [[gloves]], and [[boots]] meld into your character, becoming inactive.
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Casting this spell gives you Statue Form for a spellpower-dependent duration. You'll gain the following:
*The base cost of all actions is increased by 50% (similar to being under the effect of the [[Slow]] spell)
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*-2 [[dexterity]]
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'''Combat Bonuses'''
*Gives you a 100% failure chance when attempting to [[scramble]] out of [[deep water]] or [[lava]]
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* '''HP Bonus:''' 130% HP
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* '''Innate AC:''' <code>20 + 12 * pow/100</code> [[AC]] (20-38 AC)
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* '''[[Unarmed Combat]]:''' 12 base damage.
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* All melee damage is increased by 50% (after [[AC]] is applied).
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'''Resistances'''
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* [[Poison resistance|Poison immunity]]
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* [[Electricity resistance|rElec]]
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* [[Life protection|rN+]]
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* rTorment (50% damage from torment, stacks with rN)
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* '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]] and [[petrification]]
 +
 
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'''Restrictions'''
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* '''[[Transformation#Useful Info|Melded Gear]]:''' [[Body armour]], [[gloves]], [[boots]].
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* '''All''' actions slowed by 50%. Stacks with the [[slow]] status.
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** Species [[movement delay]] is set to 1.0, but it is then slowed by 50% (1.5 with no other factors).
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* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim). [[Flight]] works as normal.
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[[Gargoyle]]s cannot use this spell, as they are already made out of stone. In addition, the [[undead]] ([[ghoul]]s, [[mummies]], bloodless [[vampire]]s) cannot use any form-changing spell.
  
 
==Strategy==
 
==Strategy==
*Despite the scary sounding speed penalty, Statue Form is worth using. This spell is most useful for characters who fight in melee and are unable to use most or all armors, like [[troll]]s, [[felid]]s, and [[octopode]]s, though any character in need of one of the many resistances it offers will find it useful, particularly if they have access to a source of [[Haste]] to negate the speed penalty.
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Despite the scary sounding slowness, Statue Form is a strong spell, more durable than the stats suggest. Unlike most Transmutations, you get to keep your [[shield]]. And unlike heavy [[body armour]], you'll get your full, unencumbered EV. So, with good values in HP, AC, EV, and possibly SH, your effective HP is very high. In a pinch, you can end the form or use a [[potion of haste]] to get back to normal speed.
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It's best used for Unarmed fighters, especially those unable to use most/all body armours (namely [[Troll]]s, [[Felid]]s, and [[Octopode]]s). It's also good for slow-moving characters ([[Naga]]s, [[Barachim]], worshippers of [[Chei]]), as they won't mind the speed penalty as much. Statue Form also has great resistances - [[torment]] resistance is particularly helpful for [[extended]].
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Statue Form only boosts Unarmed Combat. Other methods of fighting are the same, or outright worse, than with normal characters:
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*This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not ''useless'', as support magic can be very helpful.
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*Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no increase to damage. For strong, melee brutes, heavy armour is likely to be more effective. (At least, before extended.)
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===Tips & Tricks===
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*[[Translocations]] spells are great to have in this form. [[Lesser Beckoning]] and [[Vhi's Electric Charge]] help a slow-moving melee fighter approach enemies. [[Manifold Assault]] lets you swing your fists at full-screen range.
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*Very useful for (15 rune) low turncount [[speedrun]]s. Since you act at 1.5 delay, you'll regenerate 1.5 [[decaAut]] per move, while only taking 1 "[[turn]]".
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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! Humanoid || Armataur || Naga || Djinni || Octopode || Felid
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|-
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| [[File:Statue form humanoid.png]] || [[File:Statue form armataur.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
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|}
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==History==
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*Statue Form was replaced with the [[Granite talisman]] in [[0.31]].
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*Prior to [[0.30]], Statue Form's +50% melee damage applied before AC reduction, resulting in slightly higher damage.
 +
*Prior to [[0.27]], Statue Form had 39% [[guaranteed damage reduction]] and was forbidden by [[Yredelemnul]].
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*Prior to [[0.26]], Statue Form had an immunity to [[rot]].
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*Prior to [[0.20]], Statue Form scaled with [[strength]], with UC = <code>6 + STR/3</code> before the 50% damage boost.
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*Prior to [[0.18]], Statue Form's AC bonus was lower (17 + (spell power)/10), as [[Stoneskin]] was removed. Statue Form also gave a +2 STR bonus and a -2 DEX penalty.
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*Prior to [[0.17]], Statue Form enhanced the AC bonus from Stoneskin.
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*Prior to [[0.16]], Gargoyles could cast Statue Form; it gave them a lower AC bonus which still stacked with their natural AC and 50% GDR.
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*Prior to [[0.15]], Statue Form also granted -10 [[EV]], and gave [[gargoyle]]s 62% GDR. It also used [[Earth Magic]] to determine AC instead of [[spell power]] and prevented [[scramble|scrambling]].
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*Prior to [[0.14]], [[merfolk]] could not use Statue Form in [[deep water]] (if they fell in while in Statue Form, they would revert to normal).
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*Prior to [[0.13]], it only granted the player one rank of [[poison resistance]].
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{{Forms}}
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[[Category:Status effects]]

Latest revision as of 02:06, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Statue form.png Statue Form
Level 6
School1 Earth
School2 Transmutation
Source(s)
Casting noise 5
Spell noise 0
Power Cap 150
Flags Chaotic, Helpful, Utility
Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. High power increases the armour granted by this form.

While transformed, any equipped body armour, gloves and boots are melded.

Statue Form is a level 6 Transmutations/Earth Magic spell which changes the caster into stone; strong and durable, but moves and acts slowly.

Useful Info

Casting this spell gives you Statue Form for a spellpower-dependent duration. You'll gain the following:

Combat Bonuses

  • HP Bonus: 130% HP
  • Innate AC: 20 + 12 * pow/100 AC (20-38 AC)
  • Unarmed Combat: 12 base damage.
  • All melee damage is increased by 50% (after AC is applied).

Resistances

Restrictions

Gargoyles cannot use this spell, as they are already made out of stone. In addition, the undead (ghouls, mummies, bloodless vampires) cannot use any form-changing spell.

Strategy

Despite the scary sounding slowness, Statue Form is a strong spell, more durable than the stats suggest. Unlike most Transmutations, you get to keep your shield. And unlike heavy body armour, you'll get your full, unencumbered EV. So, with good values in HP, AC, EV, and possibly SH, your effective HP is very high. In a pinch, you can end the form or use a potion of haste to get back to normal speed.

It's best used for Unarmed fighters, especially those unable to use most/all body armours (namely Trolls, Felids, and Octopodes). It's also good for slow-moving characters (Nagas, Barachim, worshippers of Chei), as they won't mind the speed penalty as much. Statue Form also has great resistances - torment resistance is particularly helpful for extended.

Statue Form only boosts Unarmed Combat. Other methods of fighting are the same, or outright worse, than with normal characters:

  • This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
  • Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no increase to damage. For strong, melee brutes, heavy armour is likely to be more effective. (At least, before extended.)

Tips & Tricks


Humanoid Armataur Naga Djinni Octopode Felid
Statue form humanoid.png Statue form armataur.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • Statue Form was replaced with the Granite talisman in 0.31.
  • Prior to 0.30, Statue Form's +50% melee damage applied before AC reduction, resulting in slightly higher damage.
  • Prior to 0.27, Statue Form had 39% guaranteed damage reduction and was forbidden by Yredelemnul.
  • Prior to 0.26, Statue Form had an immunity to rot.
  • Prior to 0.20, Statue Form scaled with strength, with UC = 6 + STR/3 before the 50% damage boost.
  • Prior to 0.18, Statue Form's AC bonus was lower (17 + (spell power)/10), as Stoneskin was removed. Statue Form also gave a +2 STR bonus and a -2 DEX penalty.
  • Prior to 0.17, Statue Form enhanced the AC bonus from Stoneskin.
  • Prior to 0.16, Gargoyles could cast Statue Form; it gave them a lower AC bonus which still stacked with their natural AC and 50% GDR.
  • Prior to 0.15, Statue Form also granted -10 EV, and gave gargoyles 62% GDR. It also used Earth Magic to determine AC instead of spell power and prevented scrambling.
  • Prior to 0.14, merfolk could not use Statue Form in deep water (if they fell in while in Statue Form, they would revert to normal).
  • Prior to 0.13, it only granted the player one rank of poison resistance.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form