Difference between revisions of "Erica"

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*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
 
*[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], [[clarity]], an [[amulet of stasis]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
 
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
 
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]], and either [[poison]] or [[Sticky Flame]] will take her out even if she teleports away.
 
[[Category:012 Tiles]]
 

Revision as of 22:58, 2 May 2013

Erica @Erica.png
HP 64
HD 9
XP 1241
Speed 10
AC 0
EV 11
Will 60
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Actual spells
Speaks
Unique
Spellcaster
Warm-blooded


A comely spellweaver.

Useful Info

Erica is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance.

Location

Spells

Spell set
Slot1 Venom Bolt (3d14)
Slot2 Iskenderun's Mystic Blast (3d14)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self

Tips & Tricks