Difference between revisions of "Undead"

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All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of [[poison resistance]], [[cold resistance]] 1, [[life protection]] 3, immunity to [[torment]] and normal [[rot]], and are not susceptible to [[mutations]] (they rot instead). However, they are vulnerable to the [[Dispel Undead]] spell and weapons of [[holy wrath]] (which they also cannot wield), and take more damage than living characters from [[holy]] attacks.
 
All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of [[poison resistance]], [[cold resistance]] 1, [[life protection]] 3, immunity to [[torment]] and normal [[rot]], and are not susceptible to [[mutations]] (they rot instead). However, they are vulnerable to the [[Dispel Undead]] spell and weapons of [[holy wrath]] (which they also cannot wield), and take more damage than living characters from [[holy]] attacks.
  
Due to their lack of a functioning circulatory system, they cannot [[berserk]] (except for vampires which have fed sufficiently). Also, many [[Transmutations]] spells simply will not function for them: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Regeneration]], [[Death's Door]], [[Borgnjor's Revivification]], [[Alistair's Intoxication]], [[Cure Poison]].
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Due to their lack of a functioning circulatory system, they cannot be poisoned or go [[berserk]] (except for vampires which have fed sufficiently). Also, many [[Transmutations]] spells simply will not function for them: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Regeneration]], [[Death's Door]], [[Borgnjor's Revivification]], [[Alistair's Intoxication]], [[Cure Poison]].
  
Being evil, the undead may not worship the [[good god]]s ([[The Shining One]], [[Zin]], [[Elyvilon]], and [[Fedhas Madash]]).
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Being evil, the undead may not worship the [[good god]]s ([[The Shining One]], [[Zin]], [[Elyvilon]]). They also may not worship [[Fedhas Madash]], as they are aberrations in the natural cycle of life.
  
 
These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.
 
These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.
  
 
==Playable Undead==
 
==Playable Undead==
Undead species available to players are [[mummies]], [[ghoul]]s, and [[vampire]]s. Note that vampires lose their undead traits when at Full [[satiation]] or better.
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Undead species available to players are [[mummies]], [[ghoul]]s, and [[vampire]]s. Note that vampires lose their undead traits (though not their vulnerability to holy damage) when at Full [[satiation]] or better.
  
 
Other species may temporarily become undead by casting the [[Necromutation]] spell.
 
Other species may temporarily become undead by casting the [[Necromutation]] spell.

Revision as of 05:41, 23 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

The undead are once-living creatures from beyond the grave, now preying on the living or serving the dark will of Necromancers, unholy Priests, and certain evil gods. Examples of undead include skeletons, zombies, vampires, wraiths, ghosts, ghouls, and other horrors. They are common monsters in the Dungeon, and several undead species are available to players.

All undead are considered evil, and many gods award piety for destroying them. Naturally, Yredelemnul and Kikubaaqudgha reward their vile worshipers with power over the undead instead.

Undead Traits

All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of poison resistance, cold resistance 1, life protection 3, immunity to torment and normal rot, and are not susceptible to mutations (they rot instead). However, they are vulnerable to the Dispel Undead spell and weapons of holy wrath (which they also cannot wield), and take more damage than living characters from holy attacks.

Due to their lack of a functioning circulatory system, they cannot be poisoned or go berserk (except for vampires which have fed sufficiently). Also, many Transmutations spells simply will not function for them: Dragon Form, Ice Form, Spider Form, Statue Form, Stoneskin, Beastly Appendage, Blade Hands, Necromutation, Regeneration, Death's Door, Borgnjor's Revivification, Alistair's Intoxication, Cure Poison.

Being evil, the undead may not worship the good gods (The Shining One, Zin, Elyvilon). They also may not worship Fedhas Madash, as they are aberrations in the natural cycle of life.

These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.

Playable Undead

Undead species available to players are mummies, ghouls, and vampires. Note that vampires lose their undead traits (though not their vulnerability to holy damage) when at Full satiation or better.

Other species may temporarily become undead by casting the Necromutation spell.

Undead Monsters

The list of undead monsters.

See Also