Difference between revisions of "Door vault"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.13, removed Strategy section (the runed doors disarm a lot of the actual threat here))
(Updated for 0.14)
Line 1: Line 1:
{{version013}}
+
{{version014}}
  
The '''door vault''' is a particularly infamous and deadly [[vault]]. It can appear in D:15-27, [[the Vaults]], the [[Elven Halls]], [[Hell]], the [[Crypt]], or the [[Realm of Zot]], and can appear multiple times. It consists of a 10x10 square that is entirely made up of [[door]]s, the outermost layer of which are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters. There is no increased chance of loot within.
+
The '''door vault''' is a particularly infamous and deadly [[vault]]. It can appear in [[the Depths]], [[the Vaults]], the [[Elven Halls]], [[Hell]], the [[Crypt]], or the [[Realm of Zot]], and can appear multiple times. It consists of a 10x10 square that is primarily made up of layers of [[door]]s, the outermost layer of which are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters. There is no increased chance of loot within.
  
 
==Appearance==
 
==Appearance==
Line 16: Line 16:
  
 
==Monster sets==
 
==Monster sets==
The monsters at the center of the vault will be appropriate to the branch you're currently in. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around D:27, including such nasties as [[shadow dragon]]s and [[titan]]s. The other branches have more specific monster sets:
+
The monsters at the center of the vault will be appropriate to the branch you're currently in. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around Depths:5, including such nasties as [[shadow dragon]]s and [[titan]]s. The other branches have more specific monster sets:
  
 
*Elf: What you'd normally see on the last level of the Elven Halls: [[deep elf blademaster]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf demonologist|demonologists]], [[deep elf master archer|master archers]], and [[deep elf high priest|high priests]]. A few of the squares might contain more normal elves, but expect most of them to be the high-tier ones.
 
*Elf: What you'd normally see on the last level of the Elven Halls: [[deep elf blademaster]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf demonologist|demonologists]], [[deep elf master archer|master archers]], and [[deep elf high priest|high priests]]. A few of the squares might contain more normal elves, but expect most of them to be the high-tier ones.

Revision as of 15:46, 22 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


The door vault is a particularly infamous and deadly vault. It can appear in the Depths, the Vaults, the Elven Halls, Hell, the Crypt, or the Realm of Zot, and can appear multiple times. It consists of a 10x10 square that is primarily made up of layers of doors, the outermost layer of which are runed doors. The innermost 16 squares contain many nasty out-of-depth monsters. There is no increased chance of loot within.

Appearance

XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXX8888XXX
XXX8998XXX
XXX8998XXX
XXX8888XXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX

Monster sets

The monsters at the center of the vault will be appropriate to the branch you're currently in. For Vaults and the main dungeon, this means standard out-of-depth monsters: the crowd you'd usually see around Depths:5, including such nasties as shadow dragons and titans. The other branches have more specific monster sets:

History

Prior to 0.12, the outermost doors of a door vault were hidden rather than runed. This meant that wandering monsters could and would happily open the vault for you, releasing the contents for you to encounter as you explored the floor.

This vault has been taking out players for many versions now. In older versions, though, it was somewhat kinder when it appeared outside of the Vaults or the main Dungeon, tending to contain monsters that were simply appropriate to the branch end. However, the game itself did not provide any warning as to the vault's nature, and preventing autoexplore from opening it would require manually excluding all of the outermost still-closed doors.