Difference between revisions of "Smiting"
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'''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. It's unique targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect. | '''Smiting''' is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's [[line of sight]] regardless of obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. It's unique targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect. | ||
− | It is a notorious killer of early game characters, since | + | It is a notorious killer of early game characters, since [[orc priest]]s can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but it is still capable of wearing them down or finishing them off if already wounded, and smiters often come in great numbers, accompanied by high HP frontline fighters. No matter how skilled or well-equipped you are, there are only two things in the game capable of reducing the damage from Smiting: |
*[[Deep dwarf]] damage shaving | *[[Deep dwarf]] damage shaving | ||
*[[Death's Door]] | *[[Death's Door]] | ||
Line 45: | Line 45: | ||
==Player Version== | ==Player Version== | ||
− | Although you cannot learn the spell Smiting, worshipers of [[Beogh]] are given a Smite power. This functions identically, except that its damage is determined by | + | Although you cannot learn the spell Smiting, worshipers of [[Beogh]] are given a Smite power. This functions identically, except that its damage is determined by your [[Invocations]] skill: |
{{crawlquote|Damage <nowiki>=</nowiki> 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191}} | {{crawlquote|Damage <nowiki>=</nowiki> 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191}} |
Revision as of 01:47, 29 August 2014
- This page is about the monster-only spell. For the targeting mode, see List of spells by flag (smiting).
Smiting | |
---|---|
Level | 4 |
School1 | |
School2 | |
School3 | |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
This spell smites your foe with divine wrath. |
Smiting is a monster-only spell which instantly and unavoidably deals 7-17 damage to a single target. This spell can affect any target within the caster's line of sight regardless of obstacles in the way (except for transparent walls), ignores AC, and cannot miss its target. It's unique targeting method has led to the term "smite-targeted" to refer to any unavoidable LOS-targetable effect.
It is a notorious killer of early game characters, since orc priests can be found as early as D:2, where 7-17 damage is quite a big deal. Mid- and late-game characters can better survive the spell, but it is still capable of wearing them down or finishing them off if already wounded, and smiters often come in great numbers, accompanied by high HP frontline fighters. No matter how skilled or well-equipped you are, there are only two things in the game capable of reducing the damage from Smiting:
- Deep dwarf damage shaving
- Death's Door
As such, most players consider smite-capable enemies to be high priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.
The following monsters can cast Smiting:
- o Orc priest
- o Orc high priest
- o Saint Roka
- e Deep elf priest
- e Deep elf high priest
- @ Frances
- @ Norris
- q Draconian zealot
- M Mummy priest
- Script error File:Greater mummy.png Greater mummy
- M Khufu
- H Sphinx
- A Daeva
- 3 Smoke demon
- 2 Balrug
- & Mnoleg
Divine Smiting
Certain gods may smite those who have angered them. When this occurs, it deals 4 + 1d10 + 4d(your experience level) damage, which can potentially be quite devastating. However, there is a Piety/400 chance that your current god will shield you from this, negating it entirely. Whether the smite hits you or not, this event still decreases your penance counter.
Player Version
Although you cannot learn the spell Smiting, worshipers of Beogh are given a Smite power. This functions identically, except that its damage is determined by your Invocations skill:
Damage = 7 + 33 * (1d(30 + 6 * Invocations) - 1)/191
At 27 Invocations, this allows for a maximum of roughly 40 damage, though low to mid 20's are much more common. Also, each use of this ability consumes some piety as well as MP, making it impossible to spam for long.
Worshipers of Zin may also occasionally call down Smiting upon their foes by using his Recite ability (Abominations, Ablutions, or Apostates).
Smite Targeting
These player-usable spells have the same targeting rules as Smiting, despite not being smiting attacks.
- Airstrike
- Haunt
- Portal Projectile
- Apportation (targets an object rather than a creature)
These spells have similar targeting rules, but can target any grid square, not just those that contain a creature.
- Fire Storm
- Freezing Cloud
- Poisonous Cloud
- Burst of Hellfire
- Lee's Rapid Deconstruction (does not work on floor squares)
Note that smite targeting cannot fire from behind a transparent wall, but can fire from behind an iron grate.
History
Prior to 0.11, players could gain access to smiting through a rod of smiting.