Difference between revisions of "Fighter"
m (Bump version, crystal-ball 0.28 bucklers) |
m (Small species start with a buckler even in 0.27 (commit 6a6c47ea)) |
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*+0 [[scale mail]] | *+0 [[scale mail]] | ||
*+0 [[kite shield]] | *+0 [[kite shield]] | ||
+ | **[[Kobold]]s and [[spriggan]]s start with a +0 [[buckler]] | ||
*[[Potion of might]] | *[[Potion of might]] | ||
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==History== | ==History== | ||
*In [[0.28]], fighters will start with a [[buckler]] instead of a kite shield. [[Troll]]s and [[Ogre]]s will keep their starting kite shields, though. | *In [[0.28]], fighters will start with a [[buckler]] instead of a kite shield. [[Troll]]s and [[Ogre]]s will keep their starting kite shields, though. | ||
+ | *Prior to [[0.27]], [[kobold]]s and [[halfling]]s started with a kite shield instead of a buckler. | ||
*Prior to [[0.14]], fighters did not start with a [[potion of might]] and most starting weapons were of a lower tier: [[short sword]] instead of [[cutlass]], [[mace]] instead of [[flail]], [[hand axe]] instead of [[war axe]], and [[falchion]] instead of [[long sword]]. They also started with 20 [[gold]]. | *Prior to [[0.14]], fighters did not start with a [[potion of might]] and most starting weapons were of a lower tier: [[short sword]] instead of [[cutlass]], [[mace]] instead of [[flail]], [[hand axe]] instead of [[war axe]], and [[falchion]] instead of [[long sword]]. They also started with 20 [[gold]]. | ||
Revision as of 13:50, 8 December 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting. |
Preferred Races
Hill Orc, Minotaur, Gargoyle, Troll, Palentonga and Deep Dwarf are the recommended races if you pick a Fighter Background.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 weapon of choice (rapier, flail, war axe, trident, long sword, or unarmed)
- Formicids can choose to recieve a quarterstaff.
- +0 scale mail
- +0 kite shield
- Potion of might
Starting Skills and Stats
Adjusted for your species' aptitudes:
Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.
Strategy
While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Chaos Knights, Fighters are free to choose any god they like, including those you cannot start the game with!
History
- In 0.28, fighters will start with a buckler instead of a kite shield. Trolls and Ogres will keep their starting kite shields, though.
- Prior to 0.27, kobolds and halflings started with a kite shield instead of a buckler.
- Prior to 0.14, fighters did not start with a potion of might and most starting weapons were of a lower tier: short sword instead of cutlass, mace instead of flail, hand axe instead of war axe, and falchion instead of long sword. They also started with 20 gold.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |