Difference between revisions of "Erica"
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Revision as of 13:33, 3 May 2013
Erica @ | |
---|---|
HP | 64 |
HD | 9 |
XP | 1241 |
Speed | 10 |
AC | 0 |
EV | 11 |
Will | 60 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Unique Spellcaster Warm-blooded |
A comely spellweaver. |
Contents
Useful Info
Erica is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance.
Location
- The Dungeon:10-16
- The Orcish Mines:2-4
- The Elven Halls:1
- The Lair:1-5
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d14) |
Slot2 | Iskenderun's Mystic Blast (3d14) |
Slot3 | Invisibility |
Slot4 | Confuse |
Slot5 | Slow |
Slot6 | Teleport Self |
Tips & Tricks
- Poison resistance, Repel Missiles/Deflect Missiles, see invisible, clarity, an amulet of stasis, and high MR will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. That being said, luring her into melee range will really hamper her ability to fight back, even with her flaming scimitar.
- Her mediocre HD make her susceptible to Mephitic Cloud, and either poison or Sticky Flame will take her out even if she teleports away.