Difference between revisions of "Fannar"
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==Useful Info== | ==Useful Info== | ||
− | '''Fannar''' is a [[unique]] [[cold]]-themed [[list of deep elves|elf]], equipped with a [[staff]] of [[freezing]] and [[ring of ice]] (67%) or [[staff of cold]] (33%), as well as a [[robe]] of [[ego|cold resistance]]. | + | '''Fannar''' is a [[unique]] [[cold]]-themed [[list of deep elves|elf]], equipped with a [[staff]] of [[freezing]] and [[ring of ice]] (67%) or [[staff of cold]] (33%), as well as a [[robe]] of [[ego|cold resistance]]. He prefers to stay out of melee combat, summoning [[ice beast]]s to distract you while he blasts you with [[Ice Magic]]. |
==Location== | ==Location== | ||
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==History== | ==History== | ||
− | + | Prior to [[0.13]], Fannar knew Ozocubu's Armour in his 3rd spell slot, and was less willing to use his ice beasts as shields. | |
Fannar was added in [[0.11]], and is the first monster to explicitly generate with [[jewellery]]. | Fannar was added in [[0.11]], and is the first monster to explicitly generate with [[jewellery]]. | ||
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Revision as of 13:20, 10 October 2013
Fannar e | |
---|---|
HP | 80 |
HD | 10 |
XP | 1261 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 80 |
Attack1 | 8 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Actual spells Speaks Unique Spellcaster Warm-blooded |
A cold-hearted elven sorcerer, draped in robes of high office. He whispers grimly to himself as he stalks the dungeon, trailing ice crystals through the air behind him.
In ages long past, Fannar's wisdom and precocious talent with frost magic won him the coveted position of magistrate, placing him in charge of enforcing the law throughout the Elven Halls. By all accounts, he was once well known for being benevolent, just, and passionate in keeping the elves free from corruption and crime, even as those around him began to dabble in necromancy and demonic magic. Over the long centuries of his tenure, Fannar's devotion to justice has warped into paranoia and despotism. Even his closest supporters now whisper that his magical power has begun to border on the self-destructive. Fannar still tries to keep the elves from falling to evil, unwilling or unable to notice that he failed long ago. |
Useful Info
Fannar is a unique cold-themed elf, equipped with a staff of freezing and ring of ice (67%) or staff of cold (33%), as well as a robe of cold resistance. He prefers to stay out of melee combat, summoning ice beasts to distract you while he blasts you with Ice Magic.
Location
- The Dungeon: 10-16
- The Orcish Mines: 2-4
- The Elven Halls
- The Lair: 1-5
- The Swamp: 1
- The Snake Pit: 1
- The Shoals: 1
- The Spider's Nest: 1
Spells
Spell set | |
---|---|
Slot1 | Bolt of Cold (3d18) |
Slot2 | Ozocubu's Refrigeration |
Slot3 | Ozocubu's Armour |
Slot4 | Summon Ice Beast |
Slot5 | Ozocubu's Refrigeration |
Slot6 | Blink |
Tips & Tricks
The difficulty of this fight is determined almost entirely by how much rC you have with you. If you've got none (or even vulnerability!), you may want to avoid him or read a scroll of silence before engaging him in melee.
History
Prior to 0.13, Fannar knew Ozocubu's Armour in his 3rd spell slot, and was less willing to use his ice beasts as shields.
Fannar was added in 0.11, and is the first monster to explicitly generate with jewellery.