Difference between revisions of "Earth Elementalist"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.14)
m (No more anti-training)
Line 1: Line 1:
{{version014}}
+
{{version015}}
 
{{flavour|Earth Elementalists are magicians who have specialised in earth, one of the four types of elemental magic. Earth Magic is a mixed bag, with destructive, defensive and utility spells available.}}
 
{{flavour|Earth Elementalists are magicians who have specialised in earth, one of the four types of elemental magic. Earth Magic is a mixed bag, with destructive, defensive and utility spells available.}}
 
'''Earth Elementalists''' are mages with a preference for [[Earth Magic]].
 
'''Earth Elementalists''' are mages with a preference for [[Earth Magic]].
Line 26: Line 26:
 
==Strategy==
 
==Strategy==
 
An Earth Elementalist carries a [[book of Geomancy]], which contains many types of spells. They enter the [[Dungeon]] with the level 1 spell [[Sandblast]] already in memory.
 
An Earth Elementalist carries a [[book of Geomancy]], which contains many types of spells. They enter the [[Dungeon]] with the level 1 spell [[Sandblast]] already in memory.
 
As with other elemental magic, remember that devoting yourself to Earth Magic will make it harder to develop [[Air Magic]].
 
  
 
An Earth Elementalist begins the game without a religion.
 
An Earth Elementalist begins the game without a religion.

Revision as of 18:24, 6 September 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Earth Elementalists are magicians who have specialised in earth, one of the four types of elemental magic. Earth Magic is a mixed bag, with destructive, defensive and utility spells available.

Earth Elementalists are mages with a preference for Earth Magic.

Preferred Races

Deep Elf, Deep Dwarf, Spriggan, Gargoyle, Demigod, Ghoul and Octopode are the recommended races if you pick an Earth Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Earth Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

An Earth Elementalist carries a book of Geomancy, which contains many types of spells. They enter the Dungeon with the level 1 spell Sandblast already in memory.

An Earth Elementalist begins the game without a religion.

History

Prior to 0.14, Earth Elementalists only started with 1 level of Spellcasting.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver