Difference between revisions of "Lich"
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==Useful Info== | ==Useful Info== | ||
− | '''Liches''' are extremely powerful casters, and easily one of the nastiest creatures in the game. Their spell set includes lethal [[Conjurations]], invisibility and a debilitating [[Slow]] that make them a concern for all but the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters. | + | '''Liches''' are extremely powerful casters, and easily one of the nastiest creatures in the game. Their spell set includes lethal [[Conjurations]], invisibility, and a debilitating [[Slow]] that make them a concern for all but the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters. |
Liches can be found throughout [[the Depths]], [[the Vaults]], [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]]. | Liches can be found throughout [[the Depths]], [[the Vaults]], [[the Abyss]], [[the Crypt]], [[the Tomb]], and [[the Realm of Zot]]. | ||
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*[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells. | *[[Silence]] limits the lich to using its melee attack. While this does have a [[draining]] effect, it is still preferable to a lich that can cast spells. | ||
*[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them. | *[[Throwing net]]s are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them. | ||
− | *Their infinite [[willpower]] makes almost any hex worthless against them. Find other ways to disable them if you rely on willpower-checking effects. | + | *Their infinite [[willpower]] makes almost any hex worthless against them, except for [[Enfeeble]]. Find other ways to disable them if you rely on willpower-checking effects. |
==History== | ==History== |
Latest revision as of 14:09, 26 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all liches, see list of liches.
lich L | |
---|---|
HP | 52-107 |
HD | 20 |
XP | 2965 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | Immune |
Attack1 | 15 (touch: drain experience)
|
Resistances | rC++ rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Evil See invisible Speaks |
A powerful wizard who has learned to cheat death itself, now existing as a skeletal, desiccated corpse kept intact by a mighty exercise of dark magic. |
Contents
Useful Info
Liches are extremely powerful casters, and easily one of the nastiest creatures in the game. Their spell set includes lethal Conjurations, invisibility, and a debilitating Slow that make them a concern for all but the mightiest adventurers. If the RNG is on their side, they're capable of one-shotting wounded or recklessly low-level characters.
Liches can be found throughout the Depths, the Vaults, the Abyss, the Crypt, the Tomb, and the Realm of Zot.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Cold (3d29) | Wizard flag |
Slot2 | Orb of Destruction (9d17) | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Slow | Wizard flag |
Slot5 | Invisibility | Wizard flag |
Tips & Tricks
- Melee fighters should use corners to lure them next to you, or a scroll of blinking to get into range immediately.
- Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of Holy wrath and Dispel Undead can speed this up even more, particularly while buffed.
- Silence limits the lich to using its melee attack. While this does have a draining effect, it is still preferable to a lich that can cast spells.
- Throwing nets are very useful against liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to stabbing attempts, allowing Short Blades specialists to make very short work of them.
- Their infinite willpower makes almost any hex worthless against them, except for Enfeeble. Find other ways to disable them if you rely on willpower-checking effects.
History
- Prior to 0.27, liches could have one of several spell sets:
- Bolt of Cold (3d29), Force Lance (3d22), Summon Greater Demon, Slow, Invisibility
- Bolt of Draining (3d27), Poison Arrow (3d27), Haunt, Banishment, Haste
- Bolt of Fire (3d29), Iron Shot (3d34), Summon Greater Demon, Confuse, Invisibility
- Corrosive Bolt (3d23), Lehudib's Crystal Spear (3d40), Petrify, Haste
- Lightning Bolt (3d24), Orb of Destruction (9d17), Paralyze, Haste
- Prior to 0.18, liches had randomized spell sets.
- Prior to 0.16, liches would generate with one of four predetermined spell sets.
Categories:
- 0.31 articles
- Touch type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Monsters
- Spellcaster