Human

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Revision as of 04:19, 11 June 2013 by Spudwalt (talk | contribs) (added introductory text from the 0.12 manual, made consistent with other species articles)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Human (monster).
Humans tend to be hardworking and industrious, and learn new things quickly. The Human species is the most versatile of all the species available to players. Humans advance quickly in levels and have equal abilities in all skills.

Innate abilities

Humans have no innate abilities or drawbacks. If they want special powers, they must turn to mutation, magic, or the gods.

Preferred backgrounds

Humans are recommended for all backgrounds, except those which are recommended to no race, that is Chaos Knight and Wanderer.

Level bonuses

  • Humans get a random stat increase every 4 levels starting at level 4.
  • Humans have average HP.
  • Humans have average MP.
  • Humans gain 3 magic resistance per level.

Starting skills and equipment

Humans receive the skills and equipment listed for their background.

Difficulty of play

SimpleIntermediateAdvanced

Humans are a fairly easy race to master, due to their advantage of advancing extremely quickly in experience, as well as lacking the drawbacks some of the more exotic species have.

However, Humans have a lack of specialization in both skill aptitudes and raw attributes, which means that another species can often outperform them in a given background, even if that species is much worse than a Human outside its one niche. (For example, Minotaurs are tougher and more skilled than Humans in melee combat, even though they perform much worse than Humans at spellcasting.) Then again, this does mean Humans can more easily pull off "hybrid" playing styles or pick up a few tricks outside their chosen background.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 0 Spellcasting -1
Short Blades 0 Dodging 0 Conjurations 0
Long Blades 0 Stealth 1 Hexes 0
Axes 0 Stabbing 0 Charms 0
Maces & Flails 0 Shields 0 Summonings 0
Polearms 0 Traps 0 Necromancy 0
Staves 0 Translocations 0
Unarmed Combat 0 Transmutation 0
Fire Magic 0
Throwing 0 Ice Magic 0 Invocations 1
Slings 0 Air Magic 0 Evocations 1
Bows 0 Earth Magic 0
Crossbows 0 Poison Magic 0 Experience 1