Maces & Flails

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Revision as of 01:26, 18 January 2016 by Edsrzf (talk | contribs) (Giant [spiked] clubs also changed)
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Version 0.17: This article may not be up to date for the latest stable release of Crawl.


The Maces & Flails skill denotes how powerful your character is with bludgeoning and bashing instruments, including rods. These weapons are some of the most damaging in the game. It crosstrains with the Axes skill and the Staves skill.

Name Dam Hit Speed Str weight Skill Hands Size Missile Throw Dam Type Prob
Whip 6 +2 11 20% Mace/Flail One Medium None No Slashing 0
Club, Rod 5 +3 13 70% Mace/Flail One Small None No Crushing 0
Mace 8 +3 14 80% Mace/Flail One Small None No Crushing 10
Flail 10 0 14 80% Mace/Flail One Small None No Crushing 10
Morningstar 13 -2 15 80% Mace/Flail One Medium None No Piercing (Bludgeoning) 10
Demon whip 11 +1 11 20% Mace/Flail One Medium None No Slashing 2
Sacred scourge 12 +0 11 20% Mace/Flail One Medium None No Slashing 0
Dire flail 13 -3 13 90% Mace/Flail Two Large None No Piercing (Bludgeoning) 10
Eveningstar 15 -1 15 80% Mace/Flail One Medium None No Piercing (Bludgeoning) 2
Great mace 17 -4 17 90% Mace/Flail Two Large None No Crushing 10
Giant club 20 -6 16 100% Mace/Flail Two Big None No Crushing 10
Giant spiked club 22 -7 19 100% Mace/Flail Two Big None No Piercing (Bludgeoning) 10

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations