Healer
The Healer is a priest of Elyvilon. Healers begin with minor healing powers, but can gain far greater abilities in the long run. They are able to persuade monsters to abstain from bloodshed, gaining both piety and experience that way. |
Healers are followers of Elyvilon the Healer. Elyvilon's creed is one of pacifism, and her worshipers can actually pacify monsters by healing them. However, they are forbidden from harming non-hostile monsters, letting their allies die, or using any form of evil magic or weapons.
Healers start the game with 55 piety.
Contents
Preferred Races
Deep Dwarf, Hill Orc, Naga, Minotaur, Draconian and Gargoyle are the recommended races if you pick a Healer Background.
Racial Restrictions
Demigods, Demonspawn, Ghouls, Mummies, and Vampires may not be Healers, as they are banned from worshipping Elyvilon.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 1
- Dodging: 2
- Invocations: 3
Choosing Healer adds 4 to your starting Strength, Intelligence and Dexterity.
Stategy
Pacification is a more powerful ability than it may seem at first, allowing you to smite-target dangerous beasts and remove them from the fight entirely. Just be aware that doing so grants you less XP than killing the thing.
History
Prior to 0.15, Healers started with 100 gold, 2 levels of fighting, and only one bread ration.
Prior to 0.14, Healers started with 4 levels of Invocations.
Backgrounds | |
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Warriors | Fighter • Gladiator • Monk • Hunter • Brigand |
Zealots | Berserker • Chaos Knight • Cinder Acolyte |
Warrior-mages | Warper • Hexslinger • Enchanter • Reaver |
Mages | Hedge Wizard • Conjurer • Summoner • Necromancer • Fire Elementalist • Ice Elementalist • Air Elementalist • Earth Elementalist • Alchemist |
Adventurers | Artificer • Shapeshifter • Wanderer • Delver |