Bolt spells

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The Bolt spells are a series of mid-level Conjurations spells which all function similarly, hitting multiple targets along a freely selectable line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion. Most of these spells have been removed from player libraries, but many of them still exist via other forms.

Player-Castable

Shock

Lightning Bolt

Borgnjor's Vile Clutch

  • Level 5, Earth Magic/Necromancy
  • Deals physical damage over time
  • Constricts most foes, pinning them in place, wasting their turns, and reducing their EV.
  • Range 6

Evocable

Thunderbolt

  • Power determined by Evocations
  • Only available through a lightning rod
  • Zapping consecutively changes the behavior of the bolt; aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
  • Deals electricity damage; deals less damage when spread over a wide area
  • Does not bounce off walls
  • Range 6, undiminished by hitting targets

Corrosive Bolt

Greater Destruction

Makhleb's Greater Destruction will fire a bolt spell, some of which are now exclusive to this ability:

Bolt of Fire

  • Deals fire damage
  • Range 7

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 5

Bolt of Draining

Greater Destruction can also fire Lightning Bolt and Corrosive Bolt.

Monster-only

Bolt of Cold

  • Deals cold damage
  • Range 6

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 5

Crystal Bolt

  • Deals either fire or cold damage
  • Bounces off walls
  • Range 6

Energy Bolt

  • Deals irresistible damage
  • Range 7

Quicksilver Bolt

  • Deals irresistible damage
  • Strips cancellable enchantments from targets
  • Range 7

Venom Bolt

  • Deals partially irresistible poison damage
  • Inflicts poison.
  • Range 6

History/Trivia