Blood
For the obsolete item, see potion of blood.
Blood is a liquid present within most natural creatures.
What has blood
Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Ice Form, Statue Form, Storm Form, Necromutation...), which removes their blood for its duration.
Draconians are cold-blooded.
Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. They are defined by the warm-blooded or cold-blooded tags.
Useful Info
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
- The spell Sublimation of Blood can only be cast if you are in a form with blood.
- Skysharks check for blood with their Bloodzerk attack flavour. If the skyshark's Bloodzerk attack deals damage to a target with blood, it will gain might for a short period. If it damages a target with blood again, it will go berserk.
- The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.
Despite its name, Wereblood does not require blood.
Blood temperature
Creatures with blood can either be cold-blooded or warm-blooded:
- Cold-blooded creatures have a 50% chance of being slowed when they are damaged by any of the following cold sources: Freezing-branded melee and ranged attacks, Freeze, Frozen Ramparts, Ozocubu's Refrigeration, and freezing vapour.
- In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
- Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).
History
- Prior to 0.24, Vampires would drink potions of blood in place of regular food.
- Prior to 0.17, creatures with blood were vulnerable to the bleeding status.