Demon
Demons are unholy monsters from the infernal planes of Hell, Pandemonium and the Abyss. They range in difficulty from minor nuisances like the crimson imp to the mighty Greater Demons, and have a wide variety of powers. They can be brought into the world by summoning them, and they also appear in later levels of the Dungeon, especially the aforementioned infernal branches.
All demons are considered evil, and take damage from holy wrath branded weapons and Holy Word. Many gods award piety for destroying them. Makhleb and Xom may grant demonic servants to their worshipers.
In the ASCII version of Crawl, demons are represented by a numeral representing their tier level (1-5).
Contents
Demon List
Demons are divided in five tiers:
Tier-5 Demons
Tier-5 Demons are the weakest class of demons. They're common in the early dungeon, and are often summoned in droves by stronger creatures. Only starting characters should have trouble dealing with these. The imps can be summoned by using Call Imp.
- 5 Crimson imp - A pesky little beast that blinks often and regenerates. Very difficult to pin down and kill, but otherwise fairly harmless.
- 5 White imp - Frosty little demons that have Throw Frost and a cold-flavoured melee attack. Watch your potions!
- 5 Shadow imp - Demonic necromancers that cast Pain and occasionally Animate Dead.
- 5 Iron imp - Metallic imps that have more HP and melee power, but slower speed, than other imps.
- 5 Lemure - A vaguely humanoid blob with almost no HP or other redeeming qualities, save poison resistance.
- 5 Quasit - Small demons with decent HP and dexterity-draining melee attacks.
- 5 Ufetubus - Resists cold and has decent EV, but is otherwise weak. Summoned in droves by the tier-3 ynoxinul.
Tier-4 Demons
Tier-4 Demons are more powerful than tier-5 demons, but are still among some of the weakest demons in the game. They are occasionally granted as allies by Makhleb's Lesser Servant invocation.
- 4 Blue devil - Flying devils that resist cold and poison, but are vulnerable to fire. They have no spells.
- 4 Hellwing - Skeletal demons that can raise the dead and teleport things (themselves or you).
- 4 Iron devil - Upgraded iron imps with good AC and a variety of resistances. They hit for around as much as an ogre, but move slowly.
- 4 Orange demon - Mostly unremarkable demons with dexterity-draining melee attacks.
- 4 Red devil - Flying devils that wield tridents or demon tridents. Vulnerable to cold.
- 4 Rotting devil - Shambling demons that inflict rot with their fetid touch and trail clouds of miasma wherever they go.
- 4 Sixfirhy - An electrical imp that moves in bursts of speed. Relatively weak, but electric attacks will heal it (though enough electricity will blow it up instead).
Tier-3 Demons
Tier-3 Demons are demons of average power that display an assortment of capabilities. Some are notably more dangerous than others.
- 3 Chaos spawn - Ever-shifting creatures that move fast and have chaos-branded melee attacks.
- 3 Ice devil - Spell-less demons that nonetheless have powerful cold attacks, though they dislike fire.
- 3 Neqoxec - It will gladly mutate you (usually bad), drain your intelligence, or summon imps to attack you.
- 3 Smoke demon - Slow-moving demons that are nonetheless dangerous at range with Sticky Flame, Steam Ball, and Smite.
- 3 Soul eater - Moderately powerful demons with ranged draining attacks.
- 3 Sun demon - Speedy fire demons that have powerful, fiery attacks but are vulnerable to cold.
- 3 Ynoxinul - A summoner of ufetubi which can also cast iron shot.
Tier-2 Demons
Tier-2 Demons are challenging combatants due to significant melee ability. They are the second most powerful tier of demon. All of them can open doors. Additionally, a worshipper of Makhleb may summon some of them using the Greater Servant ability.
- 2 Balrug - Huge, fast demons that wield branded demon whips, cast powerful fire magic, and smite their foes.
- 2 Blizzard demon - Demons that are faster than average and capable of casting powerful Air and Ice Magic.
- 2 Cacodemon - A dangerous debilitating demon that can cast Malmutate, Slow, and Confuse. They can also call in reinforcements or pelt you with energy bolts.
- 2 Green death - Quick demons that attack you with all manner of dangerous toxins.
- 2 Hell beast - Dangerous melee demons with two attacks that can trample foes. Their abilities are somewhat randomized.
- 2 Hellion - Demons that specialize in pelting you with smite-targeted hellfire.
- 2 Lorocyproca - Invisible demons that resist all elements and sap your MP with their attacks.
- 2 Reaper - The archetypal Grim Reapers. They wield branded scythes and can deal heavy melee damage.
- 2 Shadow demon - Demonic summoners which can quickly flood their surroundings with summoned demons and Shadow Creatures.
- 2 Tormentor - A demon that casts Pain and Torment and is faster than you.
Tier-1 Demons
Tier-1 Demons (also known as Greater Demons) are among the deadliest opponents in Dungeon Crawl. All tier-1 demons can see invisible, and all Fiends are capable of inflicting Torment. Fighting, or even being in sight of multiple tier-1 demons, is not recommended.
- 1 Brimstone fiend - Fiends that specialize in hellfire as well as torment. Vulnerable to cold.
- 1 Executioner - Moves twice as fast as normal, and will cast Haste at the slightest provocation. With its speed and 3 melee attacks, it will tear low AC characters to shreds.
- 1 Hell sentinel - A demonic construct with excellent defenses, painful spines, and both Hellfire and Iron Shot.
- 1 Ice fiend - Fiends that have torment and Bolt of Cold, but are most dangerous in melee with their powerful cold attacks. Vulnerable to fire.
- 1 Shadow fiend - Fiends that can damage both the living and the undead with an assortment of cold and negative energy spells.