Statue
Statues can be found all throughout the Dungeon. Most of them are harmless, but some contain dangerous traps or actively try to kill you. While each kind of statue behaves in a unique way, they are most easily divided into inanimate statues (which are treated like dungeon features) and animated statue monsters (which aggressively attack you and can be killed in turn). Whether animate or not, all statues are completely immobile, and if a statue is capable of attacking you, the game will auto-exclude all tiles in their LOS to keep you you from accidentally wandering into danger.
All statues behave much like transparent walls, being a barrier to fire but not visibility; unlike transparent walls, they are not a barrier to reaching or smite-targeted attacks. They are not affected by Dig or a wand of digging. Statues do not regenerate HP.
Monster Statues
Most animate statues have elemental resistance or immunity. Some notable statues are susceptible to a wand of disintegration, while the rest are unaffected. All can be taken down by physical attacks or spells: eg, Lee's Rapid Deconstruction, Shatter, Orb of Destruction.
- Archer statue - Shoots arrows, has limited ammo
- Charred statue - Throws flames
- Conjurer statue - Casts Orb of Destruction
- Diamond obelisk - Surrounded by a constant Tornado effect, nearly indestructible
- Frost covered statue - Throws frost
- Ice statue - Summons ice beasts, shoots frost and freezing clouds, vulnerable to fire
- Lasher statue - Attacks with whip when you enter melee range
- Lightning spire - Shoots electricity
- Orange crystal statue - Inflicts Divinations miscast effects, vulnerable to disintegration
- Roxanne - A statue unique with powerful Earth Magic
- Silver statue - Summons demons, vulnerable to disintegration
- Snail statue - An idol of Cheibriados that repeatedly casts Leda's Liquefaction
- Spooky statue - Casts Haunt
- Training dummy - A harmless, fragile statue found only in the Tutorial and a few Elf:5 vaults
- Warrior statue - Hits in melee with a weapon, found in a vault which forces you into melee range
- Wizard statue - Casts various spells
Inanimate Statues
Inanimate statues, while unaffected by physical attack, are susceptible to disintegration and spells with a physical component.
- Granite statues come in a variety of shapes, often resembling dangerous monsters, but pose no risk; at worst they may prevent you from reaching a shop or pile of treasure.
- Orcish idols are like granite statues, but destroying them will annoy Beogh. When annoyed, Beogh will smite you 100% of the time if you're one of his followers, 50% of the time if you're a hill orc, or 33% otherwise. Always look at the description of a statue before destroying it, just in case.
- Scorch marked granite statues are just like granite statues, except that they are found in areas where flame clouds sporadically appear. They do not actually cause these clouds, so while you can destroy them, doing so accomplishes nothing toward making the area safer.
- Elephant-shaped statues are inanimate lumps of stone occasionally found in the temple of Lair:8. They do nothing until you venture into the treasure vault in the back of the temple, at which point several of them will come to life and attack you as dire elephants. Be sure to close doors behind you as you explore; this will allow you to only face a few of them at a time.
- Sarcophagi are found in The Tomb and behave like granite statues.
Immobile Monsters
There are also some monsters which are immobile and create movement exclusion zones when discovered, but unlike statues they are not nonliving and regenerate HP when injured.
- Ballistomycete - Launches fast-moving spores to reproduce, and blow you to bits
- Curse skull - Torments you and summons the undead
- Oklob plant - Spits acid
- Oklob sapling - Like an oklob plant, but littler
- Plant, bush, toadstool, fungus - Several harmless kinds of Dungeon flora