Difference between revisions of "Blood"

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* The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood.
 
* The spell [[Sublimation of Blood]] can only be cast if you are in a form with blood.
* [[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If the skyshark's Bloodzerk attack deals damage to a target with blood, it will gain [[might]] for a short period. If it damages a target with blood again, it will go [[berserk]].
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* [[Skyshark]]s check for blood with their [[Attack flavour#Bloodzerk|Bloodzerk]] attack flavour. If a Bloodzerk deals damage to a target with blood, the skyshark will gain [[might]] for a short period. If the skyshark damages a valid target with bloodzerk again, it will go [[berserk]].
 
* The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
 
* The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter.
  

Revision as of 08:22, 7 June 2023

For the obsolete item, see potion of blood.

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Ice Form, Statue Form, Storm Form, Necromutation...), which removes their blood for its duration.

Draconians are cold-blooded.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. They are defined by the warm-blooded or cold-blooded tags.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

Despite its name, Wereblood does not require blood.

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History