Difference between revisions of "Blood"

From CrawlWiki
Jump to: navigation, search
m (What has blood)
m (What has blood)
Line 4: Line 4:
  
 
==What has blood==
 
==What has blood==
Most player [[species]] have blood. The player species who don't are: [[Undead]] species ([[Ghoul]], [[Mummy]], Bloodless [[Vampire]]), [[Gargoyle]], and [[Djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]...), which removes their blood for its duration.
+
Most player [[species]] have blood. The player species who don't are: [[undead]] species ([[ghoul]], [[mummy]], bloodless [[vampire]]), [[gargoyle]], and [[djinni]]. Players may turn into a plant, nonliving, or undead [[transformation]] ([[Tree Form]], [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]...), which removes their blood for its duration.
  
 
[[Draconian]]s are cold-blooded.
 
[[Draconian]]s are cold-blooded.

Revision as of 10:06, 8 July 2023

For the obsolete item, see potion of blood.

Blood is a liquid present within most natural creatures.

What has blood

Most player species have blood. The player species who don't are: undead species (ghoul, mummy, bloodless vampire), gargoyle, and djinni. Players may turn into a plant, nonliving, or undead transformation (Tree Form, Ice Form, Statue Form, Storm Form, Necromutation...), which removes their blood for its duration.

Draconians are cold-blooded.

Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. Some non-natural monsters, such as vampires, will also have blood. If a monster has either the "warm-blooded" or "cold-blooded" tag, it has blood.

Useful Info

While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:

Despite its name, Wereblood does not require blood.

Blood temperature

Creatures with blood can either be cold-blooded or warm-blooded:

In addition, cold-blooded monsters are slowed twice as long by Metabolic Englaciation.
  • Warm-blooded creatures have no specific vulnerabilities (other than having blood in the first place).

History