Difference between revisions of "Bolt spells"

From CrawlWiki
Jump to: navigation, search
m (the range-reduction mechanic is no more)
m (remove mentions of player casting, at this point its useless)
Line 1: Line 1:
 
{{version030}}
 
{{version030}}
The '''Bolt spells''' are a series of mid-level [[Conjurations]] spells which all function similarly, hitting multiple targets along a freely selectable line of effect. Although there is some variance in their damage output, range, and spell level, they all behave in nearly the same fashion. The majority of these spells have been removed from player libraries, but may still be accessible in other ways.
+
The '''Bolt spells''' are a series of spells which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they all behave in nearly the same fashion.  
 +
 
 +
Players no longer have access to any "traditional" bolt spell in their spell library, though bolts are still accessible through other ways.
  
 
==Player-Castable==
 
==Player-Castable==
Line 113: Line 115:
 
*In [[0.28]], Bolt of Magma was made monster and Makhleb only.
 
*In [[0.28]], Bolt of Magma was made monster and Makhleb only.
 
*In [[0.27]], Makhleb's Major Destruction was made explicitly bolt-only.
 
*In [[0.27]], Makhleb's Major Destruction was made explicitly bolt-only.
 +
*Prior to [[0.26]], most beam spells (except for [[Shock]] and [[Lightning Bolt]]) had their range decreased by 1 for each target they hit.
 
*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
 
*Most bolt spells were removed from player's libraries in the positional magic update of [[0.25]]; [[Bolt of Fire]], [[Bolt of Cold]], [[Bolt of Draining]], and [[Venom Bolt]] were removed.
*Prior to [[0.26]], most beam spells (except for [[Shock]] and [[Lightning Bolt]]) had their range decreased by 1 for each target they hit.
 
 
*Prior to [[0.21]], the [[wand of lightning]] existed, which cast [[Lightning Bolt]].
 
*Prior to [[0.21]], the [[wand of lightning]] existed, which cast [[Lightning Bolt]].
 
*Prior to [[0.20]], there were special evocable items called [[Rod|rods]]; the [[Rod of inaccuracy]] had a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]], and the [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].
 
*Prior to [[0.20]], there were special evocable items called [[Rod|rods]]; the [[Rod of inaccuracy]] had a powerful but highly inaccurate bolt spell called [[Bolt of Inaccuracy]], and the [[Rod of ignition]] could fire a special version of Bolt of Fire named [[Explosive Bolt]].

Revision as of 06:23, 14 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The Bolt spells are a series of spells which all function similarly, hitting multiple targets along its line of fire. Although there is some variance in their damage output and range, they all behave in nearly the same fashion.

Players no longer have access to any "traditional" bolt spell in their spell library, though bolts are still accessible through other ways.

Player-Castable

Almost all "bolt" spells have been removed from player libraries, although there are a few spells that create bolts:

Evocable

Thunderbolt

  • Available through a lightning rod
  • Power determined by Evocations
  • Consecutive zaps increases strength and changes behavior of the bolt
    • Aiming for a different target creates a wide spray that covers the area between the previous bolt and the current bolt
  • Deals electricity damage; deals less damage when spread over a wide area
  • Range 5

Corrosive Bolt

Quicksilver Bolt

Bolt of Light

Sword Beam

  • Available through the unrand artefact, the sword of Power
  • Deals irresistible damage, unaffected by skill
  • Activates on melee hit; chance increases with HP, (10 * HP/27)%.
  • Range 4

Major Destruction

Makhleb's Major Destruction will fire a bolt spell, some of which are now exclusive to this ability:

Bolt of Fire

  • Deals fire damage
  • Range 7

Bolt of Magma

  • Deals partially irresistible fire damage
  • Range 5

Bolt of Draining

Lightning Bolt

Major Destruction can also fire Corrosive Bolt.

Monster

Bolt of Fire

  • Deals fire damage
  • Range 7

Bolt of Cold

  • Deals cold damage
  • Range 6

Crystal Bolt

  • Deals either fire or cold damage
  • Bounces off walls
  • Range 6

Bolt of Draining

Energy Bolt

  • Deals irresistible damage
  • Range 7

Lightning Bolt

Bolt of Magma

  • Deals partially irresistible fire damage

Quicksilver Bolt

  • Deals irresistible damage
  • Strips cancellable enchantments from targets
  • Range 7

Venom Bolt

  • Deals partially irresistible poison damage
  • Inflicts poison.
  • Range 6

History/Trivia