Difference between revisions of "Confusion"

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m (Causes of Confusion)
m (standardize headers, spores don't always confuse)
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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
==Effects of Confusion==
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==Effects==
 
When confused,
 
When confused,
  
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* May attack themselves on accident.
 
* May attack themselves on accident.
  
==Causes of Confusion==
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==Sources==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
  
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**If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s, players in [[Fungus Form]]), it is blocked by [[unbreathing]].
 
**If it is considered a [[attack type|"spore" attack]] ([[wandering mushroom]]s, [[deathcap]]s, players in [[Fungus Form]]), it is blocked by [[unbreathing]].
 
**[[Tarantella]] attacks don't have a special resistance.
 
**[[Tarantella]] attacks don't have a special resistance.
*[[Ballistomycete spore]]s always confuse valid victims on explosion. (Blocked by [[unbreathing]])
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*[[Ballistomycete spore]]s can confuse valid victims on explosion. (Blocked by [[unbreathing]])
 
*[[Chaos]] weapons (2.7%), [[chaotic]] effects (2.8%), [[piece from Xom's chessboard]] (10%).
 
*[[Chaos]] weapons (2.7%), [[chaotic]] effects (2.8%), [[piece from Xom's chessboard]] (10%).
 
*[[Xom]], who ignores [[clarity]].
 
*[[Xom]], who ignores [[clarity]].

Revision as of 14:52, 2 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects

When confused,

All creatures:

  • Cannot cast spells, use wands, or use most special abilities. (Players can use abilities that cure confusion.)
  • Cannot read scrolls.
  • Cannot use shields (SH stat set to 0).
  • Move in a random direction if they try to move or melee attack. Ranged weapons will be fired in a random direction. Behavior differs between players and monsters.
    • Players move in a completely random direction.
    • Monsters have a 33% chance of moving/attacking in the intended direction, else move in a random direction.[1]
This can cause allies to be attacked by accident. The player is warned if this is possible.

Players:

  • Have trouble moving up stairs.
    • Going upstairs: 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs: 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.

Monsters:

Sources

Confusion can be inflicted by:

Player only:

Dealing with Confusion

Ways to remove confusion include:

Immunity

The following prevent most/all sources of confusion:

  • Clarity gives immunity to all sources of confusion (except ambrosia or Xom).
  • Zin's Vitalisation ability.
  • The obsidian axe ends confusion while you are mesmerized.
  • Monsters with infinite willpower and poison immunity can't be confused through most methods. Uskayaw's Line Pass still works, though.

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • Prior to 0.23, confused monsters didn't have a 33% chance to move normally.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.

References

  1. mon-act.cc:1852 (0.30.0)