Difference between revisions of "Fighter"

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(Starting Equipment: typo fix)
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Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
 
*+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]])
 
*+0 [[weapon of choice]] ([[rapier]], [[flail]], [[war axe]], [[trident]], [[long sword]], or [[unarmed]])
**[[Formicid]]s can choose to recieve a [[quarterstaff]] (as it is one-handed to them).
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**[[Formicid]]s can choose to receive a [[quarterstaff]] (as it is one-handed to them).
 
*+0 [[scale mail]]
 
*+0 [[scale mail]]
 
*+0 [[buckler]]
 
*+0 [[buckler]]

Revision as of 17:56, 22 November 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Fighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighting.

Preferred Species

Hill Orc, Minotaur, Gargoyle, Troll, Palentonga and Meteoran are the recommended races if you pick a Fighter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

Adjusted for your species' aptitudes:

Choosing Fighter adds 8 to your starting Strength and 4 to your starting Dexterity.

Strategy

While Fighters may seem weak or "generic" compared to the more exotic backgrounds, remember that your background is only your starting package. Unlike, say, Berserkers or Abyssal Knights, Fighters are free to choose any god they like, like all those you cannot start the game with!

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver