Difference between revisions of "Intrinsic"

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(Antennae aren't exclusive to demonspawn)
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Your character can gain various '''intrinsics''' which are shown when you press %:
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Your character can gain various '''intrinsics''', which are shown when you press %:
  
 
* [[Resistance]]s to fire, cold, poison, electricity and negative energy.
 
* [[Resistance]]s to fire, cold, poison, electricity and negative energy.
  
* [[amulet of guardian spirit|Spirit Shield]] means that external damage sources will subtract both, your [[MP]] and your [[HP]]. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an [[amulet of guardian spirit]].
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* [[amulet of guardian spirit|Spirit Shield]] means that external damage sources will subtract from both your [[MP]] and your [[HP]]. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an [[amulet of guardian spirit]] or various [[artefact]]s.
  
 
* [[Sustain abilities]] protects against losing your [[strength]], [[dexterity]] and [[intelligence]] to a potion of degeneration or the effects of [[sickness]], and provides partial protection from the stat drain effect of the [[Hell]]s.  It is obtained by wearing a [[ring of sustain abilities]] or activating [[Zin#Given_Abilities|Zin's Vitalisation]].
 
* [[Sustain abilities]] protects against losing your [[strength]], [[dexterity]] and [[intelligence]] to a potion of degeneration or the effects of [[sickness]], and provides partial protection from the stat drain effect of the [[Hell]]s.  It is obtained by wearing a [[ring of sustain abilities]] or activating [[Zin#Given_Abilities|Zin's Vitalisation]].
  
* [[Resist mutation]] means that some perecentage of the time, attempts to mutate you will fail.  The intrinsic can only be obtained by wearing an [[amulet of resist mutation]], [[Zin#Given_Abilities|Zin's protection]] and the [[Good_mutations#Mutation_Resistance|genetically stable]] mutation.
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* [[Resist mutation]] means that some perecentage of the time, attempts to mutate you will fail.  The intrinsic can only be obtained by wearing an [[amulet of resist mutation]], [[Zin#Given_Abilities|Zin's protection]] and the [[Good_mutations#Mutation_Resistance|Mutation Resistance]] mutation.
  
* [[rotting|Resist rotting]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], or being a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation.
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* [[rotting|Rot resistance]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], or being a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation.
  
 
* [[Saprovore]] means that you can eat rotten meat.  It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat.  It can obtained by being a [[Troll]], [[Ghoul]], [[Kobold]], [[Ogre]], [[Hill orc]], or a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation.
 
* [[Saprovore]] means that you can eat rotten meat.  It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat.  It can obtained by being a [[Troll]], [[Ghoul]], [[Kobold]], [[Ogre]], [[Hill orc]], or a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation.
  
* [[See invisible]] means that you can see [[invisible]] monsters.  It is obtained from several mutations: [[Good_mutations#See_Invisible|acute vision]], [[Antennae|antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a helmet of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic.
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* [[See invisible]] means that you can see [[invisible]] monsters.  It is obtained from several mutations: [[Good_mutations#Acute Vision|Acute Vision]], [[Antennae|Antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a headgear of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic.
  
 
* [[Warding]] means that summoned monsters will often be unable to attack you.  It is obtained by wearing an [[amulet of warding]] or wielding a [[staff of summoning]].
 
* [[Warding]] means that summoned monsters will often be unable to attack you.  It is obtained by wearing an [[amulet of warding]] or wielding a [[staff of summoning]].
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* [[Resist corrosion]] means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an [[amulet of resist corrosion]] or [[cloak of preservation]], or being a worshiper of [[Jiyva]].
 
* [[Resist corrosion]] means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an [[amulet of resist corrosion]] or [[cloak of preservation]], or being a worshiper of [[Jiyva]].
  
* [[Clarity]] means that you cannot be confused or suffer amnesia.  It is obtained as a [[Good_mutations#Clarity|mutation]], wearing an [[amulet of clarity]] or being a worshiper of [[Ashenzari]].
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* [[Clarity]] means that you cannot be confused or suffer amnesia.  It is obtained as a [[Good_mutations#Clarity|mutation]], wearing an [[amulet of clarity]], or being a worshiper of [[Ashenzari]].
  
 
* [[amulet of stasis|Stasis]] can only be obtained by wearing an [[amulet of stasis]]. It prevents all translocations (except [[banishment]]), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, ''only'' disallowing translocations (except banishment).
 
* [[amulet of stasis|Stasis]] can only be obtained by wearing an [[amulet of stasis]]. It prevents all translocations (except [[banishment]]), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, ''only'' disallowing translocations (except banishment).
  
* [[Teleportitis|Random Teleports]] causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a [[ring of teleportation]]. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).
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* [[Teleportitis|Random Teleports]] causes periodic, random teleports -- usually a bad thing! It is obtained as a [[Bad mutations#Teleport|mutation]] or by wearing a [[ring of teleportation]]. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).
  
* [[Teleport control|Control Teleports]] means that you can choose the approximate destination of your teleports, or even choose to cancel it entirely. It is obtained as a mutation, by casting the [[spell]] [[Control Teleport]] or by wearing a [[ring of teleport control]]. Controlled teleports cause a little [[glowing]].
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* [[Teleport control]] means that you can choose the approximate destination of your teleports, or even choose to cancel them entirely. It also allows you to choose the direction of uncontrolled [[blink]]s. It is obtained as a [[Good mutations#Teleport Control|mutation]], by casting the [[spell]] [[Control Teleport]] or by wearing a [[ring of teleport control]]. Controlled teleports cause a little [[glowing]].
  
 
* [[Levitation]] means you can [[levitate]] at will, usually from a [[ring of levitation]].
 
* [[Levitation]] means you can [[levitate]] at will, usually from a [[ring of levitation]].
  
* [[Control Flight]] means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an [[amulet of controlled flight]].
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* [[Control Flight]] means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an [[amulet of controlled flight]] or by being a [[draconian]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Intrinsic]]
 
[[Category:Intrinsic]]

Revision as of 10:01, 14 April 2013

Your character can gain various intrinsics, which are shown when you press %:

  • Resistances to fire, cold, poison, electricity and negative energy.
  • Stasis can only be obtained by wearing an amulet of stasis. It prevents all translocations (except banishment), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, only disallowing translocations (except banishment).
  • Random Teleports causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).