Difference between revisions of "Poison"

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''This page is about the effect. For the spell school and skill see [[Poison Magic]].''
 
''This page is about the effect. For the spell school and skill see [[Poison Magic]].''
  
'''Poison''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of poison through spells or specially [[brand]]ed weapons, though it is most commonly encountered in the form of the stings and bites of poisonous monsters.
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'''Poison''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. It is most often encountered in the form of stings and bites of poisonous monsters, though it can also be inflicted through spells or venom.
  
==Poison Damage==
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==Useful Info==
Generally, poison damage occurs over time whenever something suffers from the Poison condition. The duration of this condition and the amount of damage it deals per turn depends heavily upon the severity of the poison. This is displayed by the color of the word "Pois" in your status: yellow lettering means mild poison, lighter red is medium, and red is severe. In addition, part of your health bar will turn yellow to indicate the total damage that the poison will eventually do. The poison condition can be stacked; getting hit multiple times from a poisonous enemy can result in severe poisoning if you're careless.
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Generally, being poisoned means gaining the Poison [[status effect]]. Its duration and damage per turn depends on the severity of poison. Poison can be stacked; multiple instances of poison will increase the severity. For players, severity is displayed by the colour of the word "Pois" (going from yellow -> light red -> red). For monsters, you can view severity by e'''x'''amining it. In tiles mode, monster poison is represented by green drops.
  
Alternatively, some spells and abilities deal poison damage directly, causing an immediate drop in [[HP]]. These attacks usually also inflict the poison condition, making them quite dangerous for characters without appropriate defenses.
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In addition, some spells, like [[Sting]], [[Poisonous Cloud]], and [[Poison Arrow]], deal poison ''impact'' damage. This is the same as any regular form of damage, but is resisted by poison resistance.
  
 
While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.
 
While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.
  
==Poison Sources==
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==Sources==
It is relatively easy for characters to gain access to sources of poison damage. Characters who specialize in weapons that strike quickly can benefit from [[venom]]-branded weapons, which inflict the poison condition on top of their normal physical damage. The [[staff of poison]] and [[staff of Olgreb]] have a poisonous melee attack that is dependent on your skill in [[Poison Magic]] and [[Evocations]]. [[Poisoned]] darts can be [[Throw]]n for a ranged poison attack.
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Players (and monsters) can apply poison via the following methods:
  
The Poison Magic school is also available to [[Venom Mage]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school is devoted almost entirely to dealing poison damage, though it also contains some spells for inflicting [[confusion]]. [[Miasma]], from [[Corpse Rot]], also poisons enemies.
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* [[Poison Magic]]
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* [[Venom]]-branded melee weapons
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* [[Staff of poison]] or [[Staff of Olgreb]]
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* [[Poisoned]] and [[curare]]-tipped [[dart]]s
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* [[Naga]]s have an innate [[Spit Poison]] ability.
  
[[Naga]]s have an innate [[Spit Poison]] ability which inflicts significant physical and poison damage.
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===Poison Types===
 
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In addition to [[venom]]-branded weapons, monsters can have innate poisonous attacks. There are two types: normal and strong poison. Both have a 1/3 chance to trigger on each hit.
==Poison Types==
 
Monsters can have two types of melee poison attacks: normal and strong poison. Both have a 1/3 chance to trigger on each hit.
 
  
 
*Normal poison will poison the player for a random amount between 2 and 4 times the monster's [[HD]]
 
*Normal poison will poison the player for a random amount between 2 and 4 times the monster's [[HD]]
 
*Strong poison will instead poison for 3.67-6.5 times the monster's HD
 
*Strong poison will instead poison for 3.67-6.5 times the monster's HD
  
[[Venom]]-branded weapons work differently. They have a 3 in 4 chance to trigger, and do not depend on HD. Instead, they add poison damage equal to 6-13, plus a random amount from 0 to 1.5x the physical damage done.
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Venom-branded weapons work differently. For both players and monsters, venom has a 75% chance to trigger. It adds 6-13 poison damage, plus a random amount ranging from 0 to 1.5x physical damage done.
  
 
==Poison Resistance==
 
==Poison Resistance==
Players and monsters can have a single level of rPois or, less commonly, complete immunity (which is represented as three levels of resistance in the game's code). Having multiple sources of poison resistance is no more effective than having a single one, though: an [[Octopode]] can't wear three rings to become immune.
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Players and monsters can have a single level of poison resistance (rPois+) or complete immunity (rPois∞, represented in the code as rPois+++). rPois+ doesn't stack, so an [[Octopode]] can't wear 3 rings to become immune.
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Poison resistance grants the following:
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* 66% (2/3) chance to prevent the poison status from most sources.
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** 66% chance to block the slow effect of [[curare]] and the slow/paralysis of [[hornet]]s.
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* -66% poison impact damage.
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* Full immunity to [[Clouds#Poison|poisonous clouds]], [[Mephitic Cloud]], and hostile [[Alistair's Intoxication]].
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In addition, rPois monsters are fully immune to [[curare]].
  
Resistance confers immunity to [[Mephitic Cloud]] and [[Alistair's Intoxication]], and gives a 2 in 3 chance of shrugging off poison at the time that it is applied. Complete immunity makes one impervious to the "poisoned" [[condition]], although poison damage is only partly reduced ([[#Damage Reduction|see below]]) and many poison attacks have a physical component as well.
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Poison immune creatures can't be poisoned and do not take poison impact damage. Note that [[Sting]], [[Poison Arrow]] deal 70% poison impact and 30% physical damage, so even poison-immune creatures take some damage from these spells.
  
 
You can acquire poison resistance from a number of sources:
 
You can acquire poison resistance from a number of sources:
 
*[[Good mutations#Poison Resistance|Poison Resistance]] [[mutation]]
 
*[[Good mutations#Poison Resistance|Poison Resistance]] [[mutation]]
*The third rank of the [[Good mutations#Slimy Green Scales|Slimy Green Scales]]
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*[[Good mutations#Slimy Green Scales|Slimy Green Scales]] 3
 
*[[Swamp dragon scales]]
 
*[[Swamp dragon scales]]
 
*[[Gold dragon scales]]
 
*[[Gold dragon scales]]
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Additionally, there are a few ways to become totally immune:
 
Additionally, there are a few ways to become totally immune:
*Being an undead race ([[mummy]], [[ghoul]], or bloodless [[vampire]])
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*Being an undead race ([[mummy]], [[ghoul]], or bloodless [[vampire]]), [[gargoyle]], or [[djinni]]
*Being a [[gargoyle]]
 
 
*Casting [[Necromutation]], [[Statue Form]], or [[Storm Form]] renders you temporarily immune to poison. Poison won't count down during these transformations, however, so if you cast them while poisoned you'll be just as poisoned when they end.
 
*Casting [[Necromutation]], [[Statue Form]], or [[Storm Form]] renders you temporarily immune to poison. Poison won't count down during these transformations, however, so if you cast them while poisoned you'll be just as poisoned when they end.
 
*Wielding the [[Staff of Olgreb]]. Unlike the transmutations above, the poison status will count down (harmlessly) while you wield it.
 
*Wielding the [[Staff of Olgreb]]. Unlike the transmutations above, the poison status will count down (harmlessly) while you wield it.
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*[[Zin]]'s Vitalisation ability.
  
 
Some things other than resistance can help against poison as well:
 
Some things other than resistance can help against poison as well:
*[[Zin]]'s Vitalisation ability prevents the [[status effect]], but you still take full damage from sources of direct poison damage like [[Poison Arrow]]. However, it does grant resistance to "pure" poison [[Venom Bolt]].
 
*[[Deep dwarf]] damage shaving affects damage from poison, and will completely negate up to 25 points of poison damage.
 
 
*[[Healing]] yourself through other means will ''not'' cure the condition, but may give you the HP you need to wait it out.
 
*[[Healing]] yourself through other means will ''not'' cure the condition, but may give you the HP you need to wait it out.
  
 
===Poison Vulnerability===
 
===Poison Vulnerability===
Some monsters (particularly insects and spiders – and you, in [[Spider Form]]) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received.
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Some monsters (particularly insects and spiders, including players in [[Spider Form]]) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received.  
 
 
===Damage Reduction===
 
 
 
*[[Venom Bolt]]
 
{| class="wikitable"
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
|- 
 
| -1 || 100% || 150%
 
|- 
 
| 0 || 100% || 100%
 
|- 
 
| 1 || 100% or 50%<ref>100% if it inflicts a dose of poison despite poison resistance. 50% otherwise.</ref> || 50%
 
|- 
 
| 2 || - || 20%
 
|- 
 
| 3 || 50% || 0%
 
|}
 
  
*[[Sting]] & [[Poison Arrow]]
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Any amount of rPois+ will negate vulnerability, causing you to take regular damage from poison.
{| class="wikitable"
 
! Resistance Level !! Damage Taken (Player) !! Damage Taken (Monster)
 
|- 
 
| -1 || 135% || 135%
 
|- 
 
| 0 || 100% || 100%
 
|- 
 
| 1 || 65% || 65%
 
|- 
 
| 2 || - || 44%
 
|-     
 
| 3 || 44% || 30%
 
|}
 
  
 
==Curing Poison==
 
==Curing Poison==

Revision as of 16:24, 19 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

This page is about the effect. For the spell school and skill see Poison Magic.

Poison is one of the most common elemental forces you will encounter as you explore the Dungeon. It is most often encountered in the form of stings and bites of poisonous monsters, though it can also be inflicted through spells or venom.

Useful Info

Generally, being poisoned means gaining the Poison status effect. Its duration and damage per turn depends on the severity of poison. Poison can be stacked; multiple instances of poison will increase the severity. For players, severity is displayed by the colour of the word "Pois" (going from yellow -> light red -> red). For monsters, you can view severity by examining it. In tiles mode, monster poison is represented by green drops.

In addition, some spells, like Sting, Poisonous Cloud, and Poison Arrow, deal poison impact damage. This is the same as any regular form of damage, but is resisted by poison resistance.

While even low-level characters can usually survive mild poisoning, severe cases can deal tremendous amounts of damage over time. In any case, it is almost always best to rest and avoid combat until the poison has run its course, perhaps on a cleared floor to avoid wandering monsters.

Sources

Players (and monsters) can apply poison via the following methods:

Poison Types

In addition to venom-branded weapons, monsters can have innate poisonous attacks. There are two types: normal and strong poison. Both have a 1/3 chance to trigger on each hit.

  • Normal poison will poison the player for a random amount between 2 and 4 times the monster's HD
  • Strong poison will instead poison for 3.67-6.5 times the monster's HD

Venom-branded weapons work differently. For both players and monsters, venom has a 75% chance to trigger. It adds 6-13 poison damage, plus a random amount ranging from 0 to 1.5x physical damage done.

Poison Resistance

Players and monsters can have a single level of poison resistance (rPois+) or complete immunity (rPois∞, represented in the code as rPois+++). rPois+ doesn't stack, so an Octopode can't wear 3 rings to become immune.

Poison resistance grants the following:

In addition, rPois monsters are fully immune to curare.

Poison immune creatures can't be poisoned and do not take poison impact damage. Note that Sting, Poison Arrow deal 70% poison impact and 30% physical damage, so even poison-immune creatures take some damage from these spells.

You can acquire poison resistance from a number of sources:

Additionally, there are a few ways to become totally immune:

  • Being an undead race (mummy, ghoul, or bloodless vampire), gargoyle, or djinni
  • Casting Necromutation, Statue Form, or Storm Form renders you temporarily immune to poison. Poison won't count down during these transformations, however, so if you cast them while poisoned you'll be just as poisoned when they end.
  • Wielding the Staff of Olgreb. Unlike the transmutations above, the poison status will count down (harmlessly) while you wield it.
  • Zin's Vitalisation ability.

Some things other than resistance can help against poison as well:

  • Healing yourself through other means will not cure the condition, but may give you the HP you need to wait it out.

Poison Vulnerability

Some monsters (particularly insects and spiders, including players in Spider Form) are vulnerable to poison, taking twice as much damage from poison attacks, and doubling the amount of poisoning received.

Any amount of rPois+ will negate vulnerability, causing you to take regular damage from poison.

Curing Poison

Characters that lack poison resistance can still avoid the worst of its effects by curing the condition before it runs its course. The following options are available:

Poisoned Condition

Poison attacks frequently result in a monster or player having the "poisoned" condition. While poisoned, a creature will take an amount of damage proportional to the degree to which it is poisoned. Each dose of poison "stacks" with previous ones, increasing the eventual damage. Different damage formulas are used for players and monsters:

Player Formula

  • For players, poisoning has a predetermined total damage, and will deal a portion of that damage each turn. The more poisoned you are, the more damage per turn this will do and the longer it will last. The total amount of damage it will eventually do is displayed as a yellow-highlighted section of the health bar.
  • If you worship Cheibriados (any piety level, not under pennace), poisoning will only do 2/3rds as much damage per aut but will last 1.5 times as long. This effectively spreads the damage out over a longer time, which gives you more time to regenerate health.

Monster Formula[1]

poisonval is the number of stacked poison statuses on the monster.

  • If poisonval >= 4, base damage is 1. Otherwise, base damage is 0.
  • There is a 50% chance of an additional 1d(poisonval + 1) damage.
  • If the monster is vulnerable to poison, there is an additional 2d(poisonval) - 1 damage.
Poison damage taken each turn (monster only)
# stacked poison Average (normal) Average (vulnerable) Min (normal) Min (vulnerable) Max (normal) Max (vulnerable)
1 0.75 1.75 0 1 2 3
2 1 3 0 1 3 6
3 1.25 4.25 0 1 4 9
4 2.5 6.5 1 2 6 13
5 2.75 7.75 1 2 7 16
6 3 9 1 2 8 19
N N/4 + 1.5 N * 5/4 + 1.5 1 2 N + 2 N * 3 + 1

History

  • Prior to 0.27, poison damaged players much more slowly. Overall damage was the same, but damage/turn was weaker.
  • Prior to 0.18, monsters with poison resistance were immune to the poison status effect, except from the staff of poison and Poison Arrow.
  • Prior to 0.17, poison resistance allowed you to eat poisoned chunks, which have been replaced by inedible chunks.
  • Prior to 0.14, poison's damage over time was randomized instead of being a fixed value.
  • Prior to 0.13, Statue Form only granted one level of poison resistance.

Notes and References

See Also

List of poison resistant monsters

List of poison vulnerable monsters