Difference between revisions of "Weapon speed"

From CrawlWiki
Jump to: navigation, search
m (Maces and Flails)
(update... sme things)
Line 1: Line 1:
{{version022}}
+
{{version027}}
  
 
''See [[Attack speed]], for an in-depth article on attack delay.''
 
''See [[Attack speed]], for an in-depth article on attack delay.''
Line 5: Line 5:
 
This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
 
This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
  
Most weapons have minimum attack delays of 5, 6, or 7 [[aut]]s, except [[crossbows]] and [[quick blade]]s, which have minimum delays of 10 and 3 respectively. The minimum delay can be calculated as <code>min(base delay / 2, 7)</code>. The only exceptions are [[rapier]]s, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and [[stone]]s and [[tomahawk]]s which are capped at 7.
+
Most weapons have minimum attack delays of 5, 6, or 7 [[aut]]s, except [[crossbows]] and [[quick blade]]s, which have minimum delays of 10 and 3 respectively. The minimum delay is the smaller of (base delay / 2) and 7.  
 +
 
 +
The only exceptions are [[rapier]]s, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and [[stone]]s and [[boomerang]]s which are capped at 7.
  
 
For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.
 
For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.
  
 
Some factors may further alter weapons' speed:
 
Some factors may further alter weapons' speed:
* [[Speed (brand)|Speed]]-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels, rounding up or down randomly.
+
* [[Speed (brand)|Speed]]-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels.
* [[Finesse]] halves all attack delays rounding up or down randomly.
+
* [[Finesse]] halves all attack delays.
* [[Haste]] or [[Berserk]] rage multiplies delays by 2/3, rounding up or down randomly. This does not stack with the effects of finesse.
+
* [[Haste]] or [[Berserk]] rage multiplies delays by 2/3. This does not stack with the effects of Finesse.
 
* If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]].
 
* If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]].
 +
 +
Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).
  
 
==List of weapon delays==
 
==List of weapon delays==
Line 143: Line 147:
 
! Name || Base Delay || Min Delay || Skill Required
 
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
| [[Blowgun]] || 10 || 5 || 10
+
| [[Dart]] || 10 || 5 || 10
 
|-
 
|-
 
| [[Stone]] || 11 || 7 || 8
 
| [[Stone]] || 11 || 7 || 8
 
|-
 
|-
| [[Tomahawk]] || 13 || 7 || 12
+
| [[Boomerang]] || 13 || 7 || 12
 
|-
 
|-
 
| [[Javelin]] || 15 || 7 || 16
 
| [[Javelin]] || 15 || 7 || 16
Line 197: Line 201:
 
See individual weapon articles for more information about a given weapon.
 
See individual weapon articles for more information about a given weapon.
 
==History==
 
==History==
 +
*Prior to [[0.17]], [[unarmed combat]] was penalized by armour.
 
*Prior to [[0.15]], [[ranged weapon]]s used a completely different delay formula: <code>Base delay - Weapon Skill*4*Average Stat/250</code>.
 
*Prior to [[0.15]], [[ranged weapon]]s used a completely different delay formula: <code>Base delay - Weapon Skill*4*Average Stat/250</code>.
 
*Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
 
*Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.

Revision as of 07:18, 19 August 2022

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

See Attack speed, for an in-depth article on attack delay.

This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.

Most weapons have minimum attack delays of 5, 6, or 7 auts, except crossbows and quick blades, which have minimum delays of 10 and 3 respectively. The minimum delay is the smaller of (base delay / 2) and 7.

The only exceptions are rapiers, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and stones and boomerangs which are capped at 7.

For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.

Some factors may further alter weapons' speed:

  • Speed-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels.
  • Finesse halves all attack delays.
  • Haste or Berserk rage multiplies delays by 2/3. This does not stack with the effects of Finesse.
  • If you are wearing a shield you may suffer some penalties. See Shields.

Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).

List of weapon delays

Short Blades

Weapon Base Delay Min Delay Skill Required
Dagger 10 5 10
Quick blade 7 3 8
Short sword 11 5 12
Rapier 12 5 14

Long Blades

Name Base Delay Min Delay Skill Required
Falchion 13 6 14
Long sword 14 7 14
Scimitar 14 7 14
Demon blade 13 6 14
Eudemon blade 12 6 12
Double sword 15 7 16
Great sword 17 7 20
Triple sword 19 7 24

Maces and Flails

Name Base Delay Min Delay Skill required
Club 13 6 14
Whip 11 5 12
Mace 14 7 14
Flail 14 7 14
Morningstar 15 7 16
Demon whip 11 5 12
Sacred scourge 11 5 12
Dire flail 13 6 14
Eveningstar 15 7 16
Great mace 17 7 20
Giant club 16 7 18
Giant spiked club 22 7 18

Axes

Name Base Delay Min Delay Skill Required
Hand axe 13 6 14
War axe 15 7 16
Broad axe 16 7 18
Battleaxe 17 7 20
Executioner's axe 20 7 26

Polearms

Name Base Delay Min Delay Skill Required
Spear 11 5 12
Trident 13 6 14
Demon trident 13 6 14
Trishula 13 6 14
Halberd 15 7 16
Scythe 20 7 26
Glaive 17 7 20
Bardiche 20 7 26

Staves

Name Base Delay Min Delay Skill Required
Magical staff 12 6 12
Quarterstaff 13 6 14
Lajatang 14 7 14

Bows

Name Base Delay Min Delay Skill Required
Shortbow 13 6 14
Longbow 17 7 20

Crossbows

Name Base Delay Min Delay Skill Required
Hand crossbow 15 10 10
Arbalest 19 10 18
Triple crossbow 23 10 26

Throwing

Name Base Delay Min Delay Skill Required
Dart 10 5 10
Stone 11 7 8
Boomerang 13 7 12
Javelin 15 7 16
Large rock 20 7 26

Slings

Name Base Delay Min Delay Skill Required
Hunting sling 12 6 12
Fustibalus 14 7 14

In-game display

There are two different ways to obtain some information about your attack speed.

  • The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.
  • The @ command will print a description of your attack speed:
Attack speed description Attack delay
blindingly fast <3.4
extremely fast 3.5-4.4
very fast 4.5-5.4
quite fast 5.5-7.4
above average 7.5-9.4
average 9.5-10.4
below average 10.5-12.4
quite slow 12.5-15.4
very slow 15.5-19.9
extremely slow >=20

See Also

See individual weapon articles for more information about a given weapon.

History

  • Prior to 0.17, unarmed combat was penalized by armour.
  • Prior to 0.15, ranged weapons used a completely different delay formula: Base delay - Weapon Skill*4*Average Stat/250.
  • Prior to 0.14, the speed brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
  • Prior to 0.13, Finesse had no effect on non-blowgun throwing weapons.